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Shut up, Shenson. You'll ruin it for the rest of us. (By the way, here's a screenshot of that device if you want to make it yourself: http://www.fileden.com/files/2008/6/8/1950977//Isoball3SandboxLoop.png)
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The game should prevent adding pieces after the ball has been released. You can easily create infinite loops in sandbox levels and gain tons of points.
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I made a nice little infinite loop on Sandbox 3 that seems to remain at a constant speed each lap, meaning it won't grind to a halt or smash under heavy g-forces. I can then add a single arrow to send it off a side path to the exit when I feel it has run long enough. The contraption was stable enough to work for at least a minute (at least, that's how long I tested it before letting the ball out and earning 18635 points). I'll test it some more to see how long it's truly capable of running.
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great overall game, has a lot of potential!
I think a good reward would be more elaborately colored isoballs :)
nice on the iOS app
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guess what lol i did lvl 22 with a piece left over. I dont know if thats how it was supposed to go but i thought it was funny that that happened
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Nioden
Dec. 10, 2010
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Dec. 10, 2010
Was just thinking how nice an Isoball 3 would be the other day. Been playing this since it came out and just finished it. I didn't like the TONS of easy levels with no option to skip to the harder/more fun ones. I got hung up on 52 the longest, some of those later ones were a good challenge. Also, loved the green bridges going through doors. All the levels are quite doable.
Was just thinking how nice an Isoball 3 would be the other day. Been playing this since it came out and just finished it. I didn't like the TONS of easy levels with no option to skip to the harder/more fun ones. I got hung up on 52 the longest, some of those later ones were a good challenge. Also, loved the green bridges going through doors. All the levels are quite doable.
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WTF??? you could skip the easy level... you only need to go to "Select level" and to select level 20... or 25 if you want!
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I think the best hint the game gives you is how many direction change tiles you get. On the harder levels, like 52, you generally need to use all of them, which limits solutions a bit.
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There's no way to exit a level and still save your progress, I got stuck on 24, and cause I went back to look at the guide I'm on level 9...
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Exploit : if you're holding a piece while pressing Start button, you can use it on the fly in more than one place. Solved level 52 this way ;)
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In a certain sense I agree that there should be keyboard shortcuts as well, anyway I spend most of the time in this game by thinking and not by trying things out; also I play it very relaxed and use only my right hand, so I've never felt more shortcuts were really needed. There actually are shortcuts for rotating pieces (1,3,4,8). Also why people feel the need to restart a level that many times? O.O I think I pressed the clear button like 20ish times in 50 levels? I would understand that it is a very important issue if the game wasn't so mouse heavily controlled as it is, but, to be honest, I don't see it as a priority.
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... As some person in my main room pointed out, this is already the third game in the series and STILL the basic requirements aren't here? 1) Hotkeys for rotating stuff (like arrow keys, wasd). 2) Make it possible to move pieces after you've placed them; not erase them, and then place again. 3) More hotkeys in general: Space to start level; R to restart level (i.e. Clear)...
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It takes more time to load a level than to solve it. The construction/deconstruction animation is really unnecessary.
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I'm missing some, imo essential, hotkeys. Space to start. Arrow keys/WASD to rotate a tile. Besides from that amazing game.
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You were able to transform an already pretty good game in a true masterpiece with this 3rd episode; and so many levels!!! Definite 5/5 and favourited.
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--->walkthrough: http://www.candyflame.com/isoball3/solutions/<--- (this is the one from the main menu, rate up so people who dont pay attention, like me, see it!)
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There are definitely a few bugs here. I've been ignoring the fact that it usually won't let you put anything in under a bridge or above an energy bridge; that just means you need to delete the component getting in the way, put in the new component, then put the old piece back. However, during an attempt to use the fact that you can modify what you've built while the ball is moving, the game froze up (also freezing the rest of Firefox) and when it unfroze I had infinite energy bridge blocks. That was definitely not right.
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This is an Enjoying game for all u can make ur brain bigger for this cause Puzzle = More better brain so keep play this
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I have always needed a bridge one and a half blocks high for the ball to go under it. If you want the ball to go farther, you need to minimize the amount of time it's on flat land, as that slows the ball considerably.
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@xGnomeslicex Not true. If friction were negligible, the ball would never stop. Some levels you must spread apart the speed boosts to ensure that you get the most out of the friction and not make the ball go too fast.
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The rules aren't quite consistent. Generally, the ball fits under a bridge raised by one full block or more, but for no apparent reason this doesn't apply to level 25. It bounced off the bridge that it fit under and forced me to raise it more.