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last note for today: i know its hard but the ice tower should only attack Non slowed enemys or it doesnt hit some of the runners
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there is a epic bug in chapter 3 i build 2 cannons on between the ways but the cannons shoot only the enemys on the bottom line
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Few more minor changes - the rounds' bar up the top now only displays numbers, if you mouse over them you can see what monsters and their weaknesses / strengths / immunities. Also I made some non-visible changes that'll hopefully help a little more with making it run fast.
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AI needs to be improved. I don't see the point of canon towers shooting crazily towards grunts...function of target priority please. This game is too darn hard.
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@nurak We're rebalancing everything. Here's our spreadsheet. http://spreadsheets.google.com/ccc?key=pvzN7iw-LF0ujqQscUZsIAw
Comments are welcome, and we'll post when we're in active dev.
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@ nurak - it's a work in progress, and you're welcome to join us in discussing what needs to be done in The Sandcastle chat room.
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seriously, stop updating your game, everytime you update it makes the game worse, upgrades are more expensive, and now because of the immunities i cant see how much life is left in the creeps
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I think when u did the money thing you may have lost he file entirly , cause now i get ZIp for beating level with no lives lost ??
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It's funny you should mention that cause I just came in to upload.... amongst other things... immunity to elements and resistance/weakness against specific towers.
The elemental effects do stack, the glow effect kind of doesn't but the damage does.
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ok the imbues are realy usefull and the upgrades finaly too :D but an lil question do poisen and fire imbue the same? or is there something special?
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Berty - yeah I'm working on a special mode you can toggle that'll disable all the graphical effects if it lags for you.
Rygel - working on tweaking a few things atm, uploading soon.
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gets more laggy the more u play it, just took an hour to play chapter 5. Refreshed the screen, back to normal speed, can u do anything? Good game though!
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5minutes: The problem with this td game (which is otherwise very well made) is that you're going to have difficulty achieving a good balance in difficulty. The reason for this is that you're using a roughly linear damage for money ratio--that is, it's just as effective (perhaps more so) to amass more towers than it is to upgrade them (with the exception of poison/fire). I suggest switching to an exponential formula.
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lol guys. Ok I fixed the cannon tower, I stuffed up the damage for it some time today when I was allegedly fixing things.
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My mind is made up, i love this game. Just more lvls, and better upgrades and more towers, and boobs in the background? Other than that.......lol
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Man, you were so close to perfection. ok, first off, I love this game. Great job. heres another tweak. The arrow towers do more damage than the "cannons"???? plus they have better range, but they are cheaper than the cannons. why would i buy a cannon then? you should be able to tear thru the first 5 levels at least, just to be able to upgrade at a fairly decent speed. before your latest tweaks i was able to get to final wave in lvl 4. now cant get to third wave. hmmmm? keep up the good work btw.
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why would you lower the god damned tower powers? they needed to be 10-25% stronger than they were before. Just to make it fair and challenging. Give more gold for kills to get upgrades faster.
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hmmm, is it right that when i spend all my starting money on cannons, that they arent strong enough to stop the very first wave of baddies? Give the towers better power or less hp for baddies. otherwise, awesome tweak jobs.
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The downside is you wouldn't be able to see when a tower is imbued or a monster is frozen/poisoned/burning while you had that mode on.
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What about if tomorrow I make a special mode and in that mode the monsters and towers don't animate or glow at all? I think that might help a lot and you could toggle it only when you need it too.
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Ok, it will now only play at most 6 tower firing noises and 6 monster dying noises at a time.
The upgrades have been reworked imbues now get better too.
I'm running out of ideas on the lag, there's a lot going on in the game today's changes were very extensive. I'll have another go at speeding it up again tomorrow but I have a feeling it's going to end up carrying a 'minimum requirement' badge.