Play: Loved

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"A Man Chooses; a Slave Obeys" Badge

(15 points - 108,271 awarded)
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Loved

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"A Man Chooses; a Slave Obeys"
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"A Man Chooses; a Slave Obeys" Badge (medium - 15 points)
End reached [Best so far: ]

Created by:

Kongavatar_chat AlexanderOcias

Rating:

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Description (Game published on 2010-06-14)

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is Loved – a short story in the form of a flash platformer.

Updates

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

Instructions

Mouse interacts with dialogue, arrows with world

Best (see all)
avatar for thatguyiam
thatguyiam

Jun. 15, 2010

Under rating threshold (show) Doing everything that you're told makes others happy.. But then your life lacks color.
+ - !

(3761)

avatar for rbuccigrossi
rbuccigrossi

Jun. 15, 2010

Under rating threshold (show) I really enjoy these artistic pieces. Maybe there should be a new category for "Loved", "The Company of Myself", "Don't Look Back" and similar games that have an intentional abstract bent. Anyway, very enjoyable work of art!
+ - !

(2901)

avatar for Alex6015
Alex6015

Jun. 16, 2010

Under rating threshold (show) First of all, you should finish the game at least twice, both by completely disobeying and obeying(DO NOT FAIL is trying to emphasize that sometimes you HAVE to obey others) The game is trying to say that by obeying others life becomes easier (notable being the slopes created) but colourless, and you become just like all others, and when you do what you want, life becomes a colourful bliss (hippie much? xD). And also, the character being a cat maybe symbolises the division of actual cats: the still wild/feral ones, which do whatever they want, and domesticated, "owned" cats. Also, by taking a middle path, sometimes disobeying, sometimes obeying, adds both detail and colour, meaning that the middle path is always best. This is just my opinion, as this game can be interpreted in a thousand ways. Naturally, a 5/5 and fav
+ - !

(2497)

avatar for omgitsthepope
omgitsthepope

Jun. 15, 2010

Under rating threshold (show) As you listen to the voice, the world becomes better defined, better understood, and easier to get through. the voice might stand for your gut feelings, or maybe it stands for an actual person in your life, somebody who is telling you to do things that don't make sense, but they make life easier. This is alot of shit to process. It's too bad this came out the same week as Protecter IV, because It really deserves the prize money. 5/5
+ - !

(1721)

avatar for Divine_Hunter
Divine_Hunter

Jun. 15, 2010

Under rating threshold (show) First time:It goes to show you, if you really care about someone, you would put their feelings/wants/needs/etc., before yourself. But how far are you willing to listen and put yourself in harms way to get that persons happiness? Second time: I disobeyed and found that their was color( Color = Happiness). It was fun being rebellious and when she begged me to stay,and she said I love you,but I turned my back and said I hate you, and left. How far will you go for your own color...
+ - !

(82)

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