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Am I the only one stuck with level 16? I mean, the ball is not alligned with the hole and I don't have any arrow, how could I do?
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Wow, i clicked on Start and the Ball broke so i click it after modifying it a little bit and the ball is just constantly smashing, bad bug.
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The first eighteen levels were completely trivial and utterly boring. And then level 19 is to physically impossible because the ball has to drop four levels but there are only three ramps. What's going on?
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level 16 def. is missing some blocks ... it starts on a different column than it ends and has no direction-changing blocks.
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Shut up, Shenson. You'll ruin it for the rest of us. (By the way, here's a screenshot of that device if you want to make it yourself: http://www.fileden.com/files/2008/6/8/1950977//Isoball3SandboxLoop.png)
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I hate it when it rotates when I don't want it to, but it doesn't rotate when I do want it to. Maybe there should be a 'turn left' or 'turn right' button under the pieces that can be rotated
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There are definitely a few bugs here. I've been ignoring the fact that it usually won't let you put anything in under a bridge or above an energy bridge; that just means you need to delete the component getting in the way, put in the new component, then put the old piece back. However, during an attempt to use the fact that you can modify what you've built while the ball is moving, the game froze up (also freezing the rest of Firefox) and when it unfroze I had infinite energy bridge blocks. That was definitely not right.
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This game contains a lot of bugs which can also be used for amazing stuff like the classic "Ramp Elevator" where you use a ramp and a bridge over it
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I think the best hint the game gives you is how many direction change tiles you get. On the harder levels, like 52, you generally need to use all of them, which limits solutions a bit.
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This remindes me of an old game, where you could biuld a similar ball parkour for an online community, with bouncing elements and stuff, but I don't remember the name :-(
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ok after playing a few more rounds, this is an excellent game. some of the game mechanics could be explained a little more clearly though
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I made a nice little infinite loop on Sandbox 3 that seems to remain at a constant speed each lap, meaning it won't grind to a halt or smash under heavy g-forces. I can then add a single arrow to send it off a side path to the exit when I feel it has run long enough. The contraption was stable enough to work for at least a minute (at least, that's how long I tested it before letting the ball out and earning 18635 points). I'll test it some more to see how long it's truly capable of running.