Comments for Stencyl Tutorial: First Game

avatar for Abigayl
Abigayl

Nov. 18, 2011

Under rating threshold (show) Please rate this comment up if you would like to see further tutorials delve into more advanced concepts (just so I know if there is an interest).

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(430)

Developer response from Abigayl

Please read the News Post to see the changes to the current Stencyl version! I will do my best to keep it updated for all of you :).

avatar for Rob1221
Rob1221

Nov. 19, 2011

Under rating threshold (show) This is one of the best StencylWorks tutorials I've seen so far, and it's interactive too :)

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(116)

Developer response from Abigayl

Thanks :). Anything you would like to see in a future tutorial?

avatar for Abigayl
Abigayl

Dec. 22, 2011

Under rating threshold (show) Please note: Do not move your player out of bounds. To keep this tutorial simple, I did not explain that coding. It will be covered in tutorial 5. Thank you for your patience :)

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(94)

Developer response from Abigayl

Tutorial 5 can be found here: http://www.kongregate.com/games/Abigayl/stencyl-tutorial-5-music-powerups-more (While it is best to do the tutorials in order, can skip there to see how to do it or take the shortcut of finding my "8 way" behavior on StencylForge with the edge detection already in place.)

avatar for andrettyfan
andrettyfan

Nov. 19, 2011

Under rating threshold (show) I just completed the tutorial and I found it to be very helpful. Granted, I am a new StencyWorks user, so I do have a lot to learn, but I'm glad for the jump-start the guidance of this tutorial was able to provide as it provided a template from which I was able to gain a much better understanding of how the development environment works.

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(82)

Developer response from Abigayl

Glad it helped. It was designed with new programmers like yourself in mind ;).

avatar for daniegloy
daniegloy

Dec. 5, 2011

Under rating threshold (show) wow.... now i get it... Thanks :)

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(81)

Developer response from Abigayl

Glad to be of help :)

avatar for dare103
dare103

Oct. 14, 2012

Under rating threshold (show) you have the best tutorials ever it describes well

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(3)

Developer response from Abigayl

Thanks :)

avatar for Cocoduf
Cocoduf

Oct. 24, 2012

Under rating threshold (show) nevermind i found it

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(3)

Developer response from Abigayl

Aye, tis in the Settings at the top (see the notes on differences to current version for other changes too).

avatar for juillardl
juillardl

Aug. 19, 2012

Under rating threshold (show) I F***ING LOVE YOU!

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(4)

Developer response from Abigayl

lol, I guess you can skip to tutorial 5 and add your name (aka plus up) to the comment of 37 people who would marry me! :P

avatar for 123kenny10
123kenny10

Jan. 25, 2013

Under rating threshold (show) Can you add a tutorial for moving so people can know?

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(3)

Developer response from Abigayl

What do you mean "For Moving"?

avatar for Kiiksuga12
Kiiksuga12

Aug. 26, 2012

Under rating threshold (show) It's great! Thanks!

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(3)

Developer response from Abigayl

You're welcome :)

avatar for kiss_of_kill
kiss_of_kill

Aug. 16, 2012

Under rating threshold (show) Needs badges :D

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(3)

Developer response from Abigayl

Thanks :). Unfortunately, it will never get badges. For some reason, when I made this tutorial, I figured that since I hadn't explained how to use Kong API in the tutorial, that I shouldn't use it myself... so no badges are possible (and I lose 10% of revenue for my second most-played submission)... and now the original file is lost from a computer crash, so I can't even fix my mistake :(. I appreciate the support though!

avatar for Abigayl
Abigayl

May. 3, 2012

Under rating threshold (show) In case people don't see it in the instructions, here's the changes to 2.0: Categories no longer exist, ignore that step. You need to “add events” (option on the left side) to get the headings. For example, “always” is “when updating”. Collision is now handled as the event “collision with actor of type”, and you use the type instead of “group for colliding shape”.

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(3)

avatar for V3XT
V3XT

Apr. 15, 2012

Under rating threshold (show) I've never seen someone actually respond to EVERY comment.

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(1)

Developer response from Abigayl

It takes daily checking to keep it up. I wish there was a simpler notification, but if it means I can help answer questions, I will continue to check by almost daily :)

avatar for tamtarter
tamtarter

Apr. 6, 2012

Under rating threshold (show) never mind, found it, just took 3 hours, it was hidden under image, thought it would be appearence, typical

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(3)

Developer response from Abigayl

nvmd my last comment, seems like you found it ;)

avatar for tamtarter
tamtarter

Apr. 6, 2012

Under rating threshold (show) okay i thought it would be a lot easyier than that, still need to know what site you used to make your character as all my images take up the whole screen for now i have a perfectly coded game but die instantly cause every enermy takes up the whole screen along with my player, just the website OR how to make images smaller when you put them in your game, but for now all i can do is programme the games

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(3)

Developer response from Abigayl

Most graphics programs have a "resize" option in them. Look in the image menu.

avatar for Chargeit
Chargeit

Dec. 20, 2011

Under rating threshold (show) Not sure if any ones mentioned this but I'd like to see how to have score adjusted based off of time.

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(3)

Developer response from Abigayl

Chargeit, the idea is to start with a simple idea and expand on it. To see time-based score, please advance to tutorial 2 :) http://www.kongregate.com/games/Abigayl/stencyl-tutorial-2-attributes-etc

avatar for louis66
louis66

Oct. 25, 2012

Under rating threshold (show) nvm found it... its called when updating

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(2)

Developer response from Abigayl

Aye, now need to use "add event"... and I don't know why they call it both "when updating" and "always" instead of just "always" all the time...

avatar for louis66
louis66

Oct. 25, 2012

Under rating threshold (show) i cant find how to add that always thing that you put your ifstatement into. can you please tell me where to find it

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(2)

avatar for Ghigno
Ghigno

Oct. 16, 2012

Under rating threshold (show) Excellent tutorial! Well described and straight to the point!

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(2)

Developer response from Abigayl

Thank you :)

avatar for undesired5
undesired5

Oct. 17, 2012

Under rating threshold (show) If you're looking for a somewhat simpler version of this you should look up Scratch.

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(2)

Developer response from Abigayl

I've heard Stencyl compared a lot to Scratch since they both sound like they have similar building-block-style programming. I have never tried it myself, but from what I have heard, it trades off power for simplicity.

avatar for juillardl
juillardl

Aug. 19, 2012

Under rating threshold (show) Okay I did everything you told me but when I test the game it ends the game before I could do anything. I start the game up and 2 seconds later it restarts it self before I could do anything

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(2)

Developer response from Abigayl

If you can upload the game to Forge, I can take a look at it if you want. From here, it sounds like you are likely creating your enemies on top of your player, so check to make sure the locations are different.

avatar for Blacksmith42
Blacksmith42

Jul. 13, 2012

Under rating threshold (show) Thanks for the detailed tutorials. Among the best I've seen. And thank you for helping all these newbies. I moderate a FB fansite (Monopoly Hotels Community), answering everyone's questions, so I have a sense of how much time/effort you put into this. I'm glad I found your updates to the Tutorials on Stencylpedia. The slight differences were driving me crazy. (They should just put links to here.) Two questions: 1) You mention that collisions are now handled by collision events. In tutorial 1 I chose "When a [Actor Type] hits a [Actor Type]." However, there are several blocks that can be chosen in v2.2 to accomplish the collision detection. Which blocks are better (and why of course:-). 2) This is a Tutorial 2 comment, but related. In tutorial 2, I added the "submit score to K with name [], value [score]". This prevents the game from getting to the Fade Out block after a collision, and the game gets really slow. (I'll go check on the Tutorial 2 comments, now.) Thanks again, Csaba

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Developer response from Abigayl

Since my last reply got deleted somehow, here it is again: the primary two collisions you will be using are "Actor of Type" and "Member of Group" since those allow you to generally decide what actors to collide with (depending if you want all group members or just one type). The rest require more manipulation to work properly. As for the lag when submitting score, place that coding (and the save game and scene transition) inside an "if" and for the condition use "not <scene is transitioning>" to make it only run through the code once. I think I demonstrate that in Set 2, Tutorial 3. Hope that helps :)

avatar for zafq
zafq

Jun. 29, 2012

Under rating threshold (show) Got my first game, Yay! it a little. Totally gonna check out the other tutorials! Abi, thanks to you I achieved one of my goals! ;3

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(2)

Developer response from Abigayl

I'm glad to help. Just uploaded another tutorial actually :) (third one in second set)

avatar for Buddy64
Buddy64

Jun. 11, 2012

Under rating threshold (show) Oh, thanks its really cool you actually look at comments and help people.

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(2)

Developer response from Abigayl

Well, that's what this tutorial is for: Helping people :)

avatar for isk8bits
isk8bits

May. 7, 2012

Under rating threshold (show) hey moose I did a little bit of searching since I had the same problem as you and I found out that in the new stencyl 2.0 update to get your always statement click add event open basics and then click on When Updating and you will get your always statement.

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(2)

Developer response from Abigayl

Oh, that was the question. Thanks for your help :)

avatar for Toxiic_Habit
Toxiic_Habit

Apr. 27, 2012

Under rating threshold (show) When I first downloaded Stencyl, I thought it was just stupid. And I found this and now I get why people like it! Thanks and good work!

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(2)

Developer response from Abigayl

I'm glad you like it now :)

avatar for WalesThug1
WalesThug1

Apr. 6, 2012

Under rating threshold (show) Nevermind i fixed it with help from the comment bellow me , i think i sort of had the same problem :)

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(2)

Developer response from Abigayl

Glad you got it :)

avatar for supersmiley98
supersmiley98

Apr. 2, 2012

Under rating threshold (show) what paint program do you use

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Developer response from Abigayl

I use Paint.NET (getpaint.net is the site I think to download it)

avatar for domdragon7
domdragon7

Apr. 1, 2012

Under rating threshold (show) when i test game, i don't see my character. help! :(

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(2)

Developer response from Abigayl

Be sure to add the scene behavior to the scene. That is likely the issue.

avatar for ManWithChicken
ManWithChicken

Mar. 31, 2012

Under rating threshold (show) I love you. You've helped me so much, responded to my comments, and created this lovely tutorial. This jump-started my game developing :)

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(2)

Developer response from Abigayl

I'm glad to help. I hope your game development goes well :)

avatar for smakdonw
smakdonw

Mar. 31, 2012

Under rating threshold (show) tks really nice tut

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(2)

Developer response from Abigayl

Glad to help :)

avatar for LiuKangfatality
LiuKangfatality

Mar. 30, 2012

Under rating threshold (show) When I Save The 'Move' Settings It Says Nothing To Program. Help?

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(2)

Developer response from Abigayl

Can you send me a screenshot with the error and code? I haven't heard of that error before so am unable to help without learning more.

avatar for TiaSkyfire
TiaSkyfire

Mar. 25, 2012

Under rating threshold (show) i like the end of your tutoral how you can play the game on here and not need to do it in the softwere that you used to create it(i din't have it on my computer) it's so fun! i <3 it!

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(2)

Developer response from Abigayl

I'm glad you enjoyed it :). I think a lot have liked the extra I do at the end. It also gives those who have done the programming a chance to compare what they have made with what the tutorial was supposed to make ;).

avatar for jfly99
jfly99

Dec. 20, 2011

Under rating threshold (show) Best stencyl works tutorial I've seen so far. I like that you actually get a finished product and the steps are not overly confindent. Its also the first avoider game I've ever played. Thank you for your time and efforts.

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Developer response from Abigayl

Thank you :). One of the goals I have in making these is to show users how to start with something basic that is playable and continue to expand on it until it becomes more of a normal, higher-quality game.

avatar for AerolandGames
AerolandGames

Dec. 17, 2011

Under rating threshold (show) I love the simplicity of this tutorial and how much it explains. Thank you for making this, it was VERY helpful!

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(2)

Developer response from Abigayl

Thanks! Be sure to check out the other ones too :D

avatar for samster09
samster09

Dec. 6, 2011

Under rating threshold (show) Im refering to... behaviors and AI

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(2)

Developer response from Abigayl

I cover some of that in this tutorial, more in the third one. True AI programming is rather complex and beyond the scope of my first set of tutorials (might be future sets down the road).

avatar for poponana
poponana

Nov. 29, 2011

Under rating threshold (show) I freakin' love you abigayl!!!!!! You bomb!! it worked and it was so easy!!!! You are my favorite person right now!

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(2)

Developer response from Abigayl

It's good to be loved :D. I look forward to seeing what you can create :). Can always PM me or join my livestream if you need additional help (when I have livestream going that is).

avatar for bambi42
bambi42

Nov. 27, 2011

Under rating threshold (show) I wondered how much of your tutorial is done, maybe a processbar could help ;)

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(2)

Developer response from Abigayl

If you can figure out where there is room, let me know! I would love to have something like that (or page numbers was another suggestion), but I use up basically all the room. EDIT: There is now a progress bar across the bottom (in Tutorial 2 now too). :)

avatar for lSWATLLAMA
lSWATLLAMA

Nov. 23, 2011

Under rating threshold (show) When I looked at this more closely, I found another great thing you put in. You didn't tell the user anything about stencylforge. Sounds like a bad thing right? No, it's very good! Making your own graphics/sounds/code is much better, and your tutorial gets that into the users head. What charity does the revenue go to?

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Developer response from Abigayl

While I think StencylForge is a good tool, when I tried to use it, I found that I preferred coding myself. I agree with you that doing things yourself is much better. Also, the in-program tutorial goes over using the Forge if I'm not mistaken, and I do not wish to repeat ideas that can be found elsewhere. The charity is Compassion International, an organization that tries to help poor children all over the world get a good education, have their basic needs met, and teach them about Jesus.

avatar for tamtarter
tamtarter

Apr. 6, 2012

Under rating threshold (show) (this is my last comment i promise, i just have a lot of problems) i have followed every command so far but for some reason my character wont appear on the testing section (the first time testing) i know that its ment to be bugged but the player still turns up on your version, please help as it's really annoying (it appeared last time, but that was when it didn't fit on screen)

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Developer response from Abigayl

The character should come up... since you seem to be on a lot today, feel free to come by my livestream (livestream.com/poweredbyflowers). There, if I am on, can give you help instantly (or as soon as I am done with whatever I am working on :P). If that doesn't work, could you screenshot the behaviors (make sure they're all attached properly) or upload the game to Forge and tell me the name?

avatar for Gogosboy
Gogosboy

Feb. 8, 2012

Under rating threshold (show) Thanks ever so much! It really helped me!

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(3)

Developer response from Abigayl

Glad to help :)

avatar for tsimpson
tsimpson

Dec. 1, 2011

Under rating threshold (show) Very well done, and fun as well! I am a middle school teacher who has been teaching Scratch programming for a while. After they have a good grounding in Scratch, I want to move my kids up to Stencyl, but I have been a little intimidated by all the added complexity of Stencyl. Your tutorials have given me a good starting point to dive into Stencyl with confidence. Thanks for all your hard work! Tom Simpson Heathwood Hall Episcopal School Columbia, SC

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Developer response from Abigayl

Wow, glad to be of assistance! Please feel free to PM me with any specific questions (or just join in the livestream when I am on) :)

avatar for lSWATLLAMA
lSWATLLAMA

Nov. 23, 2011

Under rating threshold (show) Abigayl, brilliant tutorial! I gave it a 5/5 and favorited it, and I checked it's rating (add /metrics to your games URL), but sadly it's only at around 3.18. I think that's because of people like steeltrollNoHack downrating it, thinking that stencyl is *evil*. steeltrollNoHack, tehre are many erasons some of us use Stencyl. One reason I use it is because i'm busy learning C++ and Unityscript. AS3 (and 2 and 1) are very messy. Many people just cannot understand code, and Stencyl's colorful design blocks are much more user-friendly. Good games can be made,, it just depends on how much time people put into i. You should notice that most flash games are very bad as well. Other people cannot afford Flash. Yes, Flashdevelop is there, but it's harder to use and find tutorials for. Then there are Linux users. And Actionscript 2 is not completely outdated.

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Developer response from Abigayl

Thank you for your 5/5 and your tip (I was checking the rating based on where it fell in the Stenyl-tagged games). With your rating, it no longer needs too look at metrics: 3.33/5, which means it has indeed began its climb back up. Agreed on the time put into the games. TLS took about 3 months to develop. I appreciate your support!

avatar for kirbyofthestars
kirbyofthestars

Nov. 19, 2011

Under rating threshold (show) sorry for posting again right after my other post but is there a way to make a high score?

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(3)

Developer response from Abigayl

Yes, making a highscore would be a part of the next tutorial (hence why I didn't do it for this one). If you need specific help with it, can join my programming stream: livestream.com/poweredbyflowers

avatar for kirbyofthestars
kirbyofthestars

Nov. 19, 2011

Under rating threshold (show) cool tutorial im sure lots of people will find it useful if they want to make a game using stencyl :D (especially since it looks really complicated).

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Developer response from Abigayl

Stencyl isn't complicated, at least not compared to the other programming tools. That is the reason I use it ;). There's just some nuances that you gotta get used to. Once you start learning the lingo, the pieces start falling into place.

avatar for YEAAAAAAH
YEAAAAAAH

Aug. 13, 2014

Under rating threshold (show) I just want to know where do i go to get this software thanks

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Developer response from 0_Tuo_0

Go to stencyl.com :)

avatar for metamato
metamato

Dec. 15, 2012

Under rating threshold (show) cool like thats how. so now i can make my own games! Thanks! :D

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(1)

Developer response from Abigayl

You're welcome :).

avatar for BaoetTam
BaoetTam

Nov. 6, 2012

Under rating threshold (show) How can I find the "always" option below "when created" ?

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(1)

Developer response from Abigayl

Add Event -> "When Updating". Don't ask me why they don't just call it "always"...

avatar for 123kenny10
123kenny10

Jan. 2, 2013

Under rating threshold (show) Not Bad... Put Music But its a Good Tutorial

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Developer response from Abigayl

I get mixed reactions to the suggestion of music. In the end, music greatly increases the size of the game unless one loses quality (at least I don't know how to do it), so for the sake of size (and hence loading time), I keep music out.

avatar for fatito
fatito

Aug. 5, 2013

Under rating threshold (show) ok im blocked at the part of player behavior i dont get that list of motions u have

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(1)

Developer response from Abigayl

Please note that this was made with Stencyl 1.x. Some of the GUI parts (for example, now needing to "add event") have changed. A complete list of changes to Stencyl 2.x are in the "Updates" section of the game details.

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