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The only two things I have a problem with are the size of the smallest "island" and the steepness of the "ski jump" because it is quite possible to miss them entirely at higher speeds and loose the jump combo. Might be fixed by letting us see further ahead at higher speeds, but I am not sure.
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Why is everyone asking for upgrades? Does Robot Unicorn Attack need upgrades? I ask because this is the same sort of side-scroller where the only goal is to get a high score.
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At first, I really liked this game. But after playing it a number of times, I'm not sure how I feel about it. I guess I'm not quite getting the point. . . .
I quite enjoyed the music, but I think this game could benefit from it sounding a little bit more "Russian."
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I believe this is The longest neck giraffe in the world . . PS: if this game have upgrade, it would be more awesome!!
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Sorry, but this is just boring, to get a really hig rank you need to get a very long (time wise) playthrough, after first 3 minutes it gets monotonous.
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this isin't the best game and i don't think it will get on the "Hot New Games" list, but a nice, solid game. put some work on it and it might just be that great. 4/5 from me.
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This game got a 5+♥ from me for being wacky like it really meant it. Also somehow it doesn't lag my old rig; I'll chalk that up to good programming. But why do we only have the option to Twitter our scores instead of sharing them on Kong? This is a funny, easygoing two-buttoner with badge potential, so where are our jump combo and grind length scores and so on?
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I made 1,000,000 score and you give me a 3/5"not bad at all" giraffes that jump 20,000 ft and can transport soviets for 1000 kilometress in a record time is not bad at all!?
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Armorgames would be nothing without jmtb02 and jimp. Lately I think he's gotten senile dementia, paranoia and been fed drugs...
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Way too easy. The only thing that kept me from suiciding was thinking there was a highscore table. So I went to 10m for nothing.
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I want to like it. Loved the first one. But this feels unfinished. Good music, fun premise, adequate graphics, but there's just not enough to do and too much time to do that not enough in. The first game was simple, but shorter, so it gave you less time to get bored. This one is about the same complexity (two keys, and jump timing instead of avoiding things) but it just keeps dragging on with nothing new happening, whereas the first one was short and fast, and had checkpoints so you weren't doing the same thing repeatedly.
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Seems like a really good game, but it lags terribly on my computer, other than having some glitch at start where the very first jump is too large to be performed. I would really expect such a popular developer and good programmer to be able to sort out those stuff before releasing a game.
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Oh, and we don't need a nerdook/jmtb02 collab. I don't think a jmtb02 game has any necessity for boring, droning music, same-ish, block-y art or overly-repetitive gameplay.
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A game doesn't need upgrades to be good. Frankly, I prefer the concept of being able to do spectacular on the first try, without having to level up a million different stats. This game is much better than the "meta" games Jmtb02 has put out in the past (especially with the art/effects), and I hope to see more of that in the future. :)
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the only reason this game dosn't have 5 stars is because of people like dgk315 who have shitty computers that don't load the game and don't wanna admit it so they rate it 1/5
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Gomu-Gomu no Rocket Giraffe Punch. The Ultimate mix of genre.
As usual, a jmtb02 game is surprising, fun to play, and simple ! Visual bonus, you ask ? Jimp art.
Now, all we need is a nerdook/jmtb02 collab.
Anyway, thanks for the game !
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Never ending neck, starts fires on snow through grinding, and has rockets strapped near his head. What is it? It's the best giraffe EVER.