Alien Striker

Alien Striker

by Andrew_Nyers
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Alien Striker

Rating:
3.0
Released: July 31, 2012
Last updated: July 31, 2012
Developer: Andrew_Nyers

Tags for Alien Striker

Description

Dedicated to all side scrolling shooter hardcore fans out there. Your mission here is to help Toby to find and bring back the city treasure from Alien that has been stole it. There's 7 beautiful different places to explore with epic big boss battle in each chapters. There's also many unique weapon from primary to secondary weapon to unlocked, not only that you also can combine it to create your ultimate weapon.

How to Play

MOUSE - Move
LEFT CLICK - Shoot
SPACEBAR - Special Attack
MOUSE WHEEL - Change beetween primary and secondary weapon (or you can use 1 and 2 button in keyboard)
ESC - Pause/Options

Comments

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Developer

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Developer

Thanks for the input dude...we will make it more better in the sequel :)

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