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i have 4 repair units 4 rocket launcher units and 10 gunners. i got already 2 towers each. but i don't think that i will make it till wave 40 because i'm already on a hard work here ^^. now that i have all that is possible i want to upgrade my units ^^ (also it isn't possible)
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It's good that you can sell for the same price as you can buy. It sucks that repairs cost so many valor points. I still haven't found a good strategy, but honetsly, buying turrets seems way to expensive because you also have to keep repairing the tower that it is on. Getting 1 heavy infantry for every 4 gunners seems like a good combo.
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Once again, another good game, but it is unfinished it seems and lacking important features that it needs to be in its prime. The difficulty jumps are very frustrating. lvl 1 is harder than lvl 2. needs better repair rate and other things such as this. lvl 40 completion seems to be unreachable at this point, and I have only played to lvl 4.
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Shows great potential, a last frontier 2 with lot more options would be much looked forward to (though name might sound a little funny :P ) gj :)
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this game was easy all the stuff was easy i guess untill later in the game needs more commands and more options like targeting and upgraded specific people
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Decent game. Very fun and enjoyable. The only thing I have to say is maybe allow the machine gun to shoot ground enemies; and to maybe increase the repair speed. Another thing, it gets insane starting about level 13. 3/5. Nice.
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the game isnt that bad. its challenging and without the correct strategy, your bound to fail. the longest i survived was wave 31. my tactic i thought was useful until i died was having: 1 anti-air, 2 mortars, 1 complete wall with 2 heavy's and the rest gunners and another wall with 5 repair's with 2 gunners supporting them. the defensive wall seem to be able to handle all that cam their way since they kept leveling and are able to do more damage until all the walls were attacked. as the waves continued, i switch the groups so my 5 repairmen can recontruct the most damaged wall. Even so, it wasnt enough to hold up the rest of the waves. the cash wasnt really helping since theirs only limit to what you can get each wave. maybe boost up the cash a little? either way, i give it a 4/5.
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you definitely need at least 1 heavy infantry to help deal with the "carriers", and i like to have 4 reapirmen-1 for each wall. the rest should be gunners.
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nice first game. a few suggestions to your next attempt (and you should make another one, regardless of what others here are saying.) you can simplify a good deal of this game with some easy fixes.
1) there is no need for a zoom out button, simply use a fixed distance, the distance you want the player to have.
2) you dont need to have a tab to show what the health of the walls are, simply put that information on the wall itself, you could even have the walls go from green to yellow to red like your graph does.
3) clearly label what each vendor item is used for (alot of issues w/ chaingun only hitting air, maybe make it a missile launcher instead?)
4) indicate what a player will be expected to face on the next day, so that they can better prepare their fortress for the upcoming battle.
i hope you found these comments to be useful, keep up the good work!
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pretty sad id say 2/5 the enemies do way to much damage to ur ppl and rocket lauchers wont kill in close range ... soo i failed imediatly... terrible game...
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Needs develop i think, more options of upgrade, more kind of soldier/turrets, etc.. BUT is great game, difficult (only get to 13 day :S) but that's not a bad thing :P
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can be very awesome make a second and maybe the story is that you where evacuated to the other place and that gets attacked
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this game reminds me of warhammer 40k spechicly bugs-tyrinids solder-imperial guard imperium-imperium :) sorry for spelling mistakes