Comments for Stencyl Tutorial: First Game

avatar for doodle_man
doodle_man

Jul. 25, 2012

Under rating threshold (show) <3 it works now and how do I lower the amount of bad guys spawn?

+ - !

(1)

Developer response from Abigayl

The amount that they spawn is based on the time loop. In the tutorial, I suggest "do every 0.1 seconds", but if you want to lower the amount, increase the time between spawning. For example to spawn half as fast, use 0.2 to double the time between spawns.

avatar for doodle_man
doodle_man

Jul. 24, 2012

Under rating threshold (show)

+ - !

(-3)

avatar for Blacksmith42
Blacksmith42

Jul. 13, 2012

Under rating threshold (show) Thanks for the detailed tutorials. Among the best I've seen. And thank you for helping all these newbies. I moderate a FB fansite (Monopoly Hotels Community), answering everyone's questions, so I have a sense of how much time/effort you put into this. I'm glad I found your updates to the Tutorials on Stencylpedia. The slight differences were driving me crazy. (They should just put links to here.) Two questions: 1) You mention that collisions are now handled by collision events. In tutorial 1 I chose "When a [Actor Type] hits a [Actor Type]." However, there are several blocks that can be chosen in v2.2 to accomplish the collision detection. Which blocks are better (and why of course:-). 2) This is a Tutorial 2 comment, but related. In tutorial 2, I added the "submit score to K with name [], value [score]". This prevents the game from getting to the Fade Out block after a collision, and the game gets really slow. (I'll go check on the Tutorial 2 comments, now.) Thanks again, Csaba

+ - !

(2)

Developer response from Abigayl

Since my last reply got deleted somehow, here it is again: the primary two collisions you will be using are "Actor of Type" and "Member of Group" since those allow you to generally decide what actors to collide with (depending if you want all group members or just one type). The rest require more manipulation to work properly. As for the lag when submitting score, place that coding (and the save game and scene transition) inside an "if" and for the condition use "not <scene is transitioning>" to make it only run through the code once. I think I demonstrate that in Set 2, Tutorial 3. Hope that helps :)

avatar for evilobama
evilobama

Jul. 11, 2012

Under rating threshold (show) Oh sorry I thought they were called panels. Ok so in the space shooter that stencyl has on their website the ship is 3 pictures and the bullets are 3 pictures and when put in the game it looks like the ship has rockets and the bullets look like fire. I think its like a gif maybe?

+ - !

(0)

Developer response from Abigayl

It could be GIFs... I don't mess with premades, so I don't really know what you are talking about. Generally speaking, making actors change naturally means using frames to animate them.

avatar for evilobama
evilobama

Jul. 11, 2012

Under rating threshold (show) Hi thank you so much for doing these tutorials I just finished the tutorials that stencyl puts out and Im excited to find yours. I was just starting this one when I saw you starting with making your own characters. Can you tell me how big I need to make them and also how do I make them into 3 or 4 or more panel drawings so I can make them look cool? Thanks!

+ - !

(-2)

Developer response from Abigayl

I generally make my characters around 40x40 (sometimes taller). You want them to be large enough to be seen, but not large enough to get in the way. I'm not sure about what you mean by the panels though...

avatar for zharek
zharek

Jul. 9, 2012

Under rating threshold (show) Also, I had never heard of the Stencyl program before, neither do I have any experience what so EVER with programming of any kind. I browsed through your tutorial here and though to myself: "Shit, this person made me understand everything here without even having the software of my own to try it on." In other words, I just downloaded Stencyl. First tutorial on anything I have ever seen that makes it so understandable for us newbies. I mean - I'm just really impressed. You just gave me something do to in my rainy, Norwegian holidays. 6/5.

+ - !

(0)

Developer response from Abigayl

I'm glad to help, but please stop stealing the rain! We need it here in Michigan... it's a dry spell right now (and hot). :P

avatar for zharek
zharek

Jul. 9, 2012

Under rating threshold (show) As far as I can see, this AbiGayl person appears to be one of the nicest persons out there. I mean, talk about contributing to helping people out! free tutorials for the programming program (I know, I know, sounds weird) and answers everybody who has a problem in the comments! There has to be a stake here - oh wait. He has a stream. He just wants people to become his viewers for money. Oh, nevermind, all stream income goes to charity. Best internet person ever achievement unlocked, AbiGayl.

+ - !

(-1)

Developer response from Abigayl

Two problems with what you said: 1. my stream is free (both to me and to viewers, I don't get any revenue from it (nor do I pay the insane amounts for my over-use of saved videos)), 2. I am a she, not a he. Besides that, you're pretty accurate, thanks :).

avatar for RCiro
RCiro

Jul. 9, 2012

Under rating threshold (show) Im trying to make something more RPG like, i managed to make the 8 direction movement, some houses with their working doors. But i cant find where or how to make some tiles impassable terrain so the player cant just walk away from the scene to never be seen again or step over these houses. Im pretty sure I can make it making every tile an actor but I dont think that should be the proper and efficient way

+ - !

(-1)

Developer response from Abigayl

If I'm not mistaken, the PM cleared this up, but let me know if it's still an issue.

avatar for Nin167
Nin167

Jul. 6, 2012

Under rating threshold (show) Is there a better/other way to make characters other than Paint?

+ - !

(-1)

Developer response from Abigayl

Paint.NET is not the same as normal Paint. You can also use Pencyl (it's included in Stencyl) or download Gimp.

avatar for whiteclownofgod
whiteclownofgod

Jul. 2, 2012

Under rating threshold (show) wow :)

+ - !

(1)

Developer response from Abigayl

;)

avatar for whiteclownofgod
whiteclownofgod

Jul. 2, 2012

Under rating threshold (show) wow developer have many response from abigayl

+ - !

(1)

Developer response from Abigayl

Yep, I check this basically daily to make sure I answer questions/comments. :)

avatar for FelipeM28
FelipeM28

Jun. 29, 2012

Under rating threshold (show) Abigayl, really, you are the best, i looked all over internet to find Stencyl Tutorials, and you created one, thanks (: Well, i made 3 times the tutorial and the game is correct, but there are only two enemies that go out the screen, then no other enemie appears, help me. Thanks

+ - !

(1)

Developer response from Abigayl

Make sure you are using a "do every" loop instead of a "do after" delay. That's a common mistake. If you want, upload the game to Forge, make it public, and let me know the name, and I'll take a look at it for you.

avatar for zafq
zafq

Jun. 29, 2012

Under rating threshold (show) Got my first game, Yay! it a little. Totally gonna check out the other tutorials! Abi, thanks to you I achieved one of my goals! ;3

+ - !

(2)

Developer response from Abigayl

I'm glad to help. Just uploaded another tutorial actually :) (third one in second set)

avatar for kenedilimaa
kenedilimaa

Jun. 28, 2012

Under rating threshold (show) Wow, no words, awesome. Now will make a game :)

+ - !

(1)

Developer response from Abigayl

Glad to help :). If you are using 2.0 (current versions), I do have a second set as well to help, based on a platformer instead of an avoider.

avatar for wikifurhelp
wikifurhelp

Jun. 28, 2012

Under rating threshold (show) Hey, abi tutorial (however you want to say your name really) I was wondering, if you had the spare time, to check the link in my profile. im trying to help a wikis publicity (where wikipedia fails at what this wiki does) and I am trying to help it all the way, especially in adding new content that (looks) fanbased as last time edits, its up to you if you want to check it out but I am trying to help a wiki, would you kindly just give a peer in your free time?

+ - !

(-2)

Developer response from Abigayl

Sorry, I don't support websites I don't know.

avatar for zafq
zafq

Jun. 27, 2012

Under rating threshold (show) Yes...Yes it is.

+ - !

(0)

Developer response from Abigayl

Okay then :P

avatar for zafq
zafq

Jun. 26, 2012

Under rating threshold (show) It really helped me out. One of my goals is becoming a developer, this made soooooooooooooo(1 million 'O's later) ooo much clear! =D Thank you ;3

+ - !

(2)

Developer response from Abigayl

Your welcome :) ... Is that a Nyan Sheep? o.O

avatar for lol2213
lol2213

Jun. 21, 2012

Under rating threshold (show) abigayl I think I found my favourite tutorial maker in the internet.. I Have been hoping to learn to make games/coding etc. and ur tutorials are awesome for learning that stuff! :D

+ - !

(-1)

Developer response from Abigayl

Glad to help :)

avatar for Polaaysis
Polaaysis

Jun. 17, 2012

Under rating threshold (show)

+ - !

(-6)

Developer response from Abigayl

I can tell you did not complete the tutorial (or else are a troll). One of the reasons why this tutorial is so highly rated is BECAUSE it does have the example at the end.

avatar for micheal007
micheal007

Jun. 14, 2012

Under rating threshold (show) i get it but i need to create a game can you ABIGAYL message me cause i need to create a important game thanx.

+ - !

(0)

Developer response from Abigayl

You can PM me if you want. I can help explain ideas, but I don't create games for people.

avatar for KingLeonidious
KingLeonidious

Jun. 11, 2012

Under rating threshold (show) ik this is a stupid question but when im chooseing my actor i cant find him and i tried saveing it with save ass and that will not work so yea.....

+ - !

(-2)

Developer response from Abigayl

I'm not sure I understand the question... you can't find the image to import into Stencyl or once you have the actor made, he disappears?

avatar for Buddy64
Buddy64

Jun. 11, 2012

Under rating threshold (show) Oh, thanks its really cool you actually look at comments and help people.

+ - !

(2)

Developer response from Abigayl

Well, that's what this tutorial is for: Helping people :)

avatar for kaguro123
kaguro123

Jun. 11, 2012

Under rating threshold (show) wow thnx for tutorial finally i can make a new game i love the pencil tool it reallyhelped alot thnx ABIGAYL ill give u credit for the game i make

+ - !

(0)

Developer response from Abigayl

I'm glad it helped :)

avatar for Buddy64
Buddy64

Jun. 10, 2012

Under rating threshold (show) I'm getting stuck after i attach the code to my actor. It says "This behavior contains nothing to configure."Could you help me? Sorry if its something obvious.

+ - !

(0)

Developer response from Abigayl

That just means that there are no attributes to configure outside of the behavior. It's not an error, just a statement. Throughout my entire tutorial set, you won't have to individually configure attributes outside of the code itself.

avatar for Sagalink
Sagalink

Jun. 6, 2012

Under rating threshold (show) omg i finally know how games work. :c

+ - !

(1)

Developer response from Abigayl

Yep. Once you start to learn the basics and really understand them, things get easier. In under a year of dedication, I have become what I am today. But, it does take perserverence and a dedication to doing a good job. Good luck to you if you decide to start up too :)

avatar for Joy17Samaddar
Joy17Samaddar

Jun. 4, 2012

Under rating threshold (show) lol nice game can u developer teach me how to be a developer

+ - !

(1)

Developer response from Abigayl

To be a developer, you just need to have something uploaded to Kongregate.

avatar for Sanfdz
Sanfdz

Jun. 3, 2012

Under rating threshold (show) btw this is the result of following this tutorial :O http://www.stencyl.com/game/play/12982 hope you like it

+ - !

(0)

Developer response from Abigayl

Tis okay... the flashing enemies is rather headache-inducing though for me...

avatar for Sanfdz
Sanfdz

Jun. 3, 2012

Under rating threshold (show) tnx for the tutorial, I decided to learn how to make flash games and this was very helpful, btw, I noticed you can create frames inside of stencyl, just click create frame at the bottom after clicking to add an animation when creating actors

+ - !

(0)

Developer response from Abigayl

Yep, the Pencyl tool in Stencyl is pretty good... although I still prefer Paint.NET myself. Glad the tutorial helped :)

avatar for ReynardStudios
ReynardStudios

Jun. 1, 2012

Under rating threshold (show) Hi, can you remake it for the 2.0 version? Im lost :L

+ - !

(0)

Developer response from Abigayl

In my top comment (or in the instructions), I list the major changes. Since it takes the same amount of time basically to remake this one as to make a new set, I am making a new set instead for 2.0, based on making a platformer. You can either find the first in the Game News section or just here: http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-1-basics

avatar for ReynardStudios
ReynardStudios

Jun. 1, 2012

Under rating threshold (show) Hello, whenever i put the otherwise path the character refuses to move left when i press the button. Help?

+ - !

(0)

Developer response from Abigayl

Screenshot of the code? Did you make sure to put the "otherwise" after the "otherwise if" for the left control?

avatar for achyutreddy24
achyutreddy24

May. 30, 2012

Under rating threshold (show) is stencyl pretty much "scratch on steroids"? (scratch is also a flash game maker and works with the same exact coding blocks)

+ - !

(0)

Developer response from Abigayl

It has been compared to Scratch many times. I have never tried Scratch myself, but from what I hear, Stencyl is much more powerful. Both are likely good tools for beginning programmers.

avatar for Freeza1
Freeza1

May. 27, 2012

Under rating threshold (show) really helpful but mine takes forever too import characters does it have to do with using open office or is this normal??

+ - !

(0)

Developer response from Abigayl

Open Office? You mean the "Draw" program? I honestly wouldn't know. I do all mine via Paint.NET and it imports almost instantly. Are you converting to .PNG first? That might help.

avatar for littlegoblens
littlegoblens

May. 19, 2012

Under rating threshold (show) how come my enemys wont spawn i did everything as shown and wont work.

+ - !

(0)

Developer response from Abigayl

Did you attach the scene behavior (the one that spawns them) to the scene?

avatar for wendellzgz
wendellzgz

May. 12, 2012

Under rating threshold (show) Btw, I am a java programmer but completelly clueless about how to create grafics... any good resource to learn?

+ - !

(0)

Developer response from Abigayl

I use Paint.NET as my tool. For learning HOW to do it, the age-old "practice makes perfect" is true. That being said, I have found some decent tutorials on both DeviantArt and Newgrounds.

avatar for wendellzgz
wendellzgz

May. 12, 2012

Under rating threshold (show) Superb tutorial! Two minor changes I have made to make it work at expected in Stencyl 2.0: 1) To avoid enemies colliding with other enemies: Go to collision Groups, choose actors on the right, and in the "Collides with" section, deselect "Actors" (click on it so it is gray) 2) When you are creating the colliding behavior of the player, to "group for colliding shape" does not exist anymore. Now it is "group for ... colliding shape". You have to select "group for actor 2 colliding shape" (not actor 1!) 2)

+ - !

(0)

Developer response from Abigayl

Yep, both of those changes are solid. I am currently working on the first of my Stencyl 2.0 tutorial set, which should be up in about a week.

avatar for DeadlockX47
DeadlockX47

May. 11, 2012

Under rating threshold (show) I get a black screen and error page when i click Test Scene, anyone know why?

+ - !

(1)

Developer response from Abigayl

I would have to see the error/coding to tell you why.

avatar for iFireJV
iFireJV

May. 10, 2012

Under rating threshold (show) This was great :D I loved how we could play the game <3 Thanks! Favorited and rated 5!!

+ - !

(0)

Developer response from Abigayl

Thanks for the fave and the 5 :)

avatar for isk8bits
isk8bits

May. 7, 2012

Under rating threshold (show) and quite a bit has changed in the new 2.0 Stencyl update so it might be a good idea to update some of the screenshots and instructions in this guide. Still very helpful though now when I look at the behavior creating screen my brain doesn't explode. very helpful 5/5

+ - !

(0)

Developer response from Abigayl

I would update the guide, but many are still using 1.4, and I plan on making an entire 2.0-based platformer tutorial series as soon as I finish my current game. I hope to have the first part up by the end of the month.

avatar for isk8bits
isk8bits

May. 7, 2012

Under rating threshold (show) hey moose I did a little bit of searching since I had the same problem as you and I found out that in the new stencyl 2.0 update to get your always statement click add event open basics and then click on When Updating and you will get your always statement.

+ - !

(2)

Developer response from Abigayl

Oh, that was the question. Thanks for your help :)

avatar for Moose94
Moose94

May. 6, 2012

Under rating threshold (show) where is the "always" flow?

+ - !

(0)

Developer response from Abigayl

I don't understand the question...

avatar for Moose94
Moose94

May. 6, 2012

Under rating threshold (show) So I guess the Actor was supposed to keep moving, mine didn't move at all :'( I don't know what I did wrong everything looks the same.

+ - !

(0)

Developer response from Abigayl

Did you remember to attach the behavior to the actor?

avatar for Hulett
Hulett

May. 5, 2012

Under rating threshold (show) Could anyone tell me how to make my player collide with things?

+ - !

(0)

Developer response from Abigayl

Use the collision groups to determine what hits what (in the Game Center, you can change the settings) and collision coding to tell it what to do when they collide.

avatar for Hulett
Hulett

May. 5, 2012

Under rating threshold (show) Whenever i test the game, my actor never shows up. any reasons why?

+ - !

(0)

Developer response from Abigayl

Did you remember to attach the scene behavior to the scene?

avatar for gabrielbressan
gabrielbressan

May. 5, 2012

Under rating threshold (show) Doesn't seem hard, bet it's the simple part, it's easy to understand since I had some RPG Maker experience, and the event screen looked like much more complex than this, this event screen looks easyer to understand sice it use's those shapes, like the "if", and had different collors too. Great tutorial though, im getting Stencyl as soon as I can!

+ - !

(0)

Developer response from Abigayl

Stencyl can be a rather deep development tool, but it also is rather nice to newcomers, forming a nice balance between the two. If you come from other experience, it shouldn't be too bad to start making something decent. :)

avatar for Abigayl
Abigayl

May. 3, 2012

Under rating threshold (show) In case people don't see it in the instructions, here's the changes to 2.0: Categories no longer exist, ignore that step. You need to “add events” (option on the left side) to get the headings. For example, “always” is “when updating”. Collision is now handled as the event “collision with actor of type”, and you use the type instead of “group for colliding shape”.

+ - !

(3)

avatar for Nataclise1
Nataclise1

May. 3, 2012

Under rating threshold (show) Can you update tutorial for 2.0? I'm having difficulties finding a lot of these things that you're doing.

+ - !

(1)

Developer response from Abigayl

Instead, I am doing an entire new set for 2.0 as soon as I am done with my latest game. EDIT: Just added the three major changes in the instructions heading.

avatar for pepepollo
pepepollo

Apr. 29, 2012

Under rating threshold (show) I can't find the "group for colliding shape" in Stencyl 2.0, where is it?

+ - !

(1)

Developer response from Abigayl

That has changed to "Add Event" -> "Collisions" -> Actor Collides with Type/Group (can generally take your pick from there).

avatar for Toxiic_Habit
Toxiic_Habit

Apr. 27, 2012

Under rating threshold (show) When I first downloaded Stencyl, I thought it was just stupid. And I found this and now I get why people like it! Thanks and good work!

+ - !

(2)

Developer response from Abigayl

I'm glad you like it now :)

avatar for generalcommando
generalcommando

Apr. 27, 2012

Under rating threshold (show) what is the programming language used for stencyl?

+ - !

(1)

Developer response from Abigayl

Stencyl is based off of packages which are based on AS3.

avatar for harsh183
harsh183

Apr. 24, 2012

Under rating threshold (show) i used to use scratch ( stencyl is based on it ) and i found out bout this and you gave me a kick start. I am still making the game

+ - !

(0)

Developer response from Abigayl

I hope it works out well for you :)

  • add a comment