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My life would be so much easier if I could just delete things that are underneath a bridge - having to destroy entire structures just to get at one block is pretty vexing.
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Isoball is my favorite puzzler, good to see more levels being created! The switches and moving blocks were a bit buggy, they don't reset very well after a failed try. Would also like to see blocks being off limits after clicking start, it's buggy if you play with leftover blocks after hitting start (not a big deal though).
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5/5 until level 34. Not being able to see the doors makes it a real ballache - took about an hour with trial and error building paths to send the ball into the hidden areas at varying heights until I could work out where the doors were. Then of course forgetting where they were when it came to making the actual path to the exit and having to do it all again with paper this time. I know there is a walkthrough, but whats the point of playing if you have to cheat. still other than that bit of bad level design the rest of the game is great. 4/5
Thanks for persisting! I designed it that way on purpose to mix it up a little, sorry it didn't work for you, will consider it in the next level pack. Thanks.
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Developer response from 3dleigh: "there is no next level, you can play in any order."
Well could you please do this anyway? Even though I can play them out of order I suspect most players will play them in order. That's why it's inconvenient always being taken back to the level select screen. Thanks.