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Having more than 2 speeds would be nice (fast is not fast enough), as well as the possibility of sending in the next wave early would be nice. Good Game so far!
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From my sponsor: "might not go live until midnight or tomorrow depending."
I'm eager to get this game launched too, I don't know absolutely if it'll happen today but tomorrow looks like the worst case scenario.
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Its a nice game, needs balancing but i read you have done that, just hope the fire tower gets weakened a lot its crazy as well as workshop. I also hope you include some sort of global progression. For example finish a map and get 1 skill point to put into some global skill or whatever, otherwise it because like so many other TD games were all levels are basically the same as nothing really changes but the number of waves coming at you.
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yea the workshop dmg bonus should be a percent, because right now? get a workshop, upgrade dmg, and spam arrow towers
and u win....
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This Game has potential. The balancing is quite ok at least for this level, though I sense that could change by employing the workshop in levels that have more waves than the "Preview" one. As there is already a World Map of sorts some sort of Conquest Mode seems a good idea, with some sort of hero perhaps that gets Experience based on the performance in the levels. Experience could be spent for example in tower specialization, Interest Rates, etc. I hope you're going to get away with the theme. Quite Delicate.
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Heh I don't know I have to wait for the sponsor to tell me it's OK to publish it, I thought it would be approved by now.
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Not sure If you know this but:
If the workshop is still upgrading when you leave the battle(like quit to main menu), it will finish upgrading at the start next battle, and is there a lvl cap for it, i got it to +160 before i got kicked out at lvl 20.
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The round bonus depends on the difficulty you're playing at (it's not in hard) and how many lives you lose - lose none and it's $10 + roundnumber x 2 (I think), lose 5 lives or less and it's $5 + roundnumber x 2.
This beta didn't have the balancing, the final version is a lot better balanced. :)
stoan - I fixed the workshop bug the other week but I can't upload yet, also it's kind of too late to make a significant change to the interface heh.
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The UI on the bottom is too large. Try to find a way to make it a bit smaller. The level count can be shown like in Desktop TD, small simple and non intrusive. The Building menu can, if possible be a slide out menu from the sides.
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easy: 50 lives 8k gold left
normal: 50 lives 5k gold left
Hard: 50 lives 2k gold left
:D love this game its awesome! its like im spamming comments ^_^ sry about that
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When you upgrade range on tower, i noticed that if you are looking on the tower is says mb range: 100 + 10
if you upgrade it, its still says range: 100 + 10
untill you press on something the text doesn't change, im aware of that the "range circle" gets bigger and therefore it doesn't affect the gameplay that much, hope you understood me =)
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idea to improvement:
some sort of highlightning the "speed" bottom when its on speed or changing to fast or normal or something so you can see the difference :)
i know it might be clear since everything is faster but still, i suggest that :P
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ninja - yeah that's deliberate, when you go to fast speed some of the graphical work isn't done anymore, upgrade dots, tower animations etc. It's just to give your computer less work which helps speed it up.
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can i secretly play the full version plz this ame is awesome are you gonna offer free downloads so we can play it offline once its finished
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Just the one level on the betas. I had to hold stuff back so I can try for sponsorship, nobody would sponsor it if the whole game had been on kong for a month.
The full version'll launch by the end of next week whether I get a sponsor or not.
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was there more than one level on this upload? I get booted back to the menu every time after wave 16. I'm already addicted and only have half a level to play.
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Bummer, cause in the final version they don´t shoot when upgrading haha. I did keep the levels capped at 6 though since it forces you to build and upgrade more towers.
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I think the way the upgrades are set up now is good and I like that the towers keep shooting during upgrades. It might be a little excessive if the towers go over level six like how someone suggested level 20 towers. It would be nice if the upgrade bar didn't cover up all the stats on the tower. Good attention to detail though, if that's the way that the upgrade bars work in the Warcraft games.
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Yeah I found the fire tower bug the other day, it wasn´t checking if monsters were dead when it applied splash damage so it was re-killing them and paying out heh. The level bug´s fixed too. I´ve actually finished the game now, just waiting to see if anyone wants to sponsor it before I upload it.
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If you start a new game after having completed or lost, any upgrades from the workshop are not carried over but it seems to be reporting them as such..
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Yup came across that bug yesterday. Also a really awesome one where fire towers could re-kill dead monsters that gave you a flood of gold heh.
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Some other bugs: When finished researching something, there still is Researching with the bar filled with yellow/orange. I cant see if i can find any more bugs because it wont let me past the first mission. Hope you either fix it in the making of the final or it just somehow isnt in the final. Ill be waiting! Keep up the excelent work. And may doom come to all who hate this webgame and WC3.
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It was previously reported, I've fixed it locally but I don't want to do another upload before the game actually launches. Also found and fixed a bug where it wasn't saving what level you were up to, and did a *lot* of optimisations that make it run like a dream. The final version's almost finished, just got to tweak the balancing a little more, put together the last of the maps and see what I can do about your suggestions before. Appreciate all your feedback. :)
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i dont think anyone has reported this but every time i win the 20th wave of the first mission it kicks me out (last time i played i had 39 lives) and sends me to the map and nothing is clickable except the first mission again....