Comments for Kingdoms: Nobility

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Skullfighter

Apr. 29, 2011

Under rating threshold (show) Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!

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(108)

Scootter46

Sep. 20, 2011

Under rating threshold (show) Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.

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(51)

Onwijs

May. 28, 2011

Under rating threshold (show) Seems like a nice game, but the interface is very user unfriendly and it often seems like things don't work at all.

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(96)

mikesully52

Aug. 24, 2010

Under rating threshold (show) The tutorial needs more work, perhaps split up into sections. I understood all about resources but wasn't sure about civic and entertainment (effectiveness and such). I still haven't been able to tell if having 1 quarry on 4 stones or 2 quarries on 4 stones is more effective. Also, even though this is a building type game, a little warfare would make a challenge (perhaps a separate mode). A few more challenges would be things like crime, where theres good (churches/monasteries) there's always evil (jails/courthouses). As for controls having the ability to scroll the map is always good, that and quick select buttons. Graphics wise I only had 2 problems the scroll was a little choppy and the buildings themselves really had no activity (farms didnt grow food etc.). Other than that I love the old-school look. I rate this 4/5. Although it would be hard work (new systems and all that fun) this game could be a 5/5. Thank you for a few hours of fun.

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(154)

mrjohnmarchughes

Jan. 19, 2014

Under rating threshold (show) I think I'd enjoy playing this game, but the interface won't let me.

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(10)

Cezar55

Aug. 30, 2010

Under rating threshold (show) Great game. When is part 2 coming out?

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(89)

ermadog

Jul. 25, 2011

Under rating threshold (show) Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.

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(6)

Awesomevi3t

Aug. 7, 2013

Under rating threshold (show) You get a monastery! You get a monastery! Everybody gets a monastery! Seriously though, I had problems with emigration due to lack of religion, and I built monasteries/churches every block. They still keep leaving. I understand that this is a very old game and am not expecting a fix, but I am looking forward to the next one.

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(14)

Nate30030

Aug. 28, 2010

Under rating threshold (show) 6 librarys and education for the upper class is 6%, wtf?

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(58)

ArcaneSkin

May. 25, 2011

Under rating threshold (show) It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5

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(5)

dudusancho

Sep. 10, 2013

Under rating threshold (show) awesome, only needs fullscreen mode

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(11)

Stormer1029

Oct. 9, 2012

Under rating threshold (show) Maybe some quests to complete. Like if you finish a quest, you get a reward or somethin'

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(4)

loss2u

Jun. 26, 2013

Under rating threshold (show) when the first screen comes up with the ork and knight and other ppl on it what do u do?

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(4)

spud96

Sep. 4, 2012

Under rating threshold (show) this seems to much like Anno to me with the lower class houses and upper class houses anyone else thought that as well?

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(4)

XarisD

Jun. 13, 2013

Under rating threshold (show) "Sir, the noblemen are complaining about the education level of their class." "I don't understand. There's a quartet of libraries nearby every mansion." "Yes sir. But they say they're all missing the copies of 'Ivanhoe' and until they show up they refuse to get educated." "What? Those blackguards! BUILD MORE DUNGEONS NOW!!"

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(4)

fghfghfgh510

Feb. 23, 2013

Under rating threshold (show) A great game ,and idea. But the game says crazy and does crazy things. For exsample, my town center has been on fire for months, and inspected alot, yet they cant figure out it is on fire... This game is a great idea though, and still fun. I say 4/5

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(4)

Cezar55

Jun. 21, 2015

Under rating threshold (show) Can there be a mute button? No more birds or chopping noises.

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(4)

mycobacter

Feb. 12, 2013

Under rating threshold (show) I liked it but at the end it said to continue in Kingdoms: Monarch. Did they ever make a sequel?

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(4)

afamo1

Nov. 12, 2011

Under rating threshold (show) I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(

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(9)

Aaronious

Aug. 7, 2011

Under rating threshold (show) Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.

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(9)

theforbiddenone

Jun. 1, 2011

Under rating threshold (show) Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.

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(9)

Talamare

Jan. 31, 2011

Under rating threshold (show) I have 20 doctors office and my health is nearly stuck at under 10% I honestly have no idea what I should do

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(9)

LionLemur

Apr. 25, 2013

Under rating threshold (show) How on earth do I get the town score up to 91? The serfs are whining about health, but they won't go to doctors and there's a street cleaner on nearly every corner.

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(3)

batdude95

May. 9, 2010

Under rating threshold (show) very fun and addictive, i like the non-military aspect means you can focus more on building a town, very theraputic

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(72)

bismuthfeldspar

Jul. 20, 2012

Under rating threshold (show) so... is anyone going to take the coins from the gold smelter to the town hall?

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(3)

Dynsetu

Feb. 12, 2014

Under rating threshold (show) Game's too glitched to give a good rating. I'd like to give it a 3.5, but I've watched a stone mine burn for a year now despite being surrounded by fire departments. So, 1/5

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(11)

SSausage

Aug. 11, 2012

Under rating threshold (show) once i have 9 lumberyards, everything stops producing. does anyone know the fix for this bug?

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(3)

CYBILLMOOG

May. 17, 2012

Under rating threshold (show) perhaps a forward button would be better

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(3)

loss2u

Jun. 26, 2013

Under rating threshold (show) oh i see soz on my screen there was no load bar

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(3)

von_Tyrone

Jul. 15, 2015

Under rating threshold (show) Endlessly loops the opening logos and returns to the "play" menu. Might've been interesting, but only if it actually starts. Sounds like it needed bugfixing in any case.

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(3)

BulletToMyHead

Jul. 13, 2011

Under rating threshold (show) i find this game very entertaining for spare time. I like games like age of empires and sim games. 5/5 =D

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(3)

Vaetrus

May. 23, 2011

Under rating threshold (show) Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.

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(3)

MR_COOL_BEANS

Oct. 5, 2012

Under rating threshold (show) Lumbermills + Sawmill = Wood. Stone Mines + Stone Mason = Stone. Gold Mine + Gold Smelter = Gold. Coal Mines and Ore Mines + Blacksmith = Tools. Sawmill + Carpenter = Furnature. Some confusion hopefully solved.

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(7)

iMiPi

Jul. 20, 2010

Under rating threshold (show) HEY! Please don't listen to ANYONE who wants you to add a fighting element/ war to the game! I'm incredibly happy there is this ONE strategy game WITHOUT violence. I didn't find ANY other. In all games you have to kill or fight something. THAT is boring. Every game has it. Like an illness :) Ok, with that said now here comes what change i'd be happy to see: DETAILS. There is no information about any part of the production of goods. People are emigrating because of lack of religious services, or food, but there is no way to know which building produces the required amount of goods. THE AMOUNT. The exact amount, not just that it does produce some. If there would be these data to read, I would have the chance to solve the situation. It's not enough to se the changing total of gold/timber/stone. It's impotant to see what EACH BUILDING produces. If you add this, there's no better flash game than yours :)

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(55)

BrokenFixer

Oct. 9, 2010

Under rating threshold (show) Two marketplaces with 7 and 10 tools adjacent to a Large House that's wanted Tools for a year. 100% educated Middle Class, 14% Lower Class, despite a city served by only 1 School (which info-box says serves Lower Class only). 8 Lumberyards and 3 Sawmills and I still never have any wood? Coal on one side of the map, iron on the other, should I still build a Blacksmith? Where? Deciphering this game requires psychic powers.

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(7)

DutchMasters

Apr. 26, 2011

Under rating threshold (show) Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.

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(9)

Evokemanep1

Feb. 18, 2011

Under rating threshold (show) the notifications at the top keep spamming me, it's always bossing me around.

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(9)

kainic

Jul. 2, 2013

Under rating threshold (show) blacksmith has 15 tools, why won't he take them to the market place??

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(6)

edalpo_e

Oct. 26, 2011

Under rating threshold (show) In campaign mode no matter how many lumberjacks I have... my wood never goes up -.-"

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(6)

w3r3r4bb1t

Jun. 5, 2013

Under rating threshold (show) The lower class just died out. It will be a bit more difficult to run the city without them.

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(2)

loiner

May. 24, 2010

Under rating threshold (show) needs overall to be a bit smoother when scrolling the map and such

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(22)

Cezar55

May. 3, 2013

Under rating threshold (show) Wottingham is not recording town score. I had over 70 and nothing.

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(2)

svinjica

Aug. 25, 2010

Under rating threshold (show) Need more LUMBER !!

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(7)

Dragonfire2314

Dec. 18, 2010

Under rating threshold (show) Great game! + If you agree. Also, i know the debate for the War/non-war feature has been argued, and in my personal opinion, there should and not. As in, a mode where you face off on an AI opponent (Credit to Siggon) to where you could make peace or create war, but also a normal mode you play alone. Great game, 5/5! Again, + if you agree ^^

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(15)

Josephcommand15

Apr. 22, 2012

Under rating threshold (show) there IS somethin wrong with lower class houseing

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(2)

Hell178

Mar. 25, 2012

Under rating threshold (show) I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice

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(2)

ermadog

Jul. 24, 2011

Under rating threshold (show) Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.

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(2)

yos31

Jun. 2, 2011

Under rating threshold (show) Pretty dumb. rate down if you agree

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(10)

Hannah__

Mar. 19, 2011

Under rating threshold (show) Quite fun

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(8)

Siggon

Nov. 27, 2010

Under rating threshold (show) I would love a feature where players could create and size maps, as well as game modes where you have AI opponents. The AI opponent mode would require features such as diplomacy and trade with opponents buying & selling at prices which would depend on supply and demand, also influenced by universal supply and demand. You would then also be able to see the average price of an item, and it would be cooler if players capitalize on those stats features to monopolize a resource. Desperation for a resource could then result in a war, which can call for the military feature. If we have lands completely separated by water, you can also add a "port" or "tunnel" feature. This is a great game which deserves no less than 5/5! I wish we had larger maps though...

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(12)

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