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Shows great potential, a last frontier 2 with lot more options would be much looked forward to (though name might sound a little funny :P ) gj :)
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this game was easy all the stuff was easy i guess untill later in the game needs more commands and more options like targeting and upgraded specific people
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Decent game. Very fun and enjoyable. The only thing I have to say is maybe allow the machine gun to shoot ground enemies; and to maybe increase the repair speed. Another thing, it gets insane starting about level 13. 3/5. Nice.
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the game isnt that bad. its challenging and without the correct strategy, your bound to fail. the longest i survived was wave 31. my tactic i thought was useful until i died was having: 1 anti-air, 2 mortars, 1 complete wall with 2 heavy's and the rest gunners and another wall with 5 repair's with 2 gunners supporting them. the defensive wall seem to be able to handle all that cam their way since they kept leveling and are able to do more damage until all the walls were attacked. as the waves continued, i switch the groups so my 5 repairmen can recontruct the most damaged wall. Even so, it wasnt enough to hold up the rest of the waves. the cash wasnt really helping since theirs only limit to what you can get each wave. maybe boost up the cash a little? either way, i give it a 4/5.
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you definitely need at least 1 heavy infantry to help deal with the "carriers", and i like to have 4 reapirmen-1 for each wall. the rest should be gunners.
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nice first game. a few suggestions to your next attempt (and you should make another one, regardless of what others here are saying.) you can simplify a good deal of this game with some easy fixes.
1) there is no need for a zoom out button, simply use a fixed distance, the distance you want the player to have.
2) you dont need to have a tab to show what the health of the walls are, simply put that information on the wall itself, you could even have the walls go from green to yellow to red like your graph does.
3) clearly label what each vendor item is used for (alot of issues w/ chaingun only hitting air, maybe make it a missile launcher instead?)
4) indicate what a player will be expected to face on the next day, so that they can better prepare their fortress for the upcoming battle.
i hope you found these comments to be useful, keep up the good work!
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pretty sad id say 2/5 the enemies do way to much damage to ur ppl and rocket lauchers wont kill in close range ... soo i failed imediatly... terrible game...
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Needs develop i think, more options of upgrade, more kind of soldier/turrets, etc.. BUT is great game, difficult (only get to 13 day :S) but that's not a bad thing :P
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can be very awesome make a second and maybe the story is that you where evacuated to the other place and that gets attacked
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this game reminds me of warhammer 40k spechicly bugs-tyrinids solder-imperial guard imperium-imperium :) sorry for spelling mistakes
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The Heavy Infantry shouldn't all fire simultaneously, because then they'll often all fire at the same target, with massive overkill.
But otherwise, I'm happy to waste the filthy alien scum! Service guarantees citizenship!
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Posted by:--->CaptCre talking giant alien space bugs. VERY frustrating to spend that much money on a weapon that stops shooting when you need firepower the most KEEP THIS COMMENT ALIVE
You should put mortar as far as possible from the side where most waves come from then it stays shooting all the time...
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Posted by:--->CaptCre talking giant alien space bugs. VERY frustrating to spend that much money on a weapon that stops shooting when you need firepower the most KEEP THIS COMMENT ALIVE
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Its an okay little defense game. Reminds me both of Starship Troopers and Warhammer 40k. There's a few design flaws that should be fixed, of which have been covered by other comments. Think it should have been given a little bit of originality however. Space marines and giant insects aren't all there is in sci-fi.
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Pretty good game, time waster for sure! i started playing around 10:00 and now at 12:21 at wave 30 im not even done, the machine gun and dragging instead of touching part got me confused, if they fix some minor parts There should be some badges!
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Very nice concept, will be great with some tuning and a little better explanations.
Explanation should make sure player knows machine-gun only hits airborne bugs. (Which is VERY counter-intuitive, by the way. Anti-aircraft units are great infantry killers in real life.) Similarly, make sure mortars and heavy infantry are noted as being ineffective against fliers.
The mechanism for placing guns into turrets needs to be explained. I was clicking on the button for the machine gun, didn't realize I needed to drag to place the gun until halfway through first game.
Finally, your mortar should target stuff even if it is right at the walls. In reality, you might not shoot that closely. But we're talking giant alien space bugs. VERY frustrating to spend that much money on a weapon that stops shooting when you need firepower the most.