Play: Diamond Hollow

Adventure & RPG

Three achievements & 50 points to earn!

Slime Slayer Badge

(5 points - 90,147 awarded)
Goal Checklist:
50 Enemies Killed [Best so far: ]

The Trophy Life Badge

(15 points - 80,425 awarded)
Goal Checklist:
8 Achievements Earned [Best so far: ]

No Way to Go But Up Badge

(30 points - 23,291 awarded)
Goal Checklist:
1,000 Meters Climbed [Best so far: ]

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Diamond Hollow

Current Achievements (See all achievements for all games)

Slime Slayer
Badge earned
Badge Of The Day
Slime Slayer Badge ( easy ~ 5 points )
50 Enemies Killed [Best so far: ]
The Trophy Life
Badge earned
Badge Of The Day
The Trophy Life Badge ( medium ~ 15 points )
8 Achievements Earned [Best so far: ]
No Way to Go But Up
Badge earned
Badge Of The Day
No Way to Go But Up Badge ( hard ~ 30 points )
1,000 Meters Climbed [Best so far: ]

Created by:

Kong_chat Arkeus

Rating:

  • Currently 0.0/5 Stars.
  • 1
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  • 5

3.9 (21790 ratings)

Click star to add your rating.

Published:

2011-05-04

Game Plays:

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Description

Shoot, upgrade, conquer enemies, attempt achievements, collect gems, all in an attempt to escape an endless cave.

Diamond Hollow was developed as an entry in Ludum Dare 20, a competition where you have 48 hours to create a game from scratch.

I’ve fixed some bugs and made minor adjustments for the Kongregate version (such as replacing the music, implementing kong API, etc), and I hope you en…

show more

Instructions

A/D or Left/Right to move, W, Up, or Space to jump
Click to shoot, F to toggle autofire
E/Q or Down/S to dash (once acquired)
Escape to pause or unpause (it only looks like the game over screen)
NOTE: Click the music note on the title screen to MUTE

Best (see all)
avatar for ableim
ableim

May. 11, 2011

Under rating threshold (show) props to the developers for actually listening to feedback and actually making a fun game

+ - !

(1096)

Developer response from Arkeus

And thank you to the players for all the support you've given! As an update, Diamond Hollow 2 is now complete and I'm currently seeking sponsorship, so you shouldn't have to wait *too* much longer. :) Update: Diamond Hollow 2 is released! Check my profile for the link!

avatar for Arkeus
Arkeus

May. 04, 2011

Under rating threshold (show) I’ve been reading your comments, and I’ve made the following changes: Enemies no longer shoot from off screen, you get knocked back less and recover faster from hitting enemies, Nothing To Live For requires you to die in 10s, up from 6s, you can use Q and E to dash left and right, respectively, S (with down) dashes in whatever direction you are facing, autofire is now toggled with F, enemy bullets are destroyed when they hit you, and the damage you take from enemies goes up much slower. Let me know what you think!

+ - !

(1419)

avatar for Arkeus
Arkeus

May. 10, 2011

Under rating threshold (show) Hi guys. I've updated it with a few more changes suggested by you guys. The plants are no longer harmful to touch, just their bullets (which should help with jumping into them when they are off screen). Also, the hit box for the player is much smaller now, no more getting knocked back because a bullet graces your hair. And finally, you can now pause and unpause to the upgrade menu using escape or P, so you can restart or spend your diamonds without having to kill yourself now. And to those interested in the music, there's some text on the title screen that links to the artist's page for the song if you click it. :)

+ - !

(921)

avatar for Arkeus
Arkeus

May. 04, 2011

Under rating threshold (show) Thanks guys! I'm looking through some of the comments and am noticing people disliking the collision. I'd really like to improve on it for the future, but I'm not entirely sure which part of the collision people don't like. More information on that would help me a ton. Thanks!

+ - !

(938)

avatar for 50CalMagnum
50CalMagnum

May. 04, 2011

Under rating threshold (show) Think of Tower of Greed and a shooter together and this if what you get

+ - !

(574)

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