Play: Loved
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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is Loved – a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Mouse interacts with dialogue, arrows with world
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