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Some tiny suggestions. I would: change arrow pieces with isometric curve pieces; add a maximum time to beat in order to make it more challenging.
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Am I missing something? I have a solution that seems perfectly valid on level 25, but when the ball rolls down the last incline, it smashes. Is there a max speed or something? If so, it should probably be noted in the instructions or tutorial.
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This game is pretty nice, but I think i would feel more at home if it wer less future-styled and a little more pixel-y...
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Was just thinking how nice an Isoball 3 would be the other day. Been playing this since it came out and just finished it. I didn't like the TONS of easy levels with no option to skip to the harder/more fun ones. I got hung up on 52 the longest, some of those later ones were a good challenge. Also, loved the green bridges going through doors. All the levels are quite doable.
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The extra pieces aren't necessarily extra, I think they are there to challenge you to use all of them to solve the course rather than take the direct route, like in lvl 10.
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GodfreyBR, I just did it (16) It's an optical illusion. there is an edge that falls. Make the usual bridge and stuff leading from the hole. You will see the gap when you use the high ramp to try to get to the ball. It stumped me for a while too.
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I didnt realize that the first row in level 16 wasn't there. I was like: This level is impossible without an arrow!!!! i was stuck on it for 10 minutes, so I tried 21 and 22, both of which I could easily solve. So I searched for the solution...... *facepalm*
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@ Holikar: Theres a GAP that you dont see there, that should help. A gap between the ball and the platform, so to speak. That should help :)
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Like the game overall, but the physics need work. For example, level 22 should work no matter what configuration of ramps you use on the downslope, because the initial potential energy is the same, unless the ball has a substantially high coefficient of friction with the ground, which doesn't really make sense. It should travel the same distance either way. In any case, this is still a very well done game. Had fun with it.
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Great game! Good mechanics. Some levels are challenging. If it had badges, I would have played it a long time ago. More games like this would be awesome.
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Why do people go through all that work to make a nice level select screen, and then only let you select one level? I know the levels generally go from easier to harder, but that doesn't mean if I can't beat this level the rest are all hopeless. You might as well let me play them. I mean, you went through all the work to make them. Why make that for nothing?
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Needs a way to click on partially hidden squares. Nothing more annoying than successfully building an elaborate path; going in to place the directional arrows for the final touch; and finding that the game just won't let you place that final arrow because the square is partly hidden by your build. Delete most of your path; place the arrow; then rebuild the whole thing again.
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Hint for 72: You have to go in the lower gate first. The only pieces used AFTER going through the gate are the bridge, 3 elevators, 2 full blocks an arrow and a full ramp.