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... how are you going to get everything in perfect time? it doesn't make sense at all! it's impossible, not perfect! or you will need to hack it to slow down the timer...
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it's easy but glitchy- it won't let me pick the bridge up on lvl 5? I'd play more if there were badges. I think I'm a badges whore.
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Since the timer is really for score, why have a game over? It's not like it is difficult to repeat levels once you know the solution, it's just tedious.
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You cant get perfect on all levels, because Skill means you finish without using all pieces and Pieces means you used all pieces??? Hence you can't have perfect on both...
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Well made. But you should mention that it's better to use up all the pices, I thought it was the opposit.
Has anybody managed to get a perfect 5000 somewhere?
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I'm not sure why the time bonus is there at all. It doesn't really fit with the rest of the game (as it moves it from a puzzle game to a reflex game.)
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Excellent idea and the main programming is good. Some of the peripheral stuff such as moving from one level to the next needs tightening up though.
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Another, "make a path for the character to travel" game. It's pretty good though and I would like playing this for a while.
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This game is flawed. The checkpoint system is not needed, the pointing is dumb (you get less points for being smart and solving the puzzle with less pieces) and the screen is too small.
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Oh, also, on lvl 19 you create a wall so high you can't see the other side, so it creates certain problems. You should create some way to maybe rotate the scenario
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Great game. Only 2 advices for a better game: the time criteria, which should not exist on this kind of puzzle game; more parts discovered throughout the game. 4/5
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Not a fan of the time requirements for perfect. Basically you have to play each level at least twice, and probably more often, until you know exactly how to lay everything out and can do it flawlessly fast.