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If you allowed the players to re-map the keys, they could each find a personal setup to use. I would like to use W for northwest, E for northeast, S for southwest, and D for southeast.
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The direction can be a bit weird when using the arrows, due to how the board is angled (e.g Down arrow makes the character move South east). Other than that, it's a fun game and I like the art style.
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NOTE: if you’re a little confused by the controls, a GREAT tip is to rotate your keyboard a little bit so your keys match the blocks on screen!... I'm on a laptop. :(
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the controls are actually quite simple to understand but the game is messed up because the paths are in diagonals if it were vertical/horizontal everybody would understand at once i think
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I actually find the controls easy to use. I guess some people learn faster. Anyway, the game is fun and the graphics are cool. 4/5
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i like your game, but one thing, in the cake places it haz the same music as Polar PWND but im sure you made that game too right?
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Looks like a good game but it's crippled by the AWFUL controls. Why WASD? Why not, say, WESD so that the key you press points in the direction it moves you? That would have the bonus of working on a French keyboard, too. And, for the ultimate answer to the ultimate question, why not just let the user define the controls? Ends all these arguments in an instant. PS: I can't rotate my keyboard because, like millions of other people, I'm using a laptop, duh.
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Great idea for a game; some of the levels are very easy (some of them I didn't even have to press all the switches for, if I just pressed them in the order I naturally came to them) and a couple are almost impossible without resetting (looking at So Close yet so far...)
Overall, great, but some of the levels need a bit more work in the difficulty/thinking department. A couple more like 'Be quick about it' wouldn't be a bad start