Comments for Anaksha Mini Adventures 2: A New Threat

avatar for Colorstyle
Colorstyle

Mar. 16, 2012

Under rating threshold (show) The mini-mart guy offers me a battery "free of charge" if I get him a TASER?! What a massive rip-off. How does this guy even get any business? Let me walk to the mega-mart down the road.

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(422)

avatar for DarthJerak
DarthJerak

Mar. 17, 2012

Under rating threshold (show) really liking the story more than i thought I would. art style is nice and the dialogue is not to long or short. Only complaint is that there are too many logical jumps. Everyone just "happens" to have the next item even though it is totally unrelated. It makes it tricky to find where to go next. Dark and not for everyone, but still high quality, and non-linear is always a good thing.

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(18)

avatar for LordRat
LordRat

Mar. 17, 2012

Under rating threshold (show) good game but extremely difficult to get some items walkthrough: http://www.anaksha.com/forum/viewtopic.php?f=34&t=581

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(194)

avatar for demonchef
demonchef

Mar. 16, 2012

Under rating threshold (show) Don't just look for eyeliner....It is something that can be used as eyeliner. Not everything will just be that obvious but it is frustrating.

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(248)

avatar for wattro
wattro

Mar. 17, 2012

Under rating threshold (show) could be great game, but things like "check every section of fence for needle" (which I got from the walkthrough on your site) are bad game design. there's nothing distinguishing aboot one piece of fence from another, so if I try one and it says it's just a wooden fence, then I have no reason to suspect other parts of the same fence to be any different. The effect you get from this is that it becomes a 'check every square' type of adventure.

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(403)

avatar for HerculesIsadore
HerculesIsadore

Mar. 21, 2012

Under rating threshold (show) I like how the game yells at you for talking to certain people. "There's no need to talk to that creep!" But later in the game you will have to talk to that person for no apparent reason.

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(11)

avatar for wattro
wattro

Mar. 17, 2012

Under rating threshold (show) time sensitive things are no good - like the needle not being on the fence til later... means that i might have to go check time sensitive things any time i might need something... as opposed to them just being there... :/

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(229)

avatar for frostcovered
frostcovered

Mar. 17, 2012

Under rating threshold (show) When in doubt... check the dumpster!

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(27)

avatar for ReconBlaster
ReconBlaster

Mar. 29, 2012

Under rating threshold (show) Don't you think it's a bit strange how she pays 25 grand for the cellphone but only brings in 15 dollars in the game?

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(10)

avatar for shanus777
shanus777

Apr. 1, 2012

Under rating threshold (show) good game, amazing plotline and music, though the gameplay could use some work, like the accelerator in the car minigame is really glitchy, especially going forward, also i do agree with watto in the whole, check every square, timed out items, ect. i ran into multiple dead ends where i pretty much juct ttied to use every item with every item, andd every place/person i knew was worthwhile interacting with, great game, though work on the gameplay would be nice

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(9)

avatar for LordMark
LordMark

Mar. 21, 2012

Under rating threshold (show) lol! "There's no way you're not going in the mens restroom right now!" double negative, she is so going in there right now.

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(9)

avatar for Ewomir
Ewomir

Mar. 19, 2012

Under rating threshold (show) The pale white girl is from India...riiight.

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(9)

avatar for Maks
Maks

Mar. 15, 2012

Under rating threshold (show) I'm really enjoying this game, I love the save anytime option, as I will be bookmarking this and playing more later. 4/5 so far!

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(90)

avatar for strategyfan
strategyfan

Mar. 30, 2012

Under rating threshold (show) One of the most frustrating moments of my life was when I repeatedly clicked on the shop shelf with *batteries* on it. Dear Anaksha, if you are fine poisoning a guy in cold blood just because you suspect him of being a drug dealer, has it ever crossed your brilliant mind that you can actually steal this battery? Just saying...

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(21)

avatar for EricFleet
EricFleet

Mar. 19, 2012

Under rating threshold (show) Game started with promise, but the quests became so random and the solutions became increasingly bizarre (exploding ketchup packets? really?). By the end, I only completed because I had already invested 90 minutes into it, not out of a sense of excitement. The game should have been shorter, and some of the mini-quests forgotten about. It was also really annoying to go through a screen with a fine toothed comb only to find that randomly talking with someone caused a new item to appear. It became agonizing to repeat and repeat searches, playing find the magic square.

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(8)

avatar for CodeG
CodeG

Mar. 18, 2012

Under rating threshold (show) Anyone notice they said "how am I going to find a taser this time of the night" or something, then later, there is a notice at the bar saying "out for lunch"...

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(8)

avatar for AngryCyc
AngryCyc

Mar. 16, 2012

Under rating threshold (show) Brad? BRAD!!! DAMMIT! I knew I took too long getting that insulin shot!! Diabetes is a real bitch... Just look what it did to his head!

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(8)

avatar for shanus777
shanus777

Mar. 30, 2012

Under rating threshold (show) why cant we use the nails to scratch off the grime of the bathroom wall?

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(8)

avatar for Ryoomi
Ryoomi

Mar. 21, 2012

Under rating threshold (show) 1) I really enjoyed the music in the Shop. 2) I enjoyed the dialogue. I thought it was mostly fun and comical :), despite the convo with the cult lunatic and couple other instances. 3) The excitement of the game went down over time. It was decently long and somewhat chaotic searching many a pixel just to move on to the next task. 4) Though this game may have "850 possible solutions," I highly doubt many people will play it again to make sure they get all the possible points, let alone to try out some of the other "solutions". My game took around 2 hours. 5) It seems like many others came up with 59/60 Virgo signs. In the room # 2 when we first get the assassin, are there 1 or two signs there? Otherwise, i have no clue. Also, I'd be bummed if there wasn't a cool reward for finding all of them (like a clothes change, at the very least) 6) Do the splint/tweezers/scissors/pen/old phone have a use?

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(8)

Developer response from ArifRocks

Thanks for the feedback. I've taken your words into account and I agree with the 'pixel hunting' issue. I'm working on the third game in the series at the moment which hopefully won't have that problem. The missing Virgo symbol was probably in the little grey hallway before the apartment. There's a full list of symbols and walkthrough on the anaksha forum. Also the items you mentioned do have a use in some of the other puzzle paths.

avatar for kollio23
kollio23

Mar. 15, 2012

Under rating threshold (show) nice game but cannot figure out how to grind down the screws

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(110)

Developer response from ArifRocks

Check the wall outside the bar

avatar for Minaro
Minaro

Mar. 17, 2012

Under rating threshold (show) So, I have both an old crappy cell phone AND a new, high-tech super-duper top-notch stealth cell phone in my possessions, yet when I want to call a florist I have to cough up a dollar to use a payphone? That's just stupid.

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(18)

avatar for justNate
justNate

Mar. 18, 2012

Under rating threshold (show) Wait, so I can pay 25 grand for a cell phone but can't dish out 20 bucks for a box of wine?

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(7)

avatar for gmlb61
gmlb61

Mar. 18, 2012

Under rating threshold (show) great game. its detailed, thought provoking and good story line. my only pet peeve is at certain parts (car game, eg) that you have to replay if you dont beat the 1st time, it gets old fast to have to repeat dialogue in between every try. i wish it was just 1st time you saw the dialogue and subsequent tries it was skipped

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(7)

Developer response from ArifRocks

I agree with you there. The mini games and repeating dialogue does need a skip function.

avatar for biscuitbrigade
biscuitbrigade

Mar. 19, 2012

Under rating threshold (show) I almost went crazy trying to figure out how to make the screws blunt.

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(7)

avatar for jel2658
jel2658

Mar. 21, 2012

Under rating threshold (show) I want her phone

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(6)

avatar for Canadarox28
Canadarox28

Mar. 18, 2012

Under rating threshold (show) "any similarities of characters to real people are completely coincidental" Hm. Does that include Arif in the club? :P

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(6)

Developer response from ArifRocks

It's actually a guy who looks like me with the same name, the same personality, the same ethnicity and the same job. Just a total coincidence! :)

avatar for sr2449
sr2449

Mar. 18, 2012

Under rating threshold (show) Why is it, that I can't get back in to into room 8?

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(6)

avatar for doodpowa
doodpowa

Mar. 17, 2012

Under rating threshold (show) I love how no matter the situation, the creepy guy's items are always necessary to progress.

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(6)

avatar for videogamer7
videogamer7

Mar. 17, 2012

Under rating threshold (show) My god, that phone sounds awesome.

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(6)

avatar for Myst1
Myst1

Mar. 18, 2012

Under rating threshold (show) WHY CAN'T I TASER EVERYONE!?!?!?!?!?!

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(15)

avatar for NotJack
NotJack

Mar. 17, 2012

Under rating threshold (show) Has: Cell phone and super awesome spy cell phone. Needs to pay $1 at a pay phone to call the florist.

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(13)

avatar for ishu_bagaria
ishu_bagaria

Jan. 19, 2013

Under rating threshold (show) The kind of features that "assassin" phone has, I wouldn't mind paying 25 grand either. Then again, I'm not a sniper assassin... :P

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(5)

avatar for HerculesIsadore
HerculesIsadore

Mar. 20, 2012

Under rating threshold (show) It's true that circular thinking is responsible for all goat crime.

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(5)

avatar for Thalain
Thalain

Mar. 20, 2012

Under rating threshold (show) To say the game isn't linear is unfortunately untrue - it's linear to the extreme. With items and clues appearing only after you have solved something unrelated, there isn't much deduction involved. You search everything, get a few "Give me this" and some items, then you match those up and begin again at "search everything". The only real puzzling is in the combining. A well-written adventure gives you the chance to get things at the start if you're in the right place and uses actual location discovery to control the flow - any sending back to notice something changed in an explored area is logical and based on clues. Great atmosphere, however.

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(5)

Developer response from ArifRocks

Thanks for the feedback. I'm working on another larger adventure right now and it's good to get some insights into the issues you've highlighted (which I am making a note of by the way along with all other rational opinions posted here). As for the non-linear aspect, yes you're right. The game is linear. But I never claimed it was non-linear. There's just many different linear solutions; forks in the plot are selected randomly, giving a slightly different experience each time you play. Check the walkthrough on the forum to see what I mean. :)

avatar for donutboy224
donutboy224

Jun. 25, 2013

Under rating threshold (show) i want to get back in room 8! -uses room 8 door key- Doesnt work! WTF REALLY?!

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(5)

avatar for BruskeDragon
BruskeDragon

Mar. 19, 2012

Under rating threshold (show) talks to the lady at hotel desk after getting access to cody "better not disturb her, she looks busy"... me "WITH WHAT!!!???? STARING BLANKLY THROUGH ME AND THE WALL AND WHATEVER ELSE THERE MIGHT BE"

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(5)

avatar for Maderas
Maderas

Mar. 18, 2012

Under rating threshold (show) Why can't I blunt the goddamned screws anywhere else? No indications, no hints, nothing. Just "somewhere you wouldn't mind vandalizing". Sure. Like the bathroom of the bar, where there's something that I have to peel off to see what's written on the wall? Nope. Maybe the fence on the alley where there's no one, or the trash bin? Nope. The XXX cinema, that the main character seems to hate anyways? Nope. Obviously it's a specific section of a wall where there is no indication or reason to examine the goddamned wall. Great.

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(18)

avatar for Danaroth
Danaroth

Mar. 19, 2012

Under rating threshold (show) Adventure games are amongst my favourite genres, but I really hated everything in this one. There is a lot of annoying pixel hunting, you need to visit the same places multiple times to collect something that wasn't avaiable before, the dialogues are sexist and childish, the trades make no sense, sometimes the clues are accessed only on the first dialogue, you need to combine item in totally random places with absolutely no indication of doing so. You seriously have no idea what makes adventure games fun and/or challenging; this is only slightly saved by my love for pixel graphics, but even with that this is an utter fail.

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(17)

avatar for schadowM
schadowM

Mar. 18, 2012

Under rating threshold (show) In a world where everyone conviently has the items you need....

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(11)

avatar for Koeseki
Koeseki

Mar. 19, 2012

Under rating threshold (show) This game does seem to have a lot of issues that can be learned from. I have to go over every pixel like three time before anything happens which makes the game too tedious. Also there are points that make me raise my eyebrow, like why do i have to pay to use the payphone when i already have two cellphones?

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(11)

avatar for bazmuz80
bazmuz80

Mar. 14, 2012

Under rating threshold (show) This Game is Great! I love it 5/5

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(38)

avatar for Objection
Objection

Mar. 18, 2012

Under rating threshold (show) ... there are so many walls in this game that I could've used to grind the screws into bluntness. Why did it have to be the bar?

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(15)

avatar for propane_mailbox
propane_mailbox

Jul. 24, 2013

Under rating threshold (show) I was really impressed by the length of the game, but eventually I just thought it was too big. And not enough guidance for a lot of it. Checking areas and talking to people repeatedly gets annoying. A lot of the places where the items were hidden did not give any hint whatsoever to having anything of value before hand. Wandering aimlessly is not a plus.

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(4)

avatar for debajaj
debajaj

Mar. 21, 2012

Under rating threshold (show) Here is the Walk-through. +1 this so everybody can see it easily. http://www.anaksha.com/forum/viewtopic.php?f=34&t=581&sid=aeb49e7ae1247a16a5e1d09a9446700c

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(4)

avatar for DarkChewie
DarkChewie

Mar. 20, 2012

Under rating threshold (show) A few easily fixable bugs: Door key #8 no longer works on Door #8 after you've gone in once Bobby pin only works on doors the plot knows you need to get into (text fix?) J**z stains don't show up on skeezy guy in alley (shouldn't the UV light work on him if nothing else?)

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(4)

avatar for Koeseki
Koeseki

Mar. 19, 2012

Under rating threshold (show) Most hotels change the lock when a key goes missing, but not in a matter of 5 minutes

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(4)

avatar for Amariithynar
Amariithynar

Mar. 18, 2012

Under rating threshold (show) Needle on the fence isn't a big deal: read next time and you'll see it says "There's nothing in particular of interest on this part of the fence at this time" or something to that effect: Besides, it's in the style of the old Sierra games. One complaint I do have is that damnedable driving game though; Even while parked using the handbrake, you can suddenly start sliding sideways/backwards/forwards for no reason against all logic right into a wall. The controls are also very touchy and the track far too narrow to do it at any reasonable speed- you basically have to be holding the handbrake at all times.

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(4)

avatar for JoeySkywalker
JoeySkywalker

Mar. 15, 2012

Under rating threshold (show) How do I get the necklace out of the toilet?

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(4)

avatar for Lucario9
Lucario9

Mar. 17, 2012

Under rating threshold (show) Wait wait wait. After trying to use both the cellular phones which work to use the florist's number, I have to use a freaking PAY PHONE? What the crap?

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(9)

avatar for ThatGirlSam
ThatGirlSam

Mar. 15, 2012

Under rating threshold (show) @Shripe You don't combine them; you give them to Cody in the hotel.

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(16)

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