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for some reason my actor likes to float 3 or 4 pixels above the tile he stands on any ideas why that would happen? and I agree with the comment I saw on one of your other tutorials you really should make a tutorial on how to rate 5/5
Check your image/collision detection. Chances are one of those will have 3 or 4 pixel lines of blank space on the bottom that Stencyl is picking up on. Thanks for the support... I'm almost tempted to make that tutorial just for fun :D
Aye, there's a lot of quick mistakes possible in programming. It's very similar to math in that missing one small detail can screw up all of your calculations. I'm glad you figured it out :).
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Could someone help me? When I press right, he doesn't move and disappears when I press left. He does reappear when I press right. So fat, I can only make him jump/double jump :(
(BTW, if you ever run into issues again, can reach me via livestream (livestream.com/poweredbyflowers). If I am on, I'm on there. If I'm not on, there's often some other Stencyl programmer who might be able to help.)
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Excellent set of tutorials, and it's great to see someone sharing their knowledge with the community!
One question, if the actor jumps normally while holding left or right, he glides for a bit and gravity pulls him down. However, if you repeatedly hit up to wall jump to where his head touches the upper edge of the screen and then hold left, he seems to glide for almost twice as long before descending, is this due to some button pressing lag?
I just played around for a bit, but didn't get any gliding. He does travel in a parabolic motion though. When tapping up a lot, you increase the initial velocity, making him travel higher, which also then allows for further sideways distance. Is that what you meant? [BTW, jumping will be improved a lot in Tutorial 2... once I can make it]
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i meant couldnt the left and right arrows be used to navigate? clicking is fine, but i feel shift click is a bit awkward
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How to fix this? When I hold the left or right key, he just go a bit and stop moving, when I release the key, he come back to the starting x point.
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I can't tell whether or not people like Joker's comment because of the "helping others" part or for asking for BGM. If you want BGM and don't mind the longer loading time (would increase the file size another about 20%), please rate this comment up so I know for sure. If you prefer to keep the loading time shorter, not caring about BGM, vote down. Thank you for your input!
To make a basic cutscene is making characters that do their own thing (AI). To import a cutscene... well the Stencyl forums have some help there, just search the topic to find a whole list of posts on it.
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when i watch YouTube tutorial they cant help me and its hard to understand them but when i see your tutorial i find it easy thanks allot.
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Once again, you've produced a masterful tutorial! I ended up changing the collision for the doorway so it looked a little nicer. Can't wait for part two!
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I would just like to observe that this tutorial, which is, other than the last panel, a static slideshow, consumes 90% of the CPU on my Mac. In comparison, a YouTube video consumes about 60%.
Really? That's the first I've ever heard of that issue. I am testing it myself and while the memory does seem higher than other Kongregate items, it's not by a big difference and taking 0% CPU... Can you check to make sure it wasn't something else or give me a full bug report?
Take a look at my other tutorials/games then ;). Besides trolls and multi-posts, I answer nearly 100% of all comments. If you take the time to write a comment, then IMO, it deserves the time to read and reply :)
There will be some differences between the demo and your game (specifically going out of bounds). If it something other than that, please feel free to come to the livestream (livestream.com/poweredbyflowers) and ask directly what is going on and/or upload the game to Forge and let me see it for myself.
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i dont know how to go back XP (oops?) im sorry if im a bother of a species, I kinda dont know how to and missed a step which said how to... go back.... im sorry but everytime i click on instructions theres a bug which makes a gray box appear in the way, its similliar to where you spam chat so much in 1 message you break chat for a long time until it settles down again and ive been the victim of that alot due to spammers, but i dont know how to go back and literally have no instructions due to the adevrtisement box graying out everything so please help? im sorry if i bug you i really am!
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I love that you do this. Its encouraging to have a direction to point new users that have questions. I am so bad at giving stencyl advice, unless I have a visual reference to give (despite being quite familiar, and a member of the early pre-flash beta),
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wow very nice abigayl! I'm very impressed with this and i'm going to download the free version and check it out! Thanks for the info!
Yep, every tutorial I make has a demo of the game at the end. I think it really helps for those following the tutorial to see what their game should have made (although I do have to adjust it slightly to make it work inside the tutorial). Thanks for the 5!
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I think it's great when members of Kongregate spend time and effort to help others, which you did very well with this tutorial. Nice detail, by the way. It just needs some BGM! ;) 5/5
Thanks for the 5! :) I would do some BG music, but I don't know what music is appropriate for a tutorial, and I figured not many would want it for a tutorial. If there is indeed an interest, will put it in.
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Its too bad the software costs $99 for windows and $149 for iOS software. I like the fact that you can program Objective-C for iOS without owning a mac. That alone makes this software worth it. Only problem is 149 is quite a commitment.
Solar, Stencyl is FREE to use. The only thing is that Stencyl requires a mention on the preloader (either their splash screen or a little icon). The ENTIRE program can be used without any purchase. The only thing that the $99 does is allow you to get rid of the Stencyl labeling (and the $149 for the same thing for iOS games). All 13 of my programs before this one were made with the free version, netting $100 for charity!
That's why it says tutorial everywhere (and is listed as a tutorial) :P. I just wish it wouldn't go in the games sections so that people didn't confused thinking it's going to be a game...
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I had no experience whatsoever with creating games, I've made a game and I've made 18 cents off of it so far, man, this tutorial made me rich!
;). Expand your knowledge. Never give up a thirst for learning how to do more, better. If you do, that amount can be multiplied by a one and quite a few 0's. However, it takes a lot of dedication.
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cool 5 stars :), btw if you spam the jump button while facing the right wall, it will throw your player up and give him him a small air time :D
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This tutorial was very helpful. I had zero programming experience and was still able to make a very simple test game with it. Now I plan to learn how to make better graphics and understand more about the coding itself. Great job Abi, and good luck to all developers!
Aye, seeing things visually helps a lot. It also means you don't have to worry about missing the annoying end brackets, commas, etc. that cause issues galore in normal coding.
I don't know those games... if you could describe them a bit more, might be able to work aspects into this tutorial set (assuming they are platformers). EDIT: The ideas will be in later tutorials.
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Please rate up if you want to see more tutorials going more in-depth (and let me know what tutorials you want and if you want to be notified of new tutorials). Thanks, and I hope you enjoyed this tutorial!