Comments for Kingdoms: Nobility

avatar for Onwijs
Onwijs

May. 28, 2011

Under rating threshold (show) Seems like a nice game, but the interface is very user unfriendly and it often seems like things don't work at all.

+ - !

(62)

avatar for Skullfighter
Skullfighter

Apr. 29, 2011

Under rating threshold (show) Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!

+ - !

(64)

avatar for mikesully52
mikesully52

Aug. 24, 2010

Under rating threshold (show) The tutorial needs more work, perhaps split up into sections. I understood all about resources but wasn't sure about civic and entertainment (effectiveness and such). I still haven't been able to tell if having 1 quarry on 4 stones or 2 quarries on 4 stones is more effective. Also, even though this is a building type game, a little warfare would make a challenge (perhaps a separate mode). A few more challenges would be things like crime, where theres good (churches/monasteries) there's always evil (jails/courthouses). As for controls having the ability to scroll the map is always good, that and quick select buttons. Graphics wise I only had 2 problems the scroll was a little choppy and the buildings themselves really had no activity (farms didnt grow food etc.). Other than that I love the old-school look. I rate this 4/5. Although it would be hard work (new systems and all that fun) this game could be a 5/5. Thank you for a few hours of fun.

+ - !

(125)

avatar for Scootter46
Scootter46

Sep. 20, 2011

Under rating threshold (show) Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.

+ - !

(25)

avatar for Cezar55
Cezar55

Aug. 30, 2010

Under rating threshold (show) Great game. When is part 2 coming out?

+ - !

(79)

avatar for ermadog
ermadog

Jul. 25, 2011

Under rating threshold (show) Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.

+ - !

(5)

avatar for ArcaneSkin
ArcaneSkin

May. 25, 2011

Under rating threshold (show) It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5

+ - !

(5)

avatar for Nate30030
Nate30030

Aug. 28, 2010

Under rating threshold (show) 6 librarys and education for the upper class is 6%, wtf?

+ - !

(57)

avatar for Stormer1029
Stormer1029

Oct. 9, 2012

Under rating threshold (show) Maybe some quests to complete. Like if you finish a quest, you get a reward or somethin'

+ - !

(4)

avatar for spud96
spud96

Sep. 4, 2012

Under rating threshold (show) this seems to much like Anno to me with the lower class houses and upper class houses anyone else thought that as well?

+ - !

(4)

avatar for afamo1
afamo1

Nov. 12, 2011

Under rating threshold (show) I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(

+ - !

(9)

avatar for Aaronious
Aaronious

Aug. 7, 2011

Under rating threshold (show) Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.

+ - !

(8)

avatar for theforbiddenone
theforbiddenone

Jun. 1, 2011

Under rating threshold (show) Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.

+ - !

(8)

avatar for Talamare
Talamare

Jan. 31, 2011

Under rating threshold (show) I have 20 doctors office and my health is nearly stuck at under 10% I honestly have no idea what I should do

+ - !

(8)

avatar for fghfghfgh510
fghfghfgh510

Feb. 23, 2013

Under rating threshold (show) A great game ,and idea. But the game says crazy and does crazy things. For exsample, my town center has been on fire for months, and inspected alot, yet they cant figure out it is on fire... This game is a great idea though, and still fun. I say 4/5

+ - !

(3)

avatar for batdude95
batdude95

May. 9, 2010

Under rating threshold (show) very fun and addictive, i like the non-military aspect means you can focus more on building a town, very theraputic

+ - !

(71)

avatar for mycobacter
mycobacter

Feb. 12, 2013

Under rating threshold (show) I liked it but at the end it said to continue in Kingdoms: Monarch. Did they ever make a sequel?

+ - !

(3)

avatar for bismuthfeldspar
bismuthfeldspar

Jul. 20, 2012

Under rating threshold (show) so... is anyone going to take the coins from the gold smelter to the town hall?

+ - !

(3)

avatar for SSausage
SSausage

Aug. 11, 2012

Under rating threshold (show) once i have 9 lumberyards, everything stops producing. does anyone know the fix for this bug?

+ - !

(3)

avatar for CYBILLMOOG
CYBILLMOOG

May. 17, 2012

Under rating threshold (show) perhaps a forward button would be better

+ - !

(3)

avatar for BulletToMyHead
BulletToMyHead

Jul. 13, 2011

Under rating threshold (show) i find this game very entertaining for spare time. I like games like age of empires and sim games. 5/5 =D

+ - !

(3)

avatar for Vaetrus
Vaetrus

May. 23, 2011

Under rating threshold (show) Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.

+ - !

(3)

avatar for MR_COOL_BEANS
MR_COOL_BEANS

Oct. 5, 2012

Under rating threshold (show) Lumbermills + Sawmill = Wood. Stone Mines + Stone Mason = Stone. Gold Mine + Gold Smelter = Gold. Coal Mines and Ore Mines + Blacksmith = Tools. Sawmill + Carpenter = Furnature. Some confusion hopefully solved.

+ - !

(7)

avatar for BrokenFixer
BrokenFixer

Oct. 9, 2010

Under rating threshold (show) Two marketplaces with 7 and 10 tools adjacent to a Large House that's wanted Tools for a year. 100% educated Middle Class, 14% Lower Class, despite a city served by only 1 School (which info-box says serves Lower Class only). 8 Lumberyards and 3 Sawmills and I still never have any wood? Coal on one side of the map, iron on the other, should I still build a Blacksmith? Where? Deciphering this game requires psychic powers.

+ - !

(7)

avatar for iMiPi
iMiPi

Jul. 20, 2010

Under rating threshold (show) HEY! Please don't listen to ANYONE who wants you to add a fighting element/ war to the game! I'm incredibly happy there is this ONE strategy game WITHOUT violence. I didn't find ANY other. In all games you have to kill or fight something. THAT is boring. Every game has it. Like an illness :) Ok, with that said now here comes what change i'd be happy to see: DETAILS. There is no information about any part of the production of goods. People are emigrating because of lack of religious services, or food, but there is no way to know which building produces the required amount of goods. THE AMOUNT. The exact amount, not just that it does produce some. If there would be these data to read, I would have the chance to solve the situation. It's not enough to se the changing total of gold/timber/stone. It's impotant to see what EACH BUILDING produces. If you add this, there's no better flash game than yours :)

+ - !

(54)

avatar for DutchMasters
DutchMasters

Apr. 26, 2011

Under rating threshold (show) Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.

+ - !

(9)

avatar for Evokemanep1
Evokemanep1

Feb. 18, 2011

Under rating threshold (show) the notifications at the top keep spamming me, it's always bossing me around.

+ - !

(9)

avatar for edalpo_e
edalpo_e

Oct. 26, 2011

Under rating threshold (show) In campaign mode no matter how many lumberjacks I have... my wood never goes up -.-"

+ - !

(6)

avatar for LionLemur
LionLemur

Apr. 25, 2013

Under rating threshold (show) How on earth do I get the town score up to 91? The serfs are whining about health, but they won't go to doctors and there's a street cleaner on nearly every corner.

+ - !

(2)

avatar for loiner
loiner

May. 24, 2010

Under rating threshold (show) needs overall to be a bit smoother when scrolling the map and such

+ - !

(22)

avatar for Kingdra70
Kingdra70

Jun. 4, 2011

Under rating threshold (show) we need a university!!look like libraries is not enough for those nobles...

+ - !

(7)

avatar for svinjica
svinjica

Aug. 25, 2010

Under rating threshold (show) Need more LUMBER !!

+ - !

(7)

avatar for Josephcommand15
Josephcommand15

Apr. 22, 2012

Under rating threshold (show) there IS somethin wrong with lower class houseing

+ - !

(2)

avatar for Hell178
Hell178

Mar. 25, 2012

Under rating threshold (show) I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice

+ - !

(2)

avatar for ermadog
ermadog

Jul. 24, 2011

Under rating threshold (show) Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.

+ - !

(2)

avatar for yos31
yos31

Jun. 2, 2011

Under rating threshold (show) Pretty dumb. rate down if you agree

+ - !

(10)

avatar for Dragonfire2314
Dragonfire2314

Dec. 18, 2010

Under rating threshold (show) Great game! + If you agree. Also, i know the debate for the War/non-war feature has been argued, and in my personal opinion, there should and not. As in, a mode where you face off on an AI opponent (Credit to Siggon) to where you could make peace or create war, but also a normal mode you play alone. Great game, 5/5! Again, + if you agree ^^

+ - !

(14)

avatar for Hannah__
Hannah__

Mar. 19, 2011

Under rating threshold (show) Quite fun

+ - !

(8)

avatar for Siggon
Siggon

Nov. 27, 2010

Under rating threshold (show) I would love a feature where players could create and size maps, as well as game modes where you have AI opponents. The AI opponent mode would require features such as diplomacy and trade with opponents buying & selling at prices which would depend on supply and demand, also influenced by universal supply and demand. You would then also be able to see the average price of an item, and it would be cooler if players capitalize on those stats features to monopolize a resource. Desperation for a resource could then result in a war, which can call for the military feature. If we have lands completely separated by water, you can also add a "port" or "tunnel" feature. This is a great game which deserves no less than 5/5! I wish we had larger maps though...

+ - !

(12)

avatar for broccoli
broccoli

Apr. 18, 2011

Under rating threshold (show) There seems to be a problem with some buildings not transfering their products to the warehouse/town center but otherwise a very good game. I get gold smelters and blacksmiths with 100s of coins/tools in them. I think you should tweak the game a little so that anything produced is immediately in the marketplace or something.

+ - !

(6)

avatar for heysonnyboy1
heysonnyboy1

Sep. 7, 2010

Under rating threshold (show) wth are warehouse for!

+ - !

(6)

avatar for JoshBot111
JoshBot111

Oct. 19, 2010

Under rating threshold (show) This is a game I can't stop coming back to. I like how it doesn't follow the usual game pattern. Instead of "Build, grow, defend, repeat" it's more like "Build,grow,prosper". You made an absolutely beautiful game, and I hope you don't drastically change your strategy by adding enemies.

+ - !

(4)

avatar for jmw58
jmw58

Nov. 13, 2010

Under rating threshold (show) Do you know of any games just like this

+ - !

(5)

avatar for nickssecond19
nickssecond19

Jul. 4, 2012

Under rating threshold (show) the problem is.. getting a good city, right? wrong. as soon as you have one theres nothing to do

+ - !

(3)

avatar for valmian
valmian

Oct. 11, 2010

Under rating threshold (show) I saved and when reloaded my large mansion had the capacity of a medium mansion, my large shack the capacity of small shack, and my luxury house of large house 2. That's pretty messed up :(

+ - !

(3)

avatar for EverBored
EverBored

Aug. 29, 2010

Under rating threshold (show) Game moves a little slow sometimes, but still a good strategy game!

+ - !

(3)

avatar for Redshadowknight
Redshadowknight

Mar. 27, 2010

Under rating threshold (show) meh, its definetly best quality flash game ive ever seen its almost tropico but the resource gathering is >.< and it got a hit boring. but overall 5/5

+ - !

(12)

avatar for Dyrathis
Dyrathis

Jun. 4, 2011

Under rating threshold (show) I agree with the others a more in depth tutorial.

+ - !

(4)

avatar for Cezar55
Cezar55

May. 3, 2013

Under rating threshold (show) Wottingham is not recording town score. I had over 70 and nothing.

+ - !

(1)

avatar for scienceisfun
scienceisfun

Feb. 10, 2013

Under rating threshold (show) oh wait...i may not have enough lumbermills? :l

+ - !

(1)

  • add a comment