Play: Loved

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One achievement & 15 points to earn!

"A Man Chooses; a Slave Obeys" Badge

(15 points - 158,836 awarded)
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Loved

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"A Man Chooses; a Slave Obeys"
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Badge Of The Day
"A Man Chooses; a Slave Obeys" Badge ( medium ~ 15 points )
End reached [Best so far: ]

Created by:

Kongavatar_chat AlexanderOcias

Rating:

  • Currently 0.0/5 Stars.
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4.1 (48948 ratings)

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Published:

2010-06-14

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Description

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is Loved – a short story in the form of a flash platformer.

Updates

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

Instructions

Mouse interacts with dialogue, arrows with world

Best (see all)
avatar for nevershoutalways
nevershoutalways

Jan. 06, 2011

Under rating threshold (show) Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...

+ - !

(134)

avatar for changochango111
changochango111

Jun. 21, 2011

Under rating threshold (show) Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.

+ - !

(1153)

avatar for Plixus
Plixus

Jun. 21, 2011

Under rating threshold (show) Philosoraptor ponders: If a man chooses, and a slave obeys, then what are you when you choose to obey? O.o

+ - !

(932)

avatar for Nester64
Nester64

Jan. 15, 2011

Under rating threshold (show) everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything. every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color. what should you do?

+ - !

(1256)

avatar for esnipplee
esnipplee

Dec. 06, 2010

Under rating threshold (show) there should be a category for spiritualistic and multi-ended sandbox games. they are so hard to find...

+ - !

(1543)

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