Comments for Dungeon Dice

avatar for Maharal
Maharal

Jul. 24, 2014

Under rating threshold (show) Definitely has potential for something bigger. I started to imagine skills where you interfere on enemy's throw, items, character upgrades etc… Add a fifth die and have the game strategy shift to Yahtzee or even poker.

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(1)

avatar for kensteirno
kensteirno

Jun. 26, 2014

Under rating threshold (show) 1 50 round game! LOL!

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(0)

avatar for GPMC
GPMC

Jun. 25, 2014

Under rating threshold (show) Played it through with all 3 types. Life Magic works best, it's the only ability allowing one to get out of a fight with more hp then you went in with.

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(2)

avatar for Geekend
Geekend

Jun. 2, 2014

Under rating threshold (show) I'ts a fun game... but needs a mute button. Badly.

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(0)

avatar for Gorebash224
Gorebash224

May. 30, 2014

Under rating threshold (show) To many exclamation marks at the end. 0/10

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(0)

avatar for korsair25
korsair25

May. 17, 2014

Under rating threshold (show) Has a fair amount of potential. Would like to expand the story/background more, why are we in the dungeon? Build up the RPG/story elements more and it'd be an AWESOME game!

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(-1)

avatar for kngspam
kngspam

May. 4, 2014

Under rating threshold (show) The dice are rigged. 1/5

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(-1)

avatar for win_bot
win_bot

May. 2, 2014

Under rating threshold (show) You spend the whole game pressing one button, with no thought or interest. The jokes aren't funny. You have no control over anything meaningful, just where to arbitrarily place some dots. Gets duller as more dice = more draws, and even when its note, its rare either side takes more than one damage.

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(3)

avatar for ruby44
ruby44

Apr. 8, 2014

Under rating threshold (show) Quick fun game. Nothing perfect but not bad. To Omarscen's comment, there is a big difference upon receiving more dice to roll and that's the increased but still random chance to roll a better number. When I had only 2 I relied heavier on the damaging powers but as my "number of attacks" grew to 4 it allowed me to use the other powers to more varied and situational effects since I had a better chance of rolling a naturally higher number. Think D&D a bit, what's a better roll on average, 1D20 or 2D10?

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(0)

avatar for Fizzyk
Fizzyk

Mar. 31, 2014

Under rating threshold (show) Love the concept. Very short game though. Would love to see a version of this thats longer with maybe some checkpoints that heal you.

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(1)

avatar for nj_bagatelle
nj_bagatelle

Feb. 5, 2014

Under rating threshold (show) my luck is terrible, therefor i hate this game

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(0)

avatar for petik123456
petik123456

Dec. 31, 2013

Under rating threshold (show) max dmg on omni gem is 3

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(-2)

avatar for petik123456
petik123456

Dec. 31, 2013

Under rating threshold (show)

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(-3)

avatar for petik123456
petik123456

Dec. 31, 2013

Under rating threshold (show) my biggest is now 5 damage in 1 turn

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(-2)

avatar for petik123456
petik123456

Dec. 31, 2013

Under rating threshold (show) my biggest is 4 damage in 1 turn

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(-2)

avatar for Apothekary
Apothekary

Sep. 20, 2013

Under rating threshold (show) Nice concept, but I would love to see some more strategy and choice put into the game. Such as setting the game in a labyrinth with different exit routes; different opponents with different abilities; or even an RPG style experience/levelling system and inventory/equipment.

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(1)

avatar for petik123456
petik123456

Aug. 30, 2013

Under rating threshold (show) loooooooooooooooooovvvvvvvvvvvvvveeeeeeeeeeeee it sooooooo much

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(1)

avatar for metagamer
metagamer

Aug. 13, 2013

Under rating threshold (show) Too much clickfest. Once all the magic is gone it is just a matter of waiting for the rolls to end. Could have been an interesting idea but this "proof of concept" in itself was rather boring.

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(1)

avatar for Alyka
Alyka

Jun. 22, 2013

Under rating threshold (show) So here's an idea. If all of your dice are the same number, maybe make a critical attack that always hits, no matter what the other guy's dice are?

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(7)

avatar for SoStacieFan
SoStacieFan

May. 31, 2013

Under rating threshold (show) that said, I was able to win with just around 5-7 HP left. With a game like this, you have to catch some breaks.

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(1)

avatar for SoStacieFan
SoStacieFan

May. 31, 2013

Under rating threshold (show) too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.

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(8)

avatar for Arthur990807
Arthur990807

Mar. 29, 2013

Under rating threshold (show) @be26 it's not. you still have to choose how to distribute the abilities

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(-2)

avatar for gsm5150
gsm5150

Mar. 24, 2013

Under rating threshold (show) Survived. With 1HP. What about a badge for that?

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(1)

avatar for NNinja
NNinja

Feb. 22, 2013

Under rating threshold (show) WAY to much randomness... In fact it's PURE randomness. And that IS bad

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(1)

avatar for Be26
Be26

Feb. 21, 2013

Under rating threshold (show) Decent effort and it doesn't look bad, but there's really no strategy in it at all. It's pure random chance.

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(1)

avatar for death390
death390

Feb. 5, 2013

Under rating threshold (show) great starter idea. however the use of mp after you win/tie kinda stinks (excluding the heal one)

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(0)

avatar for wyatttaggart
wyatttaggart

Jan. 21, 2013

Under rating threshold (show) rewind is useless, the most important skills are the attacks and heals oh and waaaaay to easy, all enemies are esentualy the same

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(0)

avatar for damiensatani17
damiensatani17

Jan. 7, 2013

Under rating threshold (show) This was actually pretty good game. I'd like to see you give it another effort, I think you can make this into great one.

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(0)

avatar for jbkoelker
jbkoelker

Aug. 11, 2012

Under rating threshold (show) I enjoyed it. I like random elements, gives it a sense of gambling when choosing which die to place the bonus. For myself, games become less interesting when the outcome can be predicted. Nice work.

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(0)

avatar for ilsilvano
ilsilvano

Jul. 20, 2012

Under rating threshold (show) Nice start, but it needs some tactics (for example the ability to choose magic *after* your roll).

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(0)

avatar for Mozai
Mozai

Jun. 10, 2012

Under rating threshold (show) Great mechanic. Glad you took the time to bang out an implementation.

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(0)

avatar for dhd0n
dhd0n

Jun. 10, 2012

Under rating threshold (show)

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(-5)

avatar for fireflare
fireflare

Jun. 10, 2012

Under rating threshold (show) EEK! I had 2 health after beating the boss.

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(0)

avatar for coliono
coliono

May. 24, 2012

Under rating threshold (show) need more than mage

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(0)

avatar for Brennie
Brennie

May. 22, 2012

Under rating threshold (show) A fun an interesting game! however, i woudl suggest that 1) When the two highest dice tie, then the next two highest should be compared, and so on. and 2) It'd be nice if abilities were able to be used AFTER a dice roll, in order to issue a bit more strategy into the game

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(1)

avatar for austindestroyer5
austindestroyer5

May. 11, 2012

Under rating threshold (show) TIME MAGE RULES! :D!!!!!!!

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(1)

avatar for CloneMeltDown
CloneMeltDown

May. 3, 2012

Under rating threshold (show) too easy of a game.

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(1)

avatar for Lesterek
Lesterek

Mar. 29, 2012

Under rating threshold (show) good game but needs mute button

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(0)

avatar for ellon
ellon

Mar. 25, 2012

Under rating threshold (show) i just beat this game on my very first try no joke played as life wizard

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(1)

avatar for spritewalker
spritewalker

Mar. 25, 2012

Under rating threshold (show) this game needs some virtual duct tape

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(0)

avatar for Sh33p
Sh33p

Aug. 8, 2011

Under rating threshold (show) Might be better balanced if the enemy had an advantage in a draw where you lose HP or MP as you have more abilities. Also better that individual dice all match up ie. your highest vs enemie's highest, your next highest vs enemies next highest, etc. Creating attack and counter attack.

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(1)

avatar for CrushedStorm
CrushedStorm

Jul. 29, 2011

Under rating threshold (show) Best ending on any game ever. Not a dice but this was pretty good. 4/5

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(1)

avatar for reptile57
reptile57

Jun. 26, 2011

Under rating threshold (show) who new fightin with dice was fun

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(-1)

avatar for breach
breach

Jun. 20, 2011

Under rating threshold (show) a good idea terribly executed. to improve it greatly I would make different dice (more than 1-6) and using the total number of dice instead of the "best versus best" roll.

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(1)

avatar for Mediko
Mediko

May. 22, 2011

Under rating threshold (show) Interesting and kind of feels like I'm playing Dungeons and Yatzee. xD But interesting.

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(2)

avatar for Beryllium8
Beryllium8

Mar. 30, 2011

Under rating threshold (show) I just wish that this game had a non-zero amount of strategy. Plus if you agree!

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(1)

avatar for Dragonman9717
Dragonman9717

Mar. 15, 2011

Under rating threshold (show)

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(-4)

avatar for finfino
finfino

Mar. 13, 2011

Under rating threshold (show)

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(-3)

avatar for crsunlimited
crsunlimited

Feb. 2, 2011

Under rating threshold (show) Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.

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(36)

avatar for trashantboy
trashantboy

Feb. 1, 2011

Under rating threshold (show) Interesting concept, but it has a lot of places that it could be improved. Just throwing your powers on the dice in the hopes of being able to use them is not interesting, especially since you use up MP either way. The game gets more and more tedious as each person gets more dice, and having more dice is not helpful, so I found myself wishing we could each fight with one dice. Otherwise you end up with constant ties.

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(3)

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