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Also maybe make it possible to buy equipment so we don't just have to find it. Lets say 100k for lvl 1, 300k for lvl 5, 500k for lvl 10, 800k for lvl 15 and 1m for lvl 20? Then additional costs per rarity level, maybe like 50k-100k per rarity lvl of item?
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We need something to do with gold. I don't really know what to suggest other then maybe make it possible to buy tablets or be able to buy certain things. Maybe make it possible to buy behemoth tusks for like 500k gold or something as well? Doesn't need to seem cheap, just something of actual use to spend gold on. Would also love to see PvE alliances to give little boosts to players. Maybe make gold used to donate for bonuses in alliances for PvE or something.
Would love to see some PvE bonuses added in for those who don't want to do conquest.
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Could you change the effect of the knights to walking when they don't have a horse and then when or if they do receive a horse, the knights could be seen as of now riding a horse? Makes it a little easier to know who needs a horse, instead of clicking on each knight. Great BETA so far and keep up good work.
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Also another quick suggestion. Maybe make it so you can trade higher lvl tablets for lower level ones at a 1 to 1 ratio? That way if you have a ton of one and none of the lower level, you can trade to get what you need. Give a little advantage and make it so you dont have to just grind lower level tablets at times.
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Need to fix the random disappearance of knights in conquest. Very annoying to lose a knights use or unit use in conquest because of this bug.
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Something that could be worked on... You get an "alert" when a knight is ready to level up. I have a few that need tusks, so they are hogging the alert window. It's really annoying.
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Don't know if this may be planned in the future or not. But maybe for inactive players or for knights that normally don't do much or while you go afk. Maybe make a selection of things you can send your knight to do for x# of hours that is like a mission. You wouldn't be able to recall him or cancel it and he comes back with a few items and some xp. This would allow some more options for knights that you just get instead of trying to find low rank outposts or just losing a lot of troops on low rank knights.
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and some suggestions(couldnt post them in 1 thing, because of max 1k letters)
Suggestions:
1. Let us get some Tablets overtime or let them drop more often, i am atm a active player, means i am 4-5 hours a day in this game, some guys can only afford 1 hour and i have big problems to get heartwood tablets(since no lvl 5 camps spawn anymorexD), should get an option for these unactive guys then
2. give us a list, where we can see the Stats of the units(i know u said something about it, butjust want to list it here again), like Dmg/armor/hp...
3. Give the alliance more ranks, knight cant kick people i hear, and thats the highest rank atm the leader can give, there should be some more ranks
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Okay i have found a few bugs
1. In the Second last Conquest i had a Unlimited -1wood bug, means i couldnt upgrade anything anymore, even some relogs couldnt help and i got every time an error message(Upgrading Failed! Failed Response result is -1)
2. If you attack an Enemy with a Knight, and some1 Destroys their fortress before the Knight reaches it, sometime u cant use the Knight for a few hours.
3. If u send a Knight with Reinforce command to a Building, u cant recall him anymore till he reached the building.
Thank you very much, that's a very very helpful bug report, we've fixed the 2 and 3.
For the first bug, it usually available again after hours, sorry for that bug, we are trying to solve it, really hard to reproduce and locate.
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I like the game, but my tavern hasnt given me a new kngiht list in two days, and everytime i log on the refresh timer resets to 24h, making it really hard to get more knights as i have to either spend crown for the free round or get really lucky and find one to get more knights
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Would love to see a way to check which area's have bounties on them. As well as a better system on friends to see how much Diplomacy is left and maybe organize it by the lvl they are from highest to lowest. So you can see most active players first, not in random order. Or perhaps have a way to organize it.
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The game is great, but I wish the bandit camp spawn/respawn rates were a little more lenient. "Oh you just took out a lvl 3 camp here, well have a lvl 6 two spaces to the left."
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There appears to be a bug where after you purchase a bundle with Kreds, your quest progress is deleted, and you can't continue. This happened to me on one of the tutorial quests, and now I am at a loss as to what I should be doing next.
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Oh, sorry, I see it now. Negative my comment if you please, I won't care, but I like this game, thank you very much, 6Waves, for introducing this game to us.
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I bought two of the Champions bundle and they did not give me the Behemoth tusk tablets that are part of the package.
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Found a bug in the Conquest. After sending a unit to attack, it appears impossible to recall them. At least for me this is impossible.
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Adding onto razbone's suggestion of more than one upgrade, perhaps there could be some kind of special "Workshop" building? It could be very expensive and times-taking to build, but would allow for a second upgrade to be worked on at the same time. As long as it's something that can be done by all players, and not something you have to pay crowns to unlock.
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Also, I see that there is a free 3:00 minute and under speed up could you possibly let this be known in game so that those that do start up will know this?
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Also another suggestion I have is maybe make the Jobs/Quests more organized. Like Expeditions (Attacks on certain camps or exploring foggy areas), Resources (Have so much of this type of resource, build this many production buildings etc.) and Kingdom quests.
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i have another suggestion. We should be able to upgrade an ability that lets us upgrade more than one farm/lumber mill etc at a time. Very frustrating if we can only do 1 at higher level
When you have more knights and joined a conquest, you have lots of things to do when upgrading.
We may make some change on that in 2.0 version, still in discussing
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i think maybe we should have ways to prevent barbarian from spawning near our farms or whatever. Like garrisoning troops there to automatically fight them off or something
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My only complaint would be the build/upgrade system. I'd like to suggest maybe make it so you can build one building and upgrade one building at the same time
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Is there any plan to make this available for Mobile as well? I would love to see this game available to play on my phone. Would be on this non-stop at work :-)
we did, search throne of swords in app store or google play, but the mobile version plays in an other server, and now on mobile is a old version 1.7 ( you are playing 1.8 on kongregate ), we will upgrate mobile version to 1.8 soon.
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i think there is problem with how battle outcomes are calculated. If enemy has 10 calv and 10 infantry and i send 50+ swordsmen with 20+ archers and 20+ halberdmen, how do i lose??
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built 85 archers, they are not registering for me to add to any armies even if remove all units in a army, and not registering as having been built for a quest.
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When playing on Chrome and when I refresh my browser it gets stuck on Waiting login... the only way for me to solve this is to play from another browser and when it happenes again, switch back
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I'd like to see the Barbarians go on respawn timers instead of instant respawn. Right now, it can feel a little annoying to constantly have so many on my map, especially when they respawn over and over on top of my resources.
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This is really good, the UI is very smooth and I havent encountered anything that could hinder the gameplay, except the time waiting but thats standard for games like this.
Cause now all UI design compatible to mobile version, and there's no hover on cellphone.
We will make changes in 2.0 version to make the webversion's controll feels better.
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The Chat System needs Improvment, if u are not in Conquest, you dont receive Conquest/alliance chat, that sucks because u have to stay all the time in conquest if u want to chat with alliance
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Would love to see the game tell us how much diplomacy we have left for each person. Save a lot of time, also better tool tips to see what units do and all
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So far it's a awesome game. I have been hearing people having issues with the game as per music , or glitches but have not run across any as of yet. I'm still wondering what increases the army size each knight can command is it with each level a Knight goes up the army size increases and by how much?
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Something to think about adding to the game would be something that pops up and tells you what kind of unit your soldiers are strong against. The picture is there, but I have trouble knowing which kind of unit I am looking at.
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What a nice initial beta test, this game looks like very pretty and polished on the outside. Some minor bugs, but overall nothing out standing yet.
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I did the Tavern quest and rush built it, which seemed to make it stay at 0 time left, but I could recruit a Knight still. I did so, and refreshed which made the Tavern quest finish, but now the Knight quest won't as I already recruited the Knight.
As a bit of a nitpick, the city layout is kind of bland, and I don't feel I can really make a proper looking town layout with it, but that's just a cosmetic gripe. Can't really say much more about the game until the quest issue is gone...