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Armour stat is useless as no mobs use it. Also Chapter 5 and up are really easy. Chaper 8 there are 2 paths but the creeps only come out the top path.
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thank u so much 4 making a sell option,and really fun game.10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/5
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Gizzer - can you clarify?
Virgel - yup, with you guys' helping it's getting better by the hour.
SaintAjora - revising the latter chapters now.
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Ok, @allaroundthecity - fixed that, thanks for letting me know.
@ Deathmax4 - I'm looking into the tower selecting problem. The cheating thing, meh, it's single player so it's not like you're affecting anyone else, at most a highscore on kong. The lag thing's a tough one, I'm doing some more optimisations that'll hopefully trim a little more of the work off it. @ Virgel - I've just slightly increased the multiplier for monsters' health that increases it each round, we'll see how that goes.
Level 5's been made a bit harder too.
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When you sell something and try to build in the same spot it says can't build there. Also none of the towers have splash? Also the fire tower goes from 100-200 dmg to 74-240 on upgrade??? the dmg can go down??? also you can just spam towers. make the upgrades better and then you can make the creeps stronger.
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level 5 was too easy compared to lvl 4, they barely made it half way across the map with a quarter the cannon towers i needed for lvl 4 where they allmost actually got threw on the last 2 waves where i had the whole buildable area allmost filled with the cannons un-upgraded too...
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on Chapter 5, the 2nd wave trolls seem to differ in gold from kills... some give 3 gold some give 2 gold.
Also i am having no trouble yet doing same cannon stratagy, on lvl 5 and havnt lost a single life spamming un0upgraded cannons... Although they finally starting to get closer to the end b4 i can kill em, but definatly need some balancing to be done.
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Ok I'm checking that out CarlR. I've added the sell buttons, you can now get rid of towers for 80% of the total (purchase + upgrades) you spend on it.
Thanks for all your feedback guys, it's really coming together well.
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pathing for 2nd chapter is still broken for waves 3, 4, 6, 8, 9, 10, 11, 12. they all take lower in the mentioned waves... i'll report any others as i work the the game again.
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Great game. However, you might want to change the range of damage. It seems unbalanced, and all of the towers feel unreliable.
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Pretty good exept orc's are leaders of horde so they shood be strongest, and it's hard to earn gold in WOW so there shood be bronse silver then gold. otherwise your doing good
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Really your not stealing anything from them. this idea as been made over and over again,even in battle.net. Just credit them for the idea.
I gave the game a 5/5 next one should be horde vs humans
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Ok, I think I've got the upgrading issue sorted. With the fire tower the damage *is* increasing, the textfield was (may still) be not displaying it all. I've credited both Warcraft 2 and 3, the sprites came from 2 and the tower / monster pics from 3. I also fixed the bug where the 'upgrade complete' would play if sound was off, and made it so monsters stop being animated when the game is paused.
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can you atleast credit Blizzard somewhere? you are pretty much stealing from them if you don't 1/5 would be 2/5 if you credit them... 4/5 if you get them to sign off on this as a venture but until then you are stealing money from them
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I like it, its def a fun time waster. Only things i think its missing, is a firing rate and range meter for towers, a speed up button, and a sell button.