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I dislike that the ball can't go under a bridge unless there's a whole block between the surface and the bottom of the bridge. It looks like there's room even if there isn't. Other than that, great game.
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You know what? Not so much. Get rid of the useless between-levels screen and "awards", or give them a purpose, like allowing them to skip ahead of boring crap levels. 2/5
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The first eighteen levels were completely trivial and utterly boring. And then level 19 is to physically impossible because the ball has to drop four levels but there are only three ramps. What's going on?
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The interface to this is really annoying because it uses left mouse clicks for everything. Suppose there are two copies of some object in a level. You click on the first one and place it, which is fine. But, when you click on the second one, it rotates it! Then you have to rotate it three more times to get it back in the original orientation. This makes for tedious and annoying gameplay.
It would be better to use keys to rotate, which would also allow clockwise and anticlockwise rotations.
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Having leftover pieces is really disconcerting. It feels like I did the level wrong, or like you were trying to fool me somehow.
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I'd echo the comments about the physics not always making sense. Level 48 I put one ramp upwards in the wrong spot and somehow that stalled the momentum too much to reach the end. It doesn't make much sense.
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ok after playing a few more rounds, this is an excellent game. some of the game mechanics could be explained a little more clearly though
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there IS a glitch in this game. if you hit start to fast and the balls blocked and it will start to make the breaking noise and if you try to leave to go into a diffrent level you and you hit start the ball wont move
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Shut up, Shenson. You'll ruin it for the rest of us. (By the way, here's a screenshot of that device if you want to make it yourself: http://www.fileden.com/files/2008/6/8/1950977//Isoball3SandboxLoop.png)
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The game should prevent adding pieces after the ball has been released. You can easily create infinite loops in sandbox levels and gain tons of points.
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I made a nice little infinite loop on Sandbox 3 that seems to remain at a constant speed each lap, meaning it won't grind to a halt or smash under heavy g-forces. I can then add a single arrow to send it off a side path to the exit when I feel it has run long enough. The contraption was stable enough to work for at least a minute (at least, that's how long I tested it before letting the ball out and earning 18635 points). I'll test it some more to see how long it's truly capable of running.
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great overall game, has a lot of potential!
I think a good reward would be more elaborately colored isoballs :)
nice on the iOS app