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Comments for The Horde 2.0 (BETA)

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Thanks for that wildwombat. I can reproduce the bug which means I'll be able to get it fixed. There's a speed button in the game menu (click menu top right when playing).

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wildwombat

Apr. 06, 2009

Under rating threshold (show) needs a speed setting as it is very slow. If you push escape (trying to cancel building a tower???) the screen shakes and it is then stuck scrolling left.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Balance will be the last thing I work on, there's a lot of little things to fix and a lot of stuff to add, trying to find the right balance would just be a big distraction right now.

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Jade_E

Apr. 06, 2009

Under rating threshold (show) Great work so far. Looking forward to seeing the next level. I beat level one on all 3 difficulties without losing a life, just by spamming cannon towers (with the exception of an initial arrow tower on hard), but I don't know if you want us to worry about tower balance in this build. I agree with a lot of the suggestions so far (upgrade indicators, staggering the enemies so you can see them all, and range increases in particular).

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Creep666

Apr. 06, 2009

Under rating threshold (show) one of two maps working . but a nice one

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) I'm pretty sure there's a bug changing levels. I'm just fixing up the generator bonuses bug and then I'll check it out.

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Talostastic

Apr. 06, 2009

Under rating threshold (show) For some reason, even though I beat it with 50 lives left, it won't let me past level 1.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) While you contribute your worthless opinion plenty of others have provided valuable feedback and suggestions on how to improve it. That's what beta testing is about. Now go tell your mommy you learnt a new word.

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TheFrog58

Apr. 06, 2009

Under rating threshold (show) people put the word beta after everything when they know their game sucks. dont' post it if it sucks

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) WASD is a bit of a problem, some of those keys are already being used for the menu buttons. Confirm window's a good idea pete.

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Foxtrotter

Apr. 05, 2009

Under rating threshold (show) good game, maybe check your Damage percentage stacking for the Generator towers. I had one tower in range of three generator towers, and it only showed 20% bonus damage. Good overall.

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crash42

Apr. 05, 2009

Under rating threshold (show) anyone had much luck with the hard setting?

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justin481844

Apr. 05, 2009

Under rating threshold (show) it kinda goes slow for the monster to come to my towers, can you have a fast forward but other then that, 5/5

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iivvoo

Apr. 05, 2009

Under rating threshold (show) needs WASD control of the map/view area

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SuicidalChicken

Apr. 05, 2009

Under rating threshold (show) You need a speed up button, but this is a great start to what looks like it is going to be a decent Tower Defense game

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) A confirm window would be nice for right after the sell button, which I accidentally hit while trying to quickly adjust the targeting. A graphical approach to the upgrade levels (like filled bars or something) might be an improvement. The maps seem rather large for the nature of the challenges and practical number of towers one might use. The sell values are questionable. I don't know that I got ANYTHING back from a sold poison tower. The level didn't end in any way when I finished the last wave; maybe because some of my towers were upgrading. Don't know. Also, I could only play one map though your description states that two maps are complete.

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v3xx

Apr. 05, 2009

Under rating threshold (show) i dont know if it's just me but it keeps scrolling to the left. so i cant build or see anything. other than that this game is bad ass. the ability to add elements to the basic towers is pretty sweet.

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sanandraes

Apr. 05, 2009

Under rating threshold (show) I did not see taht sorry =/

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) Buff tower doesn't need targeting preferences. Also buff tower doesn't indicate how MUCH it actually adds...which makes deciding if it's a good value very difficult. Would like to see some small indication of which way the creeps travel BEFORE the first level starts. Creeps are mega slow...after a few levels (especially when saving up for something) it would be nice to speed things along a little...as an option.

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) Great take. Love the theme, love the graphical attention. Few suggestions: Would like to be able to see the advantages of any particular upgrade more specifically in the rollover info panes. Wonder why the second upgrade is the same price as the first tier (in Easy). Would like to see my upgrade progress speed up when I advance the next way (space bar); as it is I must wait if I want my towers to be upgraded by the time they reach. (More comments as I play further.)

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sanandraes

Apr. 05, 2009

Under rating threshold (show) this is amazing! maybe a game speed changer, kind of like a fast forward?

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julzriza_1821

Apr. 05, 2009

Under rating threshold (show) nice game 5/5

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Sniper3432

Apr. 05, 2009

Under rating threshold (show) nice game 4/5

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Yup I've put the non-combat buidings on my todo list, they'll cover several tiles too. I'm guessing as well that the stacking is what made the effect not show. The final maps are going to include more routes.

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Bopper

Apr. 05, 2009

Under rating threshold (show) I don't mean to nitpick but I think the rocks are on a layer above the trees. Look at the first map, in the upper left-hand corner.

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atacii

Apr. 05, 2009

Under rating threshold (show) Only oddity I found was status effects not always appearing on enemies information: probably has something to do with creeps being stacked on top of each other. One suggestion, since this is warcraft, why not have non combat buildings: ie blacksmith for research. And if it were I doing this, I would implement multiple routes to defend to differentiate between other td games and to capture some of the micro of the original. But then again, I only played the first level, so this may be redundant.

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) PaulSox603 - there' a button in the game menu (click Menu top right when playing) that toggles the speed. Depending on your computer it might not have any affect, on my laptop it makes almost no difference, on my desktop it doubles the speed.

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Evilbane - great idea about upgrading the generators. rraaggee - the prices and damage still need to be balanced a bit.

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PaulSox603

Apr. 05, 2009

Under rating threshold (show) great game! just needs a fast forward button too!

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rraaggee

Apr. 05, 2009

Under rating threshold (show) its a good game i like it the map i played was fun but didnt cost a lot to upgrade the towers thats like only thing abought it thats bad

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Evilbane

Apr. 05, 2009

Under rating threshold (show) great game .. i also think a rank icon for towers would be nice. The generators dont always effect the towers i had 3 in the radius and only one got affected. I also think it would be better if u could upgrade the generators to like lvl 3 so get like 15% and a 20% bonus. maybe a few upgrade levels for the energy tower

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Adding that to my todo list klorca. Bopper - I've put a note about the generator and your other suggestions.

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Boffo

Apr. 05, 2009

Under rating threshold (show) definite bug in the damage amplification tower not hitting all the targets in it's radius. Not sure what I did to have one tower ignored but it was probably regarding mid upgrade when the amplifying tower was placed.

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klrorca

Apr. 05, 2009

Under rating threshold (show) Description/cost of upgrades/imbue doesn't work when the tiles are grayed out. Need this to plan tower upgrades.

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) It automatically saves whatever level you are up to.... not the round but.

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Bopper

Apr. 05, 2009

Under rating threshold (show) Great game, can't wait to play the final version. The creeps HP is shown as a negative after they take damage. The generator tower only boosts towers that are already placed, any towers added after the generator does not benefit from it boosts. It does not say if imbued towers stack with poison/Ice/Fire towers, if they do not does the first applied effect or the most powerful effect stick. It would be nice to have a HP bar under or over the creeps. Oh, and no sound

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klrorca

Apr. 05, 2009

Under rating threshold (show) Be nice if it saved your level when you quit.

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Boffo

Apr. 05, 2009

Under rating threshold (show) hmm seems I cannot get to the second level after completing the first on normal. since the pace of the game is pretty slow, the speed up option could stand to be toggled from the play screen/and hot key. Looks good so far,, expect more spam later hehe.

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wattro

Apr. 05, 2009

Under rating threshold (show) i'd say keep polishing it, right now there isn't a lot of depth to it. look at what other TD games have done features well and take those and improve on them

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Ok, adding that to my todo list as well. I originally had that but I found it was really efficient to pre-generate the radius images so I took out the changing radius so I wouldn't have to bother pre-generating a lot of them heh.

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) The sound is fixed, I accidentally uploaded it with the sound set to never play. There is a description including price for the upgrades, when you mouse over the upgrade button it shows it. Originally it was showing the descriptions after a short delay but I changed that (after you viewed I think).

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klrorca

Apr. 05, 2009

Under rating threshold (show) Oh some towers should increase in range as they upgrade. Like the imbue thing, but maybe it should be different than the next set of towers?

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klrorca

Apr. 05, 2009

Under rating threshold (show) sound, tower upgrade stats and cost, visual representation of tower level, put less mobs on the path at a given time interval (space them out sometimes). Most finished now.

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wattro

Apr. 05, 2009

Under rating threshold (show) i've been waiting for a TD game with Targetting options - good job =)

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Adding that on my to-do list.

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Boffo

Apr. 05, 2009

Under rating threshold (show) also a rank icon for towers would be nice so you can tell at a glance which are upgraded.

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Boffo

Apr. 05, 2009

Under rating threshold (show) Ok hehe seems the generator isn;t effecting all the towers in it's range.. at least I think so, have 3 cannon adjacent to one and 2 have +10% while the third doesn't... be nice to click the generator tower and have the towers it effects glow or something.

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Will do. If you mouse over there's a tip that appears but at the moment it's set to display after 1/2 a second, I'l make it instant.

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Boffo

Apr. 05, 2009

Under rating threshold (show) Can use more mouse tips on all the options. Like for example targeting choices are an ocean of Single letters that are confusing. Good to see all the improvements!

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) Please let me know here or in the Sandcastle chatroom if I'm online, how the game can be improved and of course any bugs you find.

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