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ok after playing a few more rounds, this is an excellent game. some of the game mechanics could be explained a little more clearly though
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I made a nice little infinite loop on Sandbox 3 that seems to remain at a constant speed each lap, meaning it won't grind to a halt or smash under heavy g-forces. I can then add a single arrow to send it off a side path to the exit when I feel it has run long enough. The contraption was stable enough to work for at least a minute (at least, that's how long I tested it before letting the ball out and earning 18635 points). I'll test it some more to see how long it's truly capable of running.
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great overall game, has a lot of potential!
I think a good reward would be more elaborately colored isoballs :)
nice on the iOS app
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@xGnomeslicex Not true. If friction were negligible, the ball would never stop. Some levels you must spread apart the speed boosts to ensure that you get the most out of the friction and not make the ball go too fast.
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this is why i hate puzzle games... if i cant solve one level i cant sleep properly keep thinking about solutions... T_T
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hey Pedrox85 i made lvl 17 is LONG RAMP,BIG BLOCK FRONT. UP ON BIG BLOCK PLACE LOW RAMP,BRIGDE FRONT,RAMP LOW UP THE BRIDGE, LOW BRIGDE FRONT AND LOW RAMP UP AND DONE!
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For the tunnels... If there are two sets of tunnels you can tell the entrance/exit for each pair by looking at black lines above the tunnels. Each entrance/exit pair has the same type of lines. I wasted ages trying to find out where a ball would come out before I realised that!
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Having leftover pieces is really disconcerting. It feels like I did the level wrong, or like you were trying to fool me somehow.
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This is an Enjoying game for all u can make ur brain bigger for this cause Puzzle = More better brain so keep play this
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How to beat sixteen = Count the ammount of blocks from the right top wall ON THE LEFT WALL AND THE FLOOR... and these new blocks are put on the sides of blocks.
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Nioden
Dec. 10, 2010
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Dec. 10, 2010
Was just thinking how nice an Isoball 3 would be the other day. Been playing this since it came out and just finished it. I didn't like the TONS of easy levels with no option to skip to the harder/more fun ones. I got hung up on 52 the longest, some of those later ones were a good challenge. Also, loved the green bridges going through doors. All the levels are quite doable.
Was just thinking how nice an Isoball 3 would be the other day. Been playing this since it came out and just finished it. I didn't like the TONS of easy levels with no option to skip to the harder/more fun ones. I got hung up on 52 the longest, some of those later ones were a good challenge. Also, loved the green bridges going through doors. All the levels are quite doable.
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WTF??? you could skip the easy level... you only need to go to "Select level" and to select level 20... or 25 if you want!
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The game should prevent adding pieces after the ball has been released. You can easily create infinite loops in sandbox levels and gain tons of points.
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It takes more time to load a level than to solve it. The construction/deconstruction animation is really unnecessary.
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guess what lol i did lvl 22 with a piece left over. I dont know if thats how it was supposed to go but i thought it was funny that that happened
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this game is hard because the farthest i ever got was level 30
this game is hard because the farthest i ever got was level 30:) i like letting the ball drop and break:) great game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:D