Canabalt
by AdamAtomic
Canabalt
Tags for Canabalt
Description
Outrun the demolition of your city with just one button!
How to Play
Run as far as you can. Press X, C or Space to jump.
FAQ
What is Canabalt?
Canabalt is a fast-paced endless runner game developed by Adam Saltsman in which players control a character escaping a crumbling cityscape.
Who created Canabalt?
Canabalt was developed by Adam Saltsman (AdamAtomic), with music composed by Danny Baranowsky.
How do you play Canabalt?
In Canabalt, you guide your character by making them jump from building to building, avoiding obstacles and gaps, with the goal of surviving as long as possible.
What is the main objective in Canabalt?
The main objective in Canabalt is to run as far as possible without falling or crashing into obstacles, aiming for a high score in this endless runner game.
Are there upgrades or progression systems in Canabalt?
Canabalt does not feature upgrades or progression systems; the focus is on quick reflexes, skill, and achieving the longest possible distance.
Developer Updates
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
Comments
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss