Comments for The Horde 2.0 (BETA 2)

avatar for sammy2702
sammy2702

Feb. 23, 2012

Under rating threshold (show) First 2012 comment!!

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(-1)

avatar for markhh
markhh

Jun. 3, 2009

Under rating threshold (show) Horay!!!!

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(0)

avatar for 5minutesoff
5minutesoff

Jun. 3, 2009

Under rating threshold (show) It's uploaded!! http://www.kongregate.com/games/5minutesoff/the-horde-2

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(2)

avatar for Vairo
Vairo

Jun. 3, 2009

Under rating threshold (show) The final version is still not there :(

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(0)

avatar for Janzen
Janzen

Jun. 2, 2009

Under rating threshold (show) Having more than 2 speeds would be nice (fast is not fast enough), as well as the possibility of sending in the next wave early would be nice. Good Game so far!

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(0)

avatar for ketiil
ketiil

Jun. 1, 2009

Under rating threshold (show) can't wait...!!! 5/5 easy.

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(0)

avatar for 5minutesoff
5minutesoff

Jun. 1, 2009

Under rating threshold (show) From my sponsor: "might not go live until midnight or tomorrow depending." I'm eager to get this game launched too, I don't know absolutely if it'll happen today but tomorrow looks like the worst case scenario.

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(3)

avatar for Vairo
Vairo

Jun. 1, 2009

Under rating threshold (show) I am waiting on the final version. and its monday so...... where is it?

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(3)

avatar for Agent
Agent

Jun. 1, 2009

Under rating threshold (show) nice 4/5

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(-1)

avatar for 5minutesoff
5minutesoff

May. 31, 2009

Under rating threshold (show) Finished version (tomorrow I hope) fixes all of that and more. :)

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(3)

avatar for Sarlock
Sarlock

May. 31, 2009

Under rating threshold (show) waay too easy.. on my first try I still had 4000 gold when i won the lvl and I didnt have time to spend it

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(0)

avatar for Ruudiluca
Ruudiluca

May. 31, 2009

Under rating threshold (show) Bit laggy

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(0)

avatar for csbarber
csbarber

May. 29, 2009

Under rating threshold (show) yay

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(0)

avatar for 5minutesoff
5minutesoff

May. 28, 2009

Under rating threshold (show) According to the sponsor I should be able to upload the game on Monday guys.

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(0)

avatar for lssixdotcom
lssixdotcom

May. 27, 2009

Under rating threshold (show) Make the final have badges pl0x. =) g/j

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(0)

avatar for Predicate
Predicate

May. 27, 2009

Under rating threshold (show) Its a nice game, needs balancing but i read you have done that, just hope the fire tower gets weakened a lot its crazy as well as workshop. I also hope you include some sort of global progression. For example finish a map and get 1 skill point to put into some global skill or whatever, otherwise it because like so many other TD games were all levels are basically the same as nothing really changes but the number of waves coming at you.

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(0)

avatar for Daniel3212
Daniel3212

May. 27, 2009

Under rating threshold (show) the horde pwnz the alliance

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(0)

avatar for Altruism
Altruism

May. 24, 2009

Under rating threshold (show) yea the workshop dmg bonus should be a percent, because right now? get a workshop, upgrade dmg, and spam arrow towers and u win....

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(0)

avatar for LordTokyo
LordTokyo

May. 23, 2009

Under rating threshold (show) This Game has potential. The balancing is quite ok at least for this level, though I sense that could change by employing the workshop in levels that have more waves than the "Preview" one. As there is already a World Map of sorts some sort of Conquest Mode seems a good idea, with some sort of hero perhaps that gets Experience based on the performance in the levels. Experience could be spent for example in tower specialization, Interest Rates, etc. I hope you're going to get away with the theme. Quite Delicate.

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(0)

avatar for 5minutesoff
5minutesoff

May. 22, 2009

Under rating threshold (show) Heh I don't know I have to wait for the sponsor to tell me it's OK to publish it, I thought it would be approved by now.

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(0)

avatar for LastAeon
LastAeon

May. 21, 2009

Under rating threshold (show) Not sure If you know this but: If the workshop is still upgrading when you leave the battle(like quit to main menu), it will finish upgrading at the start next battle, and is there a lvl cap for it, i got it to +160 before i got kicked out at lvl 20.

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(0)

avatar for saiyanwarlord
saiyanwarlord

May. 21, 2009

Under rating threshold (show) its out tomorrow right(end of the week =D )

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(0)

avatar for 5minutesoff
5minutesoff

May. 21, 2009

Under rating threshold (show) The round bonus depends on the difficulty you're playing at (it's not in hard) and how many lives you lose - lose none and it's $10 + roundnumber x 2 (I think), lose 5 lives or less and it's $5 + roundnumber x 2. This beta didn't have the balancing, the final version is a lot better balanced. :) stoan - I fixed the workshop bug the other week but I can't upload yet, also it's kind of too late to make a significant change to the interface heh.

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(0)

avatar for Stoan
Stoan

May. 21, 2009

Under rating threshold (show) When upgrading range in the Workshop, the workshop doesn't show the correct range increase.

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(0)

avatar for Stoan
Stoan

May. 21, 2009

Under rating threshold (show) The UI on the bottom is too large. Try to find a way to make it a bit smaller. The level count can be shown like in Desktop TD, small simple and non intrusive. The Building menu can, if possible be a slide out menu from the sides.

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(0)

avatar for grekmar
grekmar

May. 21, 2009

Under rating threshold (show) easy: 50 lives 8k gold left normal: 50 lives 5k gold left Hard: 50 lives 2k gold left :D love this game its awesome! its like im spamming comments ^_^ sry about that

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(0)

avatar for grekmar
grekmar

May. 21, 2009

Under rating threshold (show) When you upgrade range on tower, i noticed that if you are looking on the tower is says mb range: 100 + 10 if you upgrade it, its still says range: 100 + 10 untill you press on something the text doesn't change, im aware of that the "range circle" gets bigger and therefore it doesn't affect the gameplay that much, hope you understood me =)

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(0)

avatar for grekmar
grekmar

May. 21, 2009

Under rating threshold (show) idea to improvement: some sort of highlightning the "speed" bottom when its on speed or changing to fast or normal or something so you can see the difference :) i know it might be clear since everything is faster but still, i suggest that :P

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(0)

avatar for grekmar
grekmar

May. 21, 2009

Under rating threshold (show) i noticed that there is a bonus for each round, what does it depends on?

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(0)

avatar for 5minutesoff
5minutesoff

May. 18, 2009

Under rating threshold (show) It's ready and will be uploaded this week. :)

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(0)

avatar for glasius
glasius

May. 18, 2009

Under rating threshold (show) :o good idea there =] anyway si the next version near completion?

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(0)

avatar for 5minutesoff
5minutesoff

May. 16, 2009

Under rating threshold (show) ninja - yeah that's deliberate, when you go to fast speed some of the graphical work isn't done anymore, upgrade dots, tower animations etc. It's just to give your computer less work which helps speed it up.

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(0)

avatar for ninjabojk
ninjabojk

May. 16, 2009

Under rating threshold (show) the Upgrade dots disapear when on fast speed

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(0)

avatar for saiyanwarlord
saiyanwarlord

May. 10, 2009

Under rating threshold (show) shtgun its probly easy because youre playing on easy -.-"

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(0)

avatar for shotgun_shogun
shotgun_shogun

May. 8, 2009

Under rating threshold (show) 2 easy

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(0)

avatar for shotgun_shogun
shotgun_shogun

May. 8, 2009

Under rating threshold (show) good game

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(0)

avatar for 5minutesoff
5minutesoff

May. 8, 2009

Under rating threshold (show) saiyan that is an absolutely great idea about the downloadable version. I will definitely do that later this month.

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(0)

avatar for saiyanwarlord
saiyanwarlord

May. 7, 2009

Under rating threshold (show) can i secretly play the full version plz this ame is awesome are you gonna offer free downloads so we can play it offline once its finished

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(0)

avatar for 5minutesoff
5minutesoff

May. 7, 2009

Under rating threshold (show) Just the one level on the betas. I had to hold stuff back so I can try for sponsorship, nobody would sponsor it if the whole game had been on kong for a month. The full version'll launch by the end of next week whether I get a sponsor or not.

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(0)

avatar for csbarber
csbarber

May. 6, 2009

Under rating threshold (show) was there more than one level on this upload? I get booted back to the menu every time after wave 16. I'm already addicted and only have half a level to play.

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(0)

avatar for 5minutesoff
5minutesoff

May. 6, 2009

Under rating threshold (show) Bummer, cause in the final version they don´t shoot when upgrading haha. I did keep the levels capped at 6 though since it forces you to build and upgrade more towers.

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(0)

avatar for csbarber
csbarber

May. 6, 2009

Under rating threshold (show) I think the way the upgrades are set up now is good and I like that the towers keep shooting during upgrades. It might be a little excessive if the towers go over level six like how someone suggested level 20 towers. It would be nice if the upgrade bar didn't cover up all the stats on the tower. Good attention to detail though, if that's the way that the upgrade bars work in the Warcraft games.

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(0)

avatar for 5minutesoff
5minutesoff

May. 6, 2009

Under rating threshold (show) Yeah I found the fire tower bug the other day, it wasn´t checking if monsters were dead when it applied splash damage so it was re-killing them and paying out heh. The level bug´s fixed too. I´ve actually finished the game now, just waiting to see if anyone wants to sponsor it before I upload it.

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(0)

avatar for OysterKia
OysterKia

May. 6, 2009

Under rating threshold (show) Another glitch where i killed all the creeps, and the next wave doesn't change, how about adding a next wave button?

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(0)

avatar for OysterKia
OysterKia

May. 6, 2009

Under rating threshold (show) Had this glitch where my fire towers gave me 100+ gold every hit, had an awesome amount of gold lol

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(0)

avatar for LordCochise
LordCochise

Apr. 26, 2009

Under rating threshold (show) If you start a new game after having completed or lost, any upgrades from the workshop are not carried over but it seems to be reporting them as such..

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(0)

avatar for 5minutesoff
5minutesoff

Apr. 21, 2009

Under rating threshold (show) Yup came across that bug yesterday. Also a really awesome one where fire towers could re-kill dead monsters that gave you a flood of gold heh.

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(0)

avatar for GAMEFREEK
GAMEFREEK

Apr. 20, 2009

Under rating threshold (show) Some other bugs: When finished researching something, there still is Researching with the bar filled with yellow/orange. I cant see if i can find any more bugs because it wont let me past the first mission. Hope you either fix it in the making of the final or it just somehow isnt in the final. Ill be waiting! Keep up the excelent work. And may doom come to all who hate this webgame and WC3.

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(0)

avatar for 5minutesoff
5minutesoff

Apr. 20, 2009

Under rating threshold (show) It was previously reported, I've fixed it locally but I don't want to do another upload before the game actually launches. Also found and fixed a bug where it wasn't saving what level you were up to, and did a *lot* of optimisations that make it run like a dream. The final version's almost finished, just got to tweak the balancing a little more, put together the last of the maps and see what I can do about your suggestions before. Appreciate all your feedback. :)

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(0)

avatar for GAMEFREEK
GAMEFREEK

Apr. 20, 2009

Under rating threshold (show) i dont think anyone has reported this but every time i win the 20th wave of the first mission it kicks me out (last time i played i had 39 lives) and sends me to the map and nothing is clickable except the first mission again....

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(0)

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