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Here's an idea for a colourblind mode: Make it so that you can see one colour at a time on the left pattern (add buttons: show red, show blue, show orange, show green, show purple - also label the colours at the bottom). It wouldn't make a difference to us, but it would make the game beatable by colourblind players :)
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The bugged levels are a pain. Freeplay is fun to mess around with. You should add concentric circles so it's easy to make repeating patterns. Also would be fun to be able to control the speed of the light beam, and add additional ones even.
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Cool game, except that (repeating my previous comment here) sometimes you can get the right shape but the game expects you to use certain pieces in a certain place, which you have no way of knowing. Also, BUG: I was playing the game in french and I noticed that the text sometimes didn't fit in the appropriate space (as in the description on the lower left and the "Menu Principal" button), please fix. 5/5 :)
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I guess that answers the question of whether games can be art. Basically this felt less like a puzzel to me, and more of a relaxing guided art project, which is what I needed today.
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I love the concept, but I can't really tell the colors apart. I can when they are next to each other (different shades and hues), but not when they are separated by much distance. :(
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bug or not, i'm posting it - i was playing , then i went down to see the comments, till that it was ok, but i went back to the game, and the game screen was blue, but the music was still playing, had to refresh the page to see again.(after i refreshed the page, i came to the comments, then back to the game and it was normal)
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Freeplay should have the option to stop the beam of light and move it around at will to be able to make complex pictures like in the level designs ;D Also it would go a lot faster with editor tools -- Click once to add selected block here, click once to delete block, etc. The clicking and dragging gets tedious for big projects. Also, because of the placement of the trash bin, you can't place objects in the top right corner of the screen, hanging off of the circle, like you can in every other corner.
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Other than the levels 12, 14, 17 bugs (I treat them as bugs) already stated by someone, pretty easy brainless game that is surely not a puzzle game, but like a spot-the-difference game rather.
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This game is ridiculous... You can have a valid solution using only one polygon, but if the real solution uses two, well yours just don't work. Poor programming.
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Fun game, love the concept had a few issues. Would love if there was an option to rotate the shapes or something in free play.... or even stop the constantly moving light. ^_^ A solid 4/5.
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brilliant idea u made it very well too but it's just not the type of game i could easily play for more than 15 mins a time tops, it lacks the addiction feature. 4/5
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Level 12, you only need one green square. It seems that sometimes you can get the right shape but the game expects you to use certain pieces in a certain place, which you have no way of knowing.
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It's a very nice "thing", but not a nice game. It's not challenging, there isn't any sense of progression and in some levels you have to guess some addition absolutely unreasonable (i.e.: add a second piece that doesn't change almost any pixel). It's not fun, it's not a game. I stopped at level 17. I don't know if I was near the end, the game doesn't tell you anything about it.
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There needs to be a transparency adjuster so that pieces that cover the center will show what image they create. Like Padawan said, an overlap feature would also be nice or ruler lines on the circles to indicate distance from one another. Eye-balling isn't as accurate. Sometimes I had to move everything one step closer to the center because even though I had everything else right, the distance to the center was one step off. An accuracy meter would be a good addition as well, so we'd know how far from perfect we were. Otherwise a well made game. Good concept to build upon.
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man I'm posting a lot... edit:
finished the game and those are the problems I found: 12: extra green square is not needed 14: orange square in the center can be both top and bot 17: red line circle can be both top and bot and the bottom green square in the center is not needed. I assume there are more I missed, those things are very tricky
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finished the game and those are the dual solutions I found:
14: orange square can be both top and bot
12: extra green square is not needed
17: red line cicrcle can be both top and bot and extra green square is not needed
I assume there are more I missed, those things are very tricky
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Has some issues, would be nice to have a little animation after you complete a level, interesting concept but it needs to be taken a bit further and have it's edges sanded down.
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Kinda bad, the game itself has no pattern recognition, it has a perfectly set out pattern. I've seen many game where i placed the shapes on the wrong side of the "light"
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same in level 14: the orange square can be placed one grid down to create an identical picture
apart for those dual solutions it's a great game
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hu...? 2 green square in level 11? no differences with only 1 :P impossible to get it without the hint which is kind of sad... :/ anyway 5/5
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This game would be a billion time better if the puzzles rotated like the free play mode. It's really good as it is though.