Comments for Kingdoms: Nobility

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von_Tyrone

Jul. 15, 2015

Under rating threshold (show) Endlessly loops the opening logos and returns to the "play" menu. Might've been interesting, but only if it actually starts. Sounds like it needed bugfixing in any case.

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(3)

Cezar55

Jun. 21, 2015

Under rating threshold (show) Can there be a mute button? No more birds or chopping noises.

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(4)

nextshot

Oct. 18, 2014

Under rating threshold (show) Full screen will be awelsome

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(4)

track_er2

Jun. 27, 2014

Under rating threshold (show)

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(-16)

Dynsetu

Feb. 12, 2014

Under rating threshold (show) Game's too glitched to give a good rating. I'd like to give it a 3.5, but I've watched a stone mine burn for a year now despite being surrounded by fire departments. So, 1/5

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(11)

mrjohnmarchughes

Jan. 19, 2014

Under rating threshold (show) I think I'd enjoy playing this game, but the interface won't let me.

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(10)

dudusancho

Sep. 10, 2013

Under rating threshold (show) awesome, only needs fullscreen mode

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(11)

Awesomevi3t

Aug. 7, 2013

Under rating threshold (show) You get a monastery! You get a monastery! Everybody gets a monastery! Seriously though, I had problems with emigration due to lack of religion, and I built monasteries/churches every block. They still keep leaving. I understand that this is a very old game and am not expecting a fix, but I am looking forward to the next one.

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(14)

kainic

Jul. 2, 2013

Under rating threshold (show) blacksmith has 15 tools, why won't he take them to the market place??

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(6)

loss2u

Jun. 26, 2013

Under rating threshold (show) oh i see soz on my screen there was no load bar

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(3)

loss2u

Jun. 26, 2013

Under rating threshold (show) when the first screen comes up with the ork and knight and other ppl on it what do u do?

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(4)

soldier213

Jun. 23, 2013

Under rating threshold (show) Sandbox mode, where you will build until the city takes up the entire scene

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(1)

deatgh9979

Jun. 20, 2013

Under rating threshold (show) its a good game and a bit hard but the levels are too unfrindly

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(1)

VolatiIeBandit

Jun. 20, 2013

Under rating threshold (show) Good game, but my serfs all keep leaving and there is no documentation/tutorial anywhere for me to look at for help. 4/5, but needs a much better tutorial, or at least some documentation in the game info.

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(0)

XarisD

Jun. 13, 2013

Under rating threshold (show) "Sir, the noblemen are complaining about the education level of their class." "I don't understand. There's a quartet of libraries nearby every mansion." "Yes sir. But they say they're all missing the copies of 'Ivanhoe' and until they show up they refuse to get educated." "What? Those blackguards! BUILD MORE DUNGEONS NOW!!"

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(4)

w3r3r4bb1t

Jun. 5, 2013

Under rating threshold (show) The lower class just died out. It will be a bit more difficult to run the city without them.

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(2)

Nexgen

May. 11, 2013

Under rating threshold (show) Need to balance the game a bit more. Maybe get more indepth about resources. from being able to sell bread, meat rum and so on. Make accumulating gold easier. And make resource gathering of workers more organized.

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(1)

Cezar55

May. 3, 2013

Under rating threshold (show) Wottingham is not recording town score. I had over 70 and nothing.

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(2)

LionLemur

Apr. 25, 2013

Under rating threshold (show) How on earth do I get the town score up to 91? The serfs are whining about health, but they won't go to doctors and there's a street cleaner on nearly every corner.

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(3)

ssdfjduidj

Apr. 18, 2013

Under rating threshold (show) ESTO NO CARGA

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(-2)

martin62

Apr. 6, 2013

Under rating threshold (show) WTF???

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(1)

fghfghfgh510

Feb. 23, 2013

Under rating threshold (show) A great game ,and idea. But the game says crazy and does crazy things. For exsample, my town center has been on fire for months, and inspected alot, yet they cant figure out it is on fire... This game is a great idea though, and still fun. I say 4/5

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(4)

mycobacter

Feb. 12, 2013

Under rating threshold (show) I liked it but at the end it said to continue in Kingdoms: Monarch. Did they ever make a sequel?

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(4)

scienceisfun

Feb. 10, 2013

Under rating threshold (show) oh wait...i may not have enough lumbermills? :l

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(1)

scienceisfun

Feb. 10, 2013

Under rating threshold (show) i cant produce wood??? dafuq

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(0)

Pietroschek

Feb. 3, 2013

Under rating threshold (show) RPG stats and character classes, medieval ones like Knight, Rogue & Cleric mayhap; could enrich the experience for us MMO&RPG brainwashed fellows...

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(0)

MR_COOL_BEANS

Nov. 23, 2012

Under rating threshold (show) Month 94, population 3390, score 83. Longest game ever haaa.

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(1)

Stormer1029

Oct. 9, 2012

Under rating threshold (show) Maybe some quests to complete. Like if you finish a quest, you get a reward or somethin'

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(4)

MR_COOL_BEANS

Oct. 5, 2012

Under rating threshold (show) Lumbermills + Sawmill = Wood. Stone Mines + Stone Mason = Stone. Gold Mine + Gold Smelter = Gold. Coal Mines and Ore Mines + Blacksmith = Tools. Sawmill + Carpenter = Furnature. Some confusion hopefully solved.

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(7)

spud96

Sep. 4, 2012

Under rating threshold (show) this seems to much like Anno to me with the lower class houses and upper class houses anyone else thought that as well?

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(4)

SSausage

Aug. 11, 2012

Under rating threshold (show) once i have 9 lumberyards, everything stops producing. does anyone know the fix for this bug?

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(3)

Xmas123456

Aug. 7, 2012

Under rating threshold (show) Good game ;) ... I got a big town population ~2000 bit lower, slowly im running out of space ... now what ? ... guess it was fun while it lasted <3

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(1)

bismuthfeldspar

Jul. 20, 2012

Under rating threshold (show) so... is anyone going to take the coins from the gold smelter to the town hall?

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(3)

nickssecond19

Jul. 4, 2012

Under rating threshold (show) the problem is.. getting a good city, right? wrong. as soon as you have one theres nothing to do

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(3)

Mjeat

May. 28, 2012

Under rating threshold (show) how do you get a mansion?

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(1)

CYBILLMOOG

May. 17, 2012

Under rating threshold (show) perhaps a forward button would be better

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(3)

Josephcommand15

Apr. 22, 2012

Under rating threshold (show) there IS somethin wrong with lower class houseing

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(2)

Hell178

Mar. 25, 2012

Under rating threshold (show) I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice

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(2)

afamo1

Nov. 12, 2011

Under rating threshold (show) I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(

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(9)

Carne102

Nov. 1, 2011

Under rating threshold (show) I played a round of sandbox game, and i got a lot of stone ore on the level, but no iron ore. Making it impossible to create tools and evolve middle/high class houses. Maybe there's some way of trading iron that i haven't found yet or something? Anyway seems like a silly bug if its unintended.

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(0)

edalpo_e

Oct. 26, 2011

Under rating threshold (show) In campaign mode no matter how many lumberjacks I have... my wood never goes up -.-"

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(6)

Scootter46

Sep. 20, 2011

Under rating threshold (show) Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.

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(50)

Snowtrolllord

Aug. 20, 2011

Under rating threshold (show) not very userfriendly 2.5/5

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(0)

Aaronious

Aug. 7, 2011

Under rating threshold (show) Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.

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(9)

wacom7

Aug. 4, 2011

Under rating threshold (show)

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(-4)

ermadog

Jul. 26, 2011

Under rating threshold (show) This is bs. There's no way a population od 947 needs more than three churches. Mine has 4 churches and 5 monasteries and the game is still whining about not having enough religions. Meanwhile, there's almost no entertainment or health(cause I'm wasting all my resources on religion) but, nobody's threatening to emigrate over that.

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(2)

ermadog

Jul. 25, 2011

Under rating threshold (show) Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.

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(6)

ermadog

Jul. 24, 2011

Under rating threshold (show) Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.

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(2)

BulletToMyHead

Jul. 13, 2011

Under rating threshold (show) i find this game very entertaining for spare time. I like games like age of empires and sim games. 5/5 =D

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(3)

yomo145

Jun. 24, 2011

Under rating threshold (show) wow...building paths i haven't done that since the first roller coaster tycoon.....hmmmm that was a good game

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(2)

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