Energy Island Conquest - BETA2
by Arowx
Energy Island Conquest - BETA2
Tags for Energy Island Conquest - BETA2
Description
The droid army has risen and taken over the world, humans are becoming an endangered species...
Welcome Cyber Marine.
Your mission is to take control of the Energy Hubs for this sector, using the resources provided.
Additional resources will be allocated for each Hub you gain control of.
Good Luck
Features:
Star wars laser blasts
Bollywood particle effect explosions
WASP high speed attack craft
Evil droid hover tanks
Nasty droid armoured turrets
Energizing power plants needed for the resistance
How to Play
You start the game in the Submarine in the distance is the target archipelago, don't go in too close with your submarine, instead launch your clone commando marines (LMB).
Get the marines to the energy hubs (red spheres) to hack into them and gain their resources.
Additional resources are allocated to you as you take over the hubs.
NB: Very early beta!
Mouse - Turn/Look
Move - WASD
Toggle Sub / Marine - Q
Toggle Missile / Marine - E
Fire / Launch Weapon - LMB
JumpPack [Marine] - SPACE BAR
Developer Updates
UPDATE : New Weapons and Radar
UPDATE : Lower Spec Rendering should be faster!
UPDATE : Basic Menu, Textures and Tweaks
UPDATE : Improved terrain and enemy aim and dodge
UPDATE : New Explosions and Sound Effects!
UPDATE : New Laser Bolts, Tougher Enemies and Shielded Energy Hubs to take down!
Update with even more performance!
Performance Enhancements from BETA1
Comments
Lunchbreak
Sep. 25, 2012
Controls are a bit unresponsive, other than that, I absolutely love this game.
Arowx
Oct. 03, 2011
The Energy Hubs are the Red spheres just get close and the subs mainframe will start hacking it.
The Tomohawks are still a WIP at the moment.
Energy Hubs now look a bit like power plants and have transparent yellow shields!
xenoargh
Oct. 03, 2011
OK, played a bit more, just to get a feel for the issues. 1. Give the shots gravity effects, it'll make the gameplay more interesting. 2. Definitely add sounds. 3. The music has got to go; it's like some giant Boss theme, and it detracts from the atmosphere. 4. Perhaps instead of going for fancy art, which I know is your big stumbling-block, go for a vector-art approach, using a vertex shader and different color cues? 5. Enemies need to fire using a cone, not just aim along a vector to current position- right now they're hopeless at hitting the player, if you just use jets and motion. 6. Having to get a Marine killed to get reloads sucks, and detracts from the overall theme. The fact that you get more disposable heroes by hacking the Hubs isn't really a feature, imo.
Update: 2 Sfx added, 3 lower volume, 5 improved accuracy, 6 more ammo + Explosions!
xenoargh
Oct. 03, 2011
Took a look. 1. UI is improved tremendously. 2. Gameplay is improved somewhat. 3. Music is very annoyingly loud; pick something a little more subtle. 4. Enemies fire at too short of a distance, and can be destroyed easily. 5. Need to be able to move the Submarine. 6. Need to reload the Marine if we return to the Sub. 7. Mobile enemies should not arbitrarily face the player. 8. Art remains very lackluster.
OK just spent a day squeezing more performance out of the game so should have some room to add some stuff now! 3 Lower volume, 4 Tougher Enemies, 5 You can move the sub but it's slow, 6 more ammo, 7 enemies strafe, 8 improved island textures.
xyroclast
Oct. 06, 2011
Other than that, it looks like a promising game!