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Comments for The Horde 2.0 (BETA 2)

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5minutesoff

Apr. 19, 2009

Under rating threshold (show) Awesome feedback, I'll see what I can do.

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GAMEFREEK

Apr. 19, 2009

Under rating threshold (show) (Your choice if any of these are left out or not) Ideas: towers should NOT be able to attack while upgrading, either the arrow tower needs to be faster or the cannon tower needs to be slower because theres only a .13 second difference.. thats not much. Towers cannot be imbued untill level 3. Every tower can be upgraded to 20. (<-these 3 require that one)Max lvl Fire towers have a 2% chance (upgraded by laboratory) to deal double damage to enemies. Max lvl Poison towers have a 2% chance (upgraded by laboratory) to slow enemies a little. Max lvl Ice towers have a 0.5% chance (NOT upgraded by laboratory) to freeze enemies forever. Upgrade cost for towers increases each upgrade (example arrow tower upgrade costs 15, upgrade it and it will cost 30 or something.) i LOVE WC3!!!!! 5/5. Hope you use at least some of my ideas!!

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glasius

Apr. 18, 2009

Under rating threshold (show) the gap in the price is fine if u ant afford 200 u are doing something wrong

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markhh

Apr. 15, 2009

Under rating threshold (show) we're all waiting with baited breath...hush, let the genius work...

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5minutesoff

Apr. 13, 2009

Under rating threshold (show) Final version is coming, have to finish off some work-work first though.

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Mayhem7

Apr. 13, 2009

Under rating threshold (show) so gooood!!! ^^

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tabcaps54

Apr. 13, 2009

Under rating threshold (show) Ok... All good. All you have to do is build something. Sorry for all the comments guys.

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tabcaps54

Apr. 13, 2009

Under rating threshold (show) BUG! Maybe... The Workshop says I have upgraded damage twice, "20", but I did it 3 times, and towers say +30. Nothing major.

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tabcaps54

Apr. 13, 2009

Under rating threshold (show) And, I don't really like the fact that the damage the towers do is variable. If you were going to make it a constant number, make it the higher number. :)

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tabcaps54

Apr. 13, 2009

Under rating threshold (show) So... When is the final going to come out???

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tabcaps54

Apr. 12, 2009

Under rating threshold (show) Very good game. Yes, please make the tower cost gap smaller. Other wise than that, really good game! :) 5/5

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5minutesoff

Apr. 12, 2009

Under rating threshold (show) I agree about the price. I'm testing some balancing now.

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slugthog

Apr. 11, 2009

Under rating threshold (show) Might be easier to evaluate if there were a few more levels. The interval between low level towers (cost 15) and the next level of towers (cost 200) is too great. A more reasonable cost would be in the range of 50 to 90.

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Saeros

Apr. 10, 2009

Under rating threshold (show) Played much of TDs too and this ain´t the best nor the worst one thing it is how ever FUN to play giving ya 3/5 for now

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Saeros

Apr. 10, 2009

Under rating threshold (show) erm... Building 208475 Arrow towers and the Lumbermill thing to Upgrade em all cheaply = Win

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bbr5

Apr. 09, 2009

Under rating threshold (show) Much potential. Can't wait to see the finished product.

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tuljak

Apr. 09, 2009

Under rating threshold (show) sounds...

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aznlimeboi

Apr. 09, 2009

Under rating threshold (show) i beat tghe first lvl.. then it gets stuck ion the map... no "you win" or anything...

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SirPeterIII

Apr. 09, 2009

Under rating threshold (show) Little bug in fire towers. Fire towers sees 1 kill as multiple kills. Ended the game on medium with 10K money to spare.

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morikahn

Apr. 09, 2009

Under rating threshold (show) arrow towers are better than cannon towers. They damage to cost ration for the best arrow tower compared to the best cannon tower is 1.3 to 1, aka, you will get 1.3 points of damage per gold spent on the arrow tower while the cannon tower you get a 1 to 1 ration. Upgrades to damage from the workshop equate to 19 points of damage per second for an arrow tower, and only 15 for the cannon, since it shoots slower.

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markhh

Apr. 08, 2009

Under rating threshold (show) thanks for the mods...bearing in mind that TD type games are my all time favourite, i've just completed the hard mode with 50 lives left - a newcommer to the format might not have faired so well - but would have survived and hopefully got hooked! Very much looking forward to the full game - have fun!

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IronBambi

Apr. 08, 2009

Under rating threshold (show) well... no matter how much i would like to, honestly buddy i just cant give it a 5.... 0 STARS!!!! (is better than 1)

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saiyanwarlord

Apr. 08, 2009

Under rating threshold (show) thanx easy is easy now ^.^

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) Ok I've adjusted arrow/cannon tower prices and damages again.

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saiyanwarlord

Apr. 08, 2009

Under rating threshold (show) i mentplaces or what ever

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saiyanwarlord

Apr. 08, 2009

Under rating threshold (show) dude on EASY its as hard as the beginning version on hard i got pulverized and make it so we keep our money through out the rounds

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) Adjusted arrow and cannon tower damage + upgrade prices too.

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) Ok I've reduced the hitpoints on the monsters. Working on evening out the pathing now.

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killerthebiller

Apr. 08, 2009

Under rating threshold (show) suggestions: make beginning lvls easier because people give up the first 5 rounds and people arent willing to sacrifice a couple lives to survive to game. Make fire tower weaker, all i did the laster 5 lvls was upgrade 2 fire towers and it owned all the monsters within 2 hits.

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killerthebiller

Apr. 08, 2009

Under rating threshold (show) too easy on easy i had over 10000 gold after i beat it

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Darkblade2008

Apr. 08, 2009

Under rating threshold (show) in fact, alot of stuff is from Warcraft 3

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Darkblade2008

Apr. 08, 2009

Under rating threshold (show) the towers are from warcraft 3 Frozen Throne

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Moosebutton

Apr. 08, 2009

Under rating threshold (show) good game but waaaay to hard

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TchuTchu

Apr. 08, 2009

Under rating threshold (show) way to hard, 2 unbalanced paths for the first level on easy simply dont work :( other version started better

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acidy

Apr. 08, 2009

Under rating threshold (show) too hard and unbalanced. just annoying. 1/5

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keynup

Apr. 08, 2009

Under rating threshold (show) The first map should have only 1 path. Upgrading is better then more towers.

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markhh

Apr. 08, 2009

Under rating threshold (show) ok as it's a beta i guess you want sensible feedback. this has great potential but you need an instant hook - being beaten 10 times before you realise that upgrade, upgrade, upgrade is the only way isn't it...seriously, if you want people to rise to your challenge you have to get them hooked and that will happen if you make the earlier levels slightly easier - looking forward to seeing this develope!

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markhh

Apr. 08, 2009

Under rating threshold (show) this looks like it could be great - but it's damned hard - even the first level...

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clintus2

Apr. 08, 2009

Under rating threshold (show) initial levels too difficult to get money to upgrade etc, cant get past lvl3 and only get there because of the amount of lives. looking forward to finished product!

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RatMen

Apr. 08, 2009

Under rating threshold (show) ps ... i am waiting for a new update soon

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RatMen

Apr. 08, 2009

Under rating threshold (show) yeah lebowski ... i'm having the same problem ... even in wave 1 i didnt get all creeps ... and so i didnt get enough money to upgrade anything. i tryed 10 different tower settings .. nothing works

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Lebowski_HFC

Apr. 08, 2009

Under rating threshold (show) it is impossible to play in my opinion. I'm playing in easy-mode and i am not able to get behind the third wave...

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) willt - I've just done an upload that reduces the gold on monsters / damages on towers, should even things out a little better than before. You're right, there should be better upgrades and unlocks from the workshop / lab, I'll put that on my list, maybe some of the higher-level towers need to be researched first etc.

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willt555

Apr. 08, 2009

Under rating threshold (show) the first one was more balanced. must put limits on workshop and lab (makes it too easy) In fact i dont think you need them for it to be a good game, unless they give you access to better upgrades. stacking upgrades possible? but overall better.

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Shukketsushi

Apr. 08, 2009

Under rating threshold (show) towers should deal less damage or creeps need more health cuz after the first few levels i had thousands of gold and jsut did whatever i wanted. also i could only play high helm. even after i beat it i couldnt get access to the other lvls

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) I've added the damage/range bonuses to the tower info, I think it was actually working but it wasn't displaying the bonus before.

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) Can you describe the problem?

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miragem

Apr. 08, 2009

Under rating threshold (show) Wave 14 doest are mercaders are berseked trols and grunts...

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5minutesoff

Apr. 08, 2009

Under rating threshold (show) At the moment it randomly selects the path for each monster from the available routes. I don't know if I'll keep it like that, it helps mix up the monsters a bit but it can uneven it. Thanks for all your feedback too.

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Arhimann

Apr. 08, 2009

Under rating threshold (show) Finished the lvl with 2 flame towers fully upgraded and 1 scout tower on each path, and more than 18000 gold. Must be balanced. Also, the creep balance between the two path isn't good. I had maybe 10 creeps more on the left path at each level.

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(0)

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