Comments for LethalRPGDestiny 2: Conquest

avatar for bruins72
bruins72

Nov. 15, 2011

Under rating threshold (show) There needs to be some sort of indicator on the battle screen that shows what spells are in effect. I want to see if my enemy is still cursed and I want to see if I'm still covered by regenerate. Things like that.

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(3604)

avatar for tacloc
tacloc

Dec. 12, 2011

Under rating threshold (show) the great elder is unrivalled in magic? well nothing a slience spell cant fix.

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(40)

avatar for hokage1272
hokage1272

Nov. 11, 2011

Under rating threshold (show) Battle mode (the mode with the army) needs fast forward button, or needs to go faster.

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(3927)

avatar for boszka
boszka

Nov. 12, 2011

Under rating threshold (show) Make that i can chose what potion i use... because i have 200/1100 hp and he uses 5k potion..!

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(3221)

avatar for karlwithak
karlwithak

Nov. 18, 2011

Under rating threshold (show) Why can't you back out of selections when attacking the fortress?

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(1506)

avatar for slamdogg
slamdogg

Jan. 3, 2012

Under rating threshold (show) Buildings should have more meaning. Or Shop is to be added to spend money on . Because now we are just accumulating money for no reason. Great game though and it has a LOT of potential as far as I am concerned. *hopes for the sequel*

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(163)

avatar for reborn11
reborn11

Nov. 27, 2011

Under rating threshold (show) Hmmm...I think Lethal and abridged Vegeta would make great friends.

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(17)

avatar for shadowbladestorm
shadowbladestorm

Nov. 13, 2011

Under rating threshold (show) Please add a reset talent tree option. + this so the developer can see it.

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(3326)

avatar for JRJetu
JRJetu

Nov. 20, 2011

Under rating threshold (show) Please make the map click-and-drag-able. The way you have it is terrible right now.

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(190)

avatar for Jezzmin
Jezzmin

Nov. 23, 2011

Under rating threshold (show) some ideas: - add "use last options" for sieges...don't wanna click the same units on the same targets again and again ;) - add "magic auto combat" option to fights...I fully specced into mage first and using "auto combat" wasnt quite useful for me :/ - show current status-effects (regen, shields, silence etc.)...otherwise it's sometimes hard to tell whether regen 1 is still active or silence still in effect... - the dispell-spell should be castable when silenced...silence is the only real status effect I wanna remove and that spell is supressed by silence question: - why do enemies have 4 turns in sieges but I only have 3?

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(14)

avatar for mrawesomo
mrawesomo

Nov. 19, 2011

Under rating threshold (show) Needs a way to speed up text in conversations without skipping it all together. Maybe an option to instantly display the text instead of having the words appear one by one?

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(71)

avatar for barjin
barjin

Dec. 3, 2011

Under rating threshold (show) sieges would go a lot faster if lethal was a front line unit

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(85)

avatar for Atharis
Atharis

Nov. 22, 2011

Under rating threshold (show) There are too many battles that you fight the exact same way. Why kill 10x of the same monster when every time the steps involved are exactly the same - and not much fun? Simply put, I don't like this game because it's a grind fest and fighting really feels like a chore. Should have fewer battles, more diverse enemies (in how they fight too, not only how they look), more randomness or a more engaging and hands-on combat system.

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(64)

avatar for PurplePenguin107
PurplePenguin107

Nov. 19, 2011

Under rating threshold (show) just need 1 critical hit to win... * the bar comes up as half a millimeter* DANG IT!

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(62)

avatar for aall
aall

Nov. 13, 2011

Under rating threshold (show) why can't the battle auto-resolve when it's just my 999 units and his stupid castle -.-"

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(687)

Developer response from BenSpyda

Now counts as a victory when you defeat all the fortresses defences!

avatar for Eary1
Eary1

Dec. 5, 2011

Under rating threshold (show) should maybe add in an option to buy souls or something along those lines because i went the whole game without using potions and now i have all this gold but nothing to spend it on.

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(47)

avatar for devex3
devex3

Nov. 20, 2011

Under rating threshold (show) Messenger: My King, Lethal said "Your attempts at scarying him will fail." King: We'll ju-- wait, my attempts at what? Messenger: Scarying, sire. King: Scarying? How the **** has this guy taken over half the world with the language of a six year old?

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(76)

avatar for enis88
enis88

Nov. 11, 2011

Under rating threshold (show) there should be an auto battle when attacking a fortress becaues its boring when the castle has about 300 hp and your army does 8 all the time and then you gotta press and press adding that would be much more easier:)

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(919)

avatar for N1ghtshade3
N1ghtshade3

Jan. 25, 2012

Under rating threshold (show) I just wish that hitting the really skinny bars did much more critical damage than hitting the longer ones...

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(12)

avatar for moroser
moroser

Nov. 20, 2011

Under rating threshold (show) Does every new small market give you a 5% bonus or only the first one?

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(12)

avatar for Beeshrine09
Beeshrine09

Nov. 20, 2011

Under rating threshold (show) I don't get the castle levels. So no matter how many units i get I can only attack with 3 while the enemy can use all of his? Either way, its just a long, brutally easy, time consuming task.

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(45)

avatar for coolguydarcyb
coolguydarcyb

Nov. 10, 2011

Under rating threshold (show) To much grinding involved, and you should have certain amounts of souls per monster like 1 for goblin and like 100 for the king. should be able to see the monster im about to fights stats so i dont purposely kill myself. 3/5

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(324)

Developer response from BenSpyda

Patched it so that leveling is now easier and you gain more money from fights.

avatar for gamergod34
gamergod34

Nov. 13, 2011

Under rating threshold (show) Thsi game has a huge memory leak if you play it for any extended period of time... there should be no reason that a small flash game like this should take up 1.6gb of ram...

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(58)

avatar for Bamivlees
Bamivlees

Nov. 30, 2011

Under rating threshold (show) For the hard badge you don't have to 'conquer everything'. Just kill the last boss

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(44)

avatar for tdr75
tdr75

Nov. 22, 2011

Under rating threshold (show) Good ideas, but as others have noted...the execution is sloppy at best. The sheer number of battles you must conduct at the SAME level becomes mind-numbing. If I have already handily beaten a skeleton mage once, why must I beat 12 more before moving on? In addition, by beating those 12 additional skeleton mages, my earnings get inflated and money is virtually useless (I wouldn't waste money on markets except maybe at the VERY beginning). Conceptually it gets a 4/5...execution, 1.5 or so.

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(29)

avatar for Kenection
Kenection

Nov. 29, 2013

Under rating threshold (show) In the tournament level there are 10 fights per level. Each level won here will upgrade your Armour by almost double every time. Don't waste any of your skill points for anything but leveling up your weapon as you will gain all the HP and MP needed to win simply by getting more experience winning all your battles. For the battles that the enemy seems to gain more HP than the damage you can deliver, get the "Deadly Silent Spell" obtained from the Demonic tree and cast this first in every battle, that way they can't use magic against you OR any buffs for themselves. (Be sure to renew that spell at the beginning of every third round when necessary).

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(11)

avatar for Fubarman
Fubarman

Dec. 20, 2011

Under rating threshold (show) I don't get it I've never had a siege last more than 10 turns. This is too much for everyone? Plus you rarely do sieges anyway. \0/

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(11)

avatar for theshazmancometh
theshazmancometh

Nov. 24, 2011

Under rating threshold (show) Shrines are massively overpowered. By the time I got the blueprints for them I had an army over 3000, more than 300k in cash, and converted any of my non-troop buildings over to shrines. After that every fight (even the necromancer) was Disease-Rampage-Rampage-Win ... and most fights I didn't even need to bother with the Disease or a second Rampage. 18k damage per rampage makes most everyone die in one go.

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(11)

avatar for pereirak
pereirak

Nov. 23, 2011

Under rating threshold (show) Hahaha. Rebuilding almost all buildings as shrines. Basic attack doing 5.5k. You get so overpowered in this game (after the first 25% the rest is cake). It's just a chore to kill each guy to beat the game, but is otherwise a faceroll that takes forever, but is easy (and tedious).

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(11)

avatar for treeo
treeo

Nov. 20, 2011

Under rating threshold (show) i like the game, but why did you put so many fights in it. it's just a waste of time. i'd rather play a few hard fights than 1000 easy ones.

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(11)

avatar for godzillabbq
godzillabbq

Nov. 19, 2011

Under rating threshold (show) give us buff / debuff duriation or atleast let us see what magic we got active on them ffs

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(69)

avatar for Avengedtumadre
Avengedtumadre

Nov. 22, 2011

Under rating threshold (show) Just completed the game! Finished at level 46 and skipped as much as i possibly could, which was basically nothing until the last island. Personally, I did this to get all the badges. If you do not care about badges, then i would recommend not playing this game. It took me 7 freaking hours to beat this game. And I didn't move. Way too much of the same exact same thing in here, and it is rather slow. Good game structure, just 5 hours too long, in my opinion. Please plus up for a warning to people just starting this game!

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(42)

avatar for senryaku
senryaku

Nov. 18, 2011

Under rating threshold (show) Lethal: THE SHIP IS SINKING!!!! Ship captain: Well maybe you should stop STABBING YOUR SWORD IN THE FLOOR every time you cast a spell. Lethal: oh... right...

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(66)

avatar for Blizzard2000
Blizzard2000

Nov. 17, 2011

Under rating threshold (show) Something very annoying: clicking anywhere (or even just on the continue button) doesn't make all the text appear at once. I can read faster than the text gets revealed, and there doesn't seem to be any option to change the text speed. It's a minor detail, but I want to see the story, and I don't want seeing the story to take so *long.*

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(27)

avatar for Meteora2006
Meteora2006

Dec. 20, 2011

Under rating threshold (show) Thumbs Up if you wanna see a speed up button on this thing. I mean cmon, it takes way too long with all the motions he has to go through for spells. Come on. Also, the # of souls needs to vary because it takes too long one at a time. Jus' sayin.

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(40)

avatar for pacattack25
pacattack25

Apr. 16, 2012

Under rating threshold (show) "Takes the most appropriate potion and uses it"-from potion skill, what it should say-Uses most expensive potion you have and uses it regardless of how much health you can actually recover from it.

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(10)

avatar for diamondrhino
diamondrhino

Nov. 21, 2011

Under rating threshold (show) while fighting an opponent i found myself at around half health (664/1300) with no mana for my syphon blood so i figured why not use a regular potion, instead my character used my powerful potion for 5000 hp. the game needs to give me the option of which potion to use or at least offer more tyes of potions at cheaper prices e.g 1000 hp potion. just for this im changing my rating from 4 to 3

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(39)

avatar for Pancerman
Pancerman

Feb. 23, 2012

Under rating threshold (show) It would be nice if the names of the enemies you're fighting with were displayed.

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(10)

avatar for diamondrhino
diamondrhino

Nov. 23, 2011

Under rating threshold (show) after you get death on you side it goes from tedious work for hard badges to boring tedious work for hard badges. also during seiges ever noticed how the enemy catapults on the castle have abnomally large range of damage, like just now one did 36 damage to my foot soldiers and then the same one did 1 damage to the same unit next round

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(10)

avatar for baronvonevil
baronvonevil

Oct. 20, 2013

Under rating threshold (show) once you get catapults why would you ever not just attack the castle

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(6)

avatar for Halleflux
Halleflux

Feb. 24, 2012

Under rating threshold (show) Wow, not only a knight, but also a mage infused with demonic powers? I guess that combination would be *puts on sunglasses* Lethal.

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(25)

avatar for ballzac
ballzac

Dec. 16, 2011

Under rating threshold (show) Finally completed the game...oh whats this, new game plus you say??? Sorry cant handle any more torture at this point. The most monotonous grind EVER.

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(25)

avatar for gman7523115
gman7523115

Nov. 24, 2011

Under rating threshold (show) The only thing that makes the hard badges what they are is how time consuming this game is.

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(25)

avatar for Xelestial
Xelestial

Nov. 18, 2011

Under rating threshold (show) what about 1 soul for 100 gold? since gold it worthless.

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(37)

avatar for omegaweopon
omegaweopon

Nov. 18, 2011

Under rating threshold (show) What started out as a solid game, with an old school RPG feel, soon became an exercise in tedium. If you have an RPG in which your health and mana refill after each battle, every single story battle, must increase in difficulty, or change enough to make it different, or you are going to get bored fast. There's no need for the training battles, as all the battles between the bosses are training battles.

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(121)

avatar for Elmyr
Elmyr

Dec. 4, 2011

Under rating threshold (show) How can you get a badge for completing this game when it...never...ends? It keeps going...and going...and going. A long game would be good if there was some variety, but 10 battles in a row against the same mob?

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(24)

avatar for SpinelessCoward
SpinelessCoward

Nov. 20, 2011

Under rating threshold (show) Why is this so long? Why do I have to fight against 30 snakes in a row when I didn't even have trouble killing the first one? There is way too much over-grind in this game. Waaaaaay too much.

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(24)

avatar for btrotta
btrotta

Nov. 19, 2011

Under rating threshold (show) the battle animations get REALLY boring after a while

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(110)

avatar for TurnipEntropy
TurnipEntropy

Nov. 18, 2011

Under rating threshold (show) It's long, it's boring, the story is unoriginal, and the game play is unimaginative. The animation isn't even worth us watching, and it should just skip over that period since it's not like we can react until after the battle scene anyway. The enemy scale isn't difficult, but all you need is high MP, blood siphon, and a high damage attack. Bam, game over, but you still have to beat 500 enemies that are exactly the same, except for one thing: health. As a final insult to the player, not only do the battles get more boring, they get longer. This game does not deserve badges. As a side not, I've played other Lethal RPGs, and they were much better.

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(58)

avatar for sup179
sup179

Mar. 17, 2014

Under rating threshold (show) "You must admit your king is kind of a dick" best. line. ever.

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(6)

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