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Thanks for that wildwombat. I can reproduce the bug which means I'll be able to get it fixed. There's a speed button in the game menu (click menu top right when playing).
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needs a speed setting as it is very slow. If you push escape (trying to cancel building a tower???) the screen shakes and it is then stuck scrolling left.
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Balance will be the last thing I work on, there's a lot of little things to fix and a lot of stuff to add, trying to find the right balance would just be a big distraction right now.
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Great work so far. Looking forward to seeing the next level. I beat level one on all 3 difficulties without losing a life, just by spamming cannon towers (with the exception of an initial arrow tower on hard), but I don't know if you want us to worry about tower balance in this build. I agree with a lot of the suggestions so far (upgrade indicators, staggering the enemies so you can see them all, and range increases in particular).
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I'm pretty sure there's a bug changing levels. I'm just fixing up the generator bonuses bug and then I'll check it out.
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While you contribute your worthless opinion plenty of others have provided valuable feedback and suggestions on how to improve it. That's what beta testing is about. Now go tell your mommy you learnt a new word.
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WASD is a bit of a problem, some of those keys are already being used for the menu buttons. Confirm window's a good idea pete.
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good game, maybe check your Damage percentage stacking for the Generator towers. I had one tower in range of three generator towers, and it only showed 20% bonus damage. Good overall.
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You need a speed up button, but this is a great start to what looks like it is going to be a decent Tower Defense game
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A confirm window would be nice for right after the sell button, which I accidentally hit while trying to quickly adjust the targeting. A graphical approach to the upgrade levels (like filled bars or something) might be an improvement. The maps seem rather large for the nature of the challenges and practical number of towers one might use. The sell values are questionable. I don't know that I got ANYTHING back from a sold poison tower. The level didn't end in any way when I finished the last wave; maybe because some of my towers were upgrading. Don't know. Also, I could only play one map though your description states that two maps are complete.
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i dont know if it's just me but it keeps scrolling to the left. so i cant build or see anything.
other than that this game is bad ass. the ability to add elements to the basic towers is pretty sweet.
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Buff tower doesn't need targeting preferences. Also buff tower doesn't indicate how MUCH it actually adds...which makes deciding if it's a good value very difficult. Would like to see some small indication of which way the creeps travel BEFORE the first level starts. Creeps are mega slow...after a few levels (especially when saving up for something) it would be nice to speed things along a little...as an option.
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Great take. Love the theme, love the graphical attention. Few suggestions: Would like to be able to see the advantages of any particular upgrade more specifically in the rollover info panes. Wonder why the second upgrade is the same price as the first tier (in Easy). Would like to see my upgrade progress speed up when I advance the next way (space bar); as it is I must wait if I want my towers to be upgraded by the time they reach. (More comments as I play further.)
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Yup I've put the non-combat buidings on my todo list, they'll cover several tiles too. I'm guessing as well that the stacking is what made the effect not show. The final maps are going to include more routes.
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I don't mean to nitpick but I think the rocks are on a layer above the trees. Look at the first map, in the upper left-hand corner.
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Only oddity I found was status effects not always appearing on enemies information: probably has something to do with creeps being stacked on top of each other. One suggestion, since this is warcraft, why not have non combat buildings: ie blacksmith for research. And if it were I doing this, I would implement multiple routes to defend to differentiate between other td games and to capture some of the micro of the original. But then again, I only played the first level, so this may be redundant.
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PaulSox603 - there' a button in the game menu (click Menu top right when playing) that toggles the speed. Depending on your computer it might not have any affect, on my laptop it makes almost no difference, on my desktop it doubles the speed.
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Evilbane - great idea about upgrading the generators. rraaggee - the prices and damage still need to be balanced a bit.
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its a good game i like it the map i played was fun but didnt cost a lot to upgrade the towers thats like only thing abought it thats bad
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great game .. i also think a rank icon for towers would be nice. The generators dont always effect the towers i had 3 in the radius and only one got affected. I also think it would be better if u could upgrade the generators to like lvl 3 so get like 15% and a 20% bonus. maybe a few upgrade levels for the energy tower
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definite bug in the damage amplification tower not hitting all the targets in it's radius. Not sure what I did to have one tower ignored but it was probably regarding mid upgrade when the amplifying tower was placed.
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Great game, can't wait to play the final version.
The creeps HP is shown as a negative after they take damage.
The generator tower only boosts towers that are already placed, any towers added after the generator does not benefit from it boosts.
It does not say if imbued towers stack with poison/Ice/Fire towers, if they do not does the first applied effect or the most powerful effect stick.
It would be nice to have a HP bar under or over the creeps.
Oh, and no sound
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hmm seems I cannot get to the second level after completing the first on normal. since the pace of the game is pretty slow, the speed up option could stand to be toggled from the play screen/and hot key. Looks good so far,, expect more spam later hehe.
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i'd say keep polishing it, right now there isn't a lot of depth to it. look at what other TD games have done features well and take those and improve on them
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Ok, adding that to my todo list as well. I originally had that but I found it was really efficient to pre-generate the radius images so I took out the changing radius so I wouldn't have to bother pre-generating a lot of them heh.
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The sound is fixed, I accidentally uploaded it with the sound set to never play. There is a description including price for the upgrades, when you mouse over the upgrade button it shows it. Originally it was showing the descriptions after a short delay but I changed that (after you viewed I think).
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Oh some towers should increase in range as they upgrade. Like the imbue thing, but maybe it should be different than the next set of towers?
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sound, tower upgrade stats and cost, visual representation of tower level, put less mobs on the path at a given time interval (space them out sometimes). Most finished now.
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Ok hehe seems the generator isn;t effecting all the towers in it's range.. at least I think so, have 3 cannon adjacent to one and 2 have +10% while the third doesn't... be nice to click the generator tower and have the towers it effects glow or something.
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Will do. If you mouse over there's a tip that appears but at the moment it's set to display after 1/2 a second, I'l make it instant.
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Can use more mouse tips on all the options. Like for example targeting choices are an ocean of Single letters that are confusing. Good to see all the improvements!
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Please let me know here or in the Sandcastle chatroom if I'm online, how the game can be improved and of course any bugs you find.