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nice game i like it but energy system has been changed a lot of weapons the rewards are too small and weapons are a little bit expensive
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Good thing you got rid of the energy thing. Also like some of the other changes. There's still a bit of lag, though. Raised my rating to 4.
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I really like the Winchester. It's great that their finally is a US shotgun in the game that isn't extremely expensive.
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And this could sure benefit from having boundaries for the mouse. SO irritating to reload or pause because targets are near the edge! I'd much rather use _one_ keyboard key for a reload (my left hand is bored!). Constructive criticism of course, altogether a fun game! Really appreciate the attention to detail when it comes to the actual reload process.
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okay, i've talked to one other person but is anyone else finding that when you do the skeet challenge your shotguns are loaded w/ slug instead of birdshot (one solid round vs multiple small pellets)?
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@ iamJerbear9 it is probably whoever used the fewest bullets to get those points. that is how the show works in case of a tie, so it is probably how it works here
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Needs a multiplayer type where you get a specific wep, like the daily challenges. I came last in a multiplayer where 3 of 4 rounds, everyone else had a wep that needed marks to buy.
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@JWN9229 make other acount you can do that with a fake hotmail i have like 10 account that are only made for 1 game each
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Hmm, it would be nice to give some upgrades for weapons (atachment like scopes, eotech stuff etc) and some mechanism upgrades giving more accurancy, less recoil. And of coz get off of the game the energy system becouse it is horrible. Ewentualy to give us (the players) more fin you could make practise field with more stuff (includin moving targets), and the best would be editable by player ( we could buy some ne training devices!). Ag the funny thing...when i reload a gun with some ammo inside the bullets dont go out and they should ;). Right now 3\5 we will, if there will be more updates we could get to 5/5 :) sorry for my broken ensglish.
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i really want a full auto option on the range. how am i supposed to practice controlling the recoil or feel how my gun shoots without it? can you please add this in sometime?
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The daily challenges are hard on a computer that lags and runs slowly. Moving targets and explosions with a full-auto gun are the worst. If I may make a suggestion, perhaps you could add a setting that auto scans your computer's capabilities and set the DC accordingly? Some games do that with graphics settings.
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aww seems like an energy game but still very fun with loads of potential in my opinion but the energy system is hurting the rating like with most games that have such a system in place here on Kong.
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@varchoo and iamJerbear9, I just got an exact time with someone else, used more bullets, and won. The theory has always been that maybe the time used for the decision is more precise than what's shown on screen, but there's no way to know. Best bet is to practice so that never happens... :)
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Y'know, asking folks to pay for a game isn't all that bad. Asking folks to pay 1000 kreds = $100 real world for $125,000 in-game that buys you ONE GUN? That's a bit ridiculous. Five bucks to unlock all content and double your energy recharge, sure. Ten or twelve, maybe. $100 to get a partial unlock of premium content? Really?
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Please do something so we can see the targets after shooting them in the practice, so we can know how we didi tit we them
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Yay, I was the 50,000th play! And death to the energy system. People, please don't support this game by giving it kreds.
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I like how the KSG holds 12 in the game, but even the in-game description mentions it holds 7*2 (+1, actually). I'm a little surprised they would be able to license guns and then misrepresent them.
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I won't mention energy but there's one thing I hate about one type of gun: the shotgun. Now unless you're shooting slugs which would defeat the purpose of having them in this game, shooting them always ends up being a spray of shot. Not just one bullet like the exploding slowmotion ends up being...