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Yay! I completed this tutorial. I have to say you learn a lot at first and feel overwhelmed, but once you reach the end product, it comes together. I am just worried I will forget what I learned, but I can always come back to the tutorial. Thanks and moving to the next one!
The learning cycle is indeed one of growth and relapse. Just make sure you're making two steps forward and only one step back. I've even had it happen to me (when I had to check tutorial 2.5 a while back I had totally forgotten about that option for making menus; I was pleasantly surprised and the brilliant simplicity of it... which I had forgotten about after teaching others about it :P).
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Umm . . . maybe its just my version but when i press attributes and type speed then choose number and press ok, it just showing up as this
http://prntscr.com/znz11
Yes... what's the problem? That's a getter (you can drag it in to use it wherever you need a number). If you want to set it, change to the setters option.
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These are actually quite informative. I've dabbled in quite a few game developing utilities (i.e. game maker, Unity, etc.), and found this...along with your tutorials, the easiest to grasp. Later on down the road, I'm hoping it'll lead to bigger and better ventures. All this thanks to you. :)
You first publish it to flash. Then, go to the site that you want to upload it, and find the upload area, and import the file there. (On Kongregate, there is a link at the bottom of the page for developers/uploading a game.)
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after adding speed and adding how it is set my ship willnot move with arrow keys... ...acts like speed is 0... ...and gets really laggy...
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how do you choose the shift key in "if Shift is down" bar. it only lets me choose up,down,left,right,enter and action1 and action2?
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wow, i haven't even played the game yet and i already want to rate it 5/5... the comments box is amazing, the developer has replied to all the questions/queries i find that amazing so before i even play i'm rating it 5! Determined developers are very rare now days keep it up!!! :)
Thanks, I do my best. It takes manually going through my games/tutorials. I really wish there was a way to get PM'd whenever someone made a comment... would make my life so much easier (especially since I have 19 programs... soon to be even more).
When you made the game, you decided the size of screen to make it. If you have forgotten, check either the dashboard (older versions of Stencyl) or the Settings button near the top to check the size. Then, use those numbers.
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Hi and thanks about the tutorial.I've got an issue that you can't see the score and the highscore.Can someone help me?
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First off, to Areibman: I noticed the same difference in my Stencil, but as I downloaded mine yesterday i think this might be an update where they have tried to simplify the program a little and also have renamed some buttons. Rest assured that I have completed both tutorial 1 and 2 without problems, so the program works and the tutorial is still valid, you just have to figure out some of the new names for things.
For Abigayl: I tried to make it so that my character died when leaving the screen, resulting in the same "Fade-out-reset-fade-out"process. This I did by giving him a trait that killed him when leaving the screen, and one that made the game fade when he died. However - this only works when he leaves the top of the screen, all other edges simply makes him disappear without coming back. Any tips? In advance, thanks for taking the time to help out with a problem that must seem ridiculously simply to you.
That's a common question, one that is answered in this tutorial set, part 5, and to a degree, set 2, part 2 (that one only covers the bottom, but you can adjust to to be in all directions). The basic idea is to check in "always" to see "if [x of self] < 0 OR [x of self - width of self] > [screen width] OR [y of self] < 0 OR [y of self - height of self] > [screen height]" (then do your coding, either killing self or pushing self back on to the screen). To make it work, in "when created" set self "make self always active" to make it still take in coding when beyond the screen. Hope that helps. :)
A setter will store the information in the attribute, and a getter uses that information from the attribute. For example, if you "set X to 10", you are telling the computer that when it sees the "X" to think of "10" instead, so when you "get X", the computer spits out "10" instead. Does that make more sense?
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Awesome tutorial by the way! I don't know if I will get much into this, but it is fun nonetheless! And these new programs for programming make it much easier :D
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If you have a problem with not seeing your score you probably have to change the x and y coordinates. That's what I had to do. I just messed around with the coords for about 1 minute to find what worked for me. It may depend on the "scene properties" and the width and height you entered?
Yep, the coordinates in the upper left are (0,0) and the bottom right is (width, height), so if you are trying to put an actor in the corner, you will need to adjust accordingly. To get the precise corner, regardless of size, in the scene palette, you can find a code that gets the scene height/width.
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My Hero doesn't die when it touches the enemies. Here's the coding:
http://i1112.photobucket.com/albums/k489/breakawall/stencylcode.png
It would help if I could see the game itself. Did you remember to tell the enemies to kill themselves when off screen? If not, that could be the issue.
You don't need categories. Just ignore that part. This was made with Stencyl 1.1, which is very rarely used now (although the concepts are the same). I do have the start to the 2.0 tutorial set done, which you can find here: http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-1-basics
If you are going for online multiplayer, Stencyl is not really the tool to use. You'll want to get familiar with using AS3 coding and likely have to get the Adobe official programming program (forget the name of it offhand). Online multiplayer game creation is ONLY recommended for advanced programmers (it's beyond my skill level).
If you are looking for true multiplayer games, Stencyl is likely not the tool for you. It is designed for simpler games, and online multilplayer is much more complex. If you just mean local multiplayer, the basic idea is to split up the WASD controls to be one player and arrows to be the other (like Fire Boy & Ice Girl games).
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Hi! I just want to ask a question. When submitting statistics to kongregate, are their values different for every user or are they shared?
Did you make sure to use a "do every" loop instead of "do after"? Also, are you sure the behavior is attached? If you want to, upload the game to Forge and send me a PM with the name, and I'll try to see what's going on with it.
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Again a great tutorial, just like your first, but you told me that 8-way movement was in this tutorial, but it wasn't! I feel a little lied to...
That's in tutorial 5... I was trying to figure out the best, simplest way to do edge detection and nothing ended up working, so I had to show my less-elegant ways of keeping the playing in-bounds.
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It won't let me add the "_ as text" piece into the "_+_" piece, and it says there is an error when I type "Current Score" into that box, too.
Ah, someone using the Stencyl 1.1 version... this tutorial originally had the comparison operators from the "Numbers & Text" palette, but so many were using a later version that I had to photoshop my guide to show the updates. Glad you found them though.
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when i play and the player hits the enemy the player dosen't die i put the collision coding in correct i don't get whats happening!please tell me what i might have done wrong im so confused rite now.
Two things: check your collision groups to make sure the player is hitting the enemy (can tell if you just pass right through enemies vs. bounce off). Also, check that you have attached the behaviors to the actors. If neither of those work, feel free to send me a pic of the coding and I'll see if I can find the issue.