Comments for Madness: Premeditation

avatar for Xnut
Xnut

Sep. 28, 2010

Under rating threshold (show) Interesting concept, but the problem is that the puzzle elements are actually more of the annoying guessing type of elements. The game should not require you to fail at the first attempt just because things moves in a different way than you thought. I'd also like to see a button that you click when you are ready to start a new level and the restart and action buttons should be in opposite corners to avoid any accidental clicks.

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(248)

avatar for zepe456
zepe456

Sep. 27, 2010

Under rating threshold (show) You should be able to keep the same path but make modifications to it, it is frustrating when you get the timing just right but your gun goes off at the wrong time and you have to do the level all over again... Otherwise though amazing game:)

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(286)

avatar for greenfourth
greenfourth

Sep. 28, 2010

Under rating threshold (show) A slider would make this game so much easier!. You plan the path just like you do already but can just slide the time slider, the dot following along the path you created as you move the slider. This would make inserting actions precisely infinitely easier than the current snap method.

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(171)

avatar for JoFu2
JoFu2

Sep. 27, 2010

Under rating threshold (show) Interesting concept, but it could use some work. Mainly fix up the targeting on the movement path. If it overlaps it becomes near impossible to choose which time period you want.

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(192)

avatar for Shadowsdeath11
Shadowsdeath11

Aug. 5, 2013

Under rating threshold (show) Madness? THIS IS SPARTA!!!!

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(6)

avatar for GameKing1
GameKing1

Aug. 19, 2013

Under rating threshold (show) I completed a level successfully and then watched the replay... and I died in the replay. And had to redo the level. umm... what

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(6)

avatar for AwesomenessGamer
AwesomenessGamer

Sep. 27, 2010

Under rating threshold (show) A slow motion button would make this game.....See what I mean?

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(148)

avatar for Zubeneschemali
Zubeneschemali

Sep. 28, 2010

Under rating threshold (show) Good game overall, but two suggestions: 1. Make it so that you can see the path enemies take before you try the first time (not a big deal, just annoyance factor). 2. Make selecting points easier if two paths overlap.

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(9)

avatar for Tocsik
Tocsik

Sep. 27, 2010

Under rating threshold (show) I like it, but I don't like that the timer starts before I start moving.

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(40)

avatar for lonarm
lonarm

Sep. 25, 2011

Under rating threshold (show) Nice game but i think that it needs more updates... it would be more awesome

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(3)

avatar for Daniel3212
Daniel3212

Sep. 29, 2010

Under rating threshold (show) i think it's a great concept and all, but it mostly relies on luck for me

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(3)

avatar for azndudeC2
azndudeC2

Sep. 28, 2010

Under rating threshold (show) a lot of luck is involved

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(3)

avatar for Terthii
Terthii

Sep. 28, 2010

Under rating threshold (show) Nice!

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(3)

avatar for Megamonkey24
Megamonkey24

Sep. 28, 2010

Under rating threshold (show) 3/5 need alot more work, for one thing, the first boss, you basicly need to guess along your confusing path and hope the boss comes out at the appropraite time, another thing, the tutorial was way to brief. i didnt really know i could wall jump until i treid durring that boss... other than that good concept, but need better hints on when enemies apear, re-apear, and at the speed thay move at.

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(3)

avatar for feen
feen

Sep. 28, 2010

Under rating threshold (show) Loved the first level due to excitement about the concept, hated the rest due to frustration about the execution.

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(3)

avatar for bob02
bob02

Sep. 28, 2010

Under rating threshold (show) seems to me that the shotgun and m16 are horrible considering that their two-handed weapons and they only hold 4 shots each. Using two machine pistols which hold 5 shots each is way better.

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(3)

avatar for Nath2009
Nath2009

Sep. 28, 2010

Under rating threshold (show) The game is ok i guess but continuous trial and error is just tedious

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(3)

avatar for outsidebox
outsidebox

Sep. 28, 2010

Under rating threshold (show) It's a great game, but having to play a level multiple times to memorize where the people go is a pain in the...You know what. It would be great if you could see something like a shadow of them moving before you start to know where they're going. And having slow-motion and the other things mentioned in the top rated comments would make it very good.

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(3)

avatar for Arkhonte
Arkhonte

Sep. 27, 2010

Under rating threshold (show) You should really put a confirmation button before u can start a new game...

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(24)

avatar for KeeDay
KeeDay

Sep. 27, 2010

Under rating threshold (show) Madness? This is SPARTAAAA!!!! oh, wait, it's Madness

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(82)

avatar for sayah
sayah

Sep. 28, 2010

Under rating threshold (show) i'm in with the 'neat idea, but terrible game' crowd. needs a lot of work.

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(12)

avatar for belteshazzar293
belteshazzar293

Sep. 27, 2010

Under rating threshold (show) pardon me, but your code is showing... "NaN" arsenal points makes buying things a somewhat tricky proposition

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(12)

avatar for boxedmind
boxedmind

Nov. 22, 2011

Under rating threshold (show) "I could always kill the guy next to me or go ahead on to the next level, but I didn't plan that out so I think I'll just stand here forever awkwardly"

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(6)

avatar for ghost1mw2
ghost1mw2

Nov. 4, 2010

Under rating threshold (show) hi pancakekillerz u like all the games i play O.O

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(6)

avatar for Hawklore
Hawklore

Sep. 29, 2010

Under rating threshold (show) Needs work. For those saying you need grenades, I went through the whole thing only using one grenade, and it wasn't even needed. It is very difficult to select the correct time, have to build your run around that. Mute Button would be appreciated.

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(6)

avatar for ghost1mw2
ghost1mw2

Nov. 28, 2010

Under rating threshold (show) get daul auto guns then go pass the clown and well your passing shoot the heck out of clown K33P TH!S AL!VE

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(8)

avatar for TailsdaFox
TailsdaFox

Nov. 20, 2011

Under rating threshold (show) madness? THIS IS MADNESS!!!

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(5)

avatar for Nioden
Nioden

Sep. 27, 2010

Under rating threshold (show) For the final boss I used both uzi weapons. Shoot him from the right side of the map with both weapons spaced very close together (think the second one does some damage). Run to the other side, shoot again, repeat. If you get shot, run under the block instead jumping on top of it.

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(9)

avatar for birdflu2008
birdflu2008

Feb. 5, 2013

Under rating threshold (show) @ TailsdaFox no, This...IS...SPARTA!

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(2)

avatar for kenpatchi2000
kenpatchi2000

Sep. 29, 2010

Under rating threshold (show) how do you kill the second boss?

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(0)

avatar for superdeon
superdeon

Sep. 29, 2010

Under rating threshold (show) and loyal2NES be happy with what you got

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(2)

avatar for superdeon
superdeon

Sep. 29, 2010

Under rating threshold (show) zepe456 and thats why they created a replay button

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(2)

avatar for JonnyMudbone
JonnyMudbone

Sep. 29, 2010

Under rating threshold (show) This game has SO much potential! Really excellent and unique concept. My only grip is the guess work that comes with having to remap your path every time. If you could keep the same path even just once it would make this game incredible.

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(10)

avatar for mattymuck
mattymuck

Sep. 28, 2010

Under rating threshold (show) I also think that when you buy a grenade you should get 1 grenade per level without having to re buy them. they simply cost too much to only get one use out of them.

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(2)

avatar for littlegrim
littlegrim

Sep. 28, 2010

Under rating threshold (show) I like the idea but my guy never responds to anything I do

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(2)

avatar for dodo9789
dodo9789

Sep. 27, 2010

Under rating threshold (show) hmm, great game... makes you have to time things to the millasecond! urm... i still cant kill the clown and ive been goin for 2 hours. an easyer boss would be nice! 4/5

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(2)

avatar for Timmeh7o7
Timmeh7o7

Sep. 28, 2010

Under rating threshold (show) Pixel-perfect precision is usually a let down for games. Preemptive pixel-perfect precision is a really bad idea.

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(6)

avatar for weirdguy
weirdguy

Sep. 27, 2010

Under rating threshold (show) Instead of just manually selecting the points with the mouse, perhaps you should just use the left/right buttons to move along the timeline, and hit space when you want to set a node down.

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(6)

avatar for alexnobody
alexnobody

Sep. 27, 2010

Under rating threshold (show) Sure wish there was a way to redo my actions while keeping the movements. Sometimes I have to restart 5 or 6 times just to fix my movements. Then I get them right and realized I messed up an action. That can get a bit frustrating.

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(6)

avatar for Glugnar
Glugnar

Sep. 29, 2010

Under rating threshold (show) ok so i got to the worm lvl thing and im just gona stop there to much guessing

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(4)

avatar for captin_brown
captin_brown

Sep. 29, 2010

Under rating threshold (show) achievments would be nice

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(4)

avatar for XMaZaX
XMaZaX

Sep. 28, 2010

Under rating threshold (show) i started hating this game when i realized that this game is impossible without grenades...

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(4)

avatar for abaileyatd
abaileyatd

Sep. 28, 2010

Under rating threshold (show) Soooooo close to awesomeness

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(4)

avatar for red_herring
red_herring

Sep. 28, 2010

Under rating threshold (show) The idea behind this game is very cool, but the interface and control scheme are awful. You have to rely on pure luck and a lot of patience to get by. It's a pity because the concept is very cool.

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(4)

avatar for thegoodlocust
thegoodlocust

Sep. 27, 2010

Under rating threshold (show) Great potential but buggy and frustrating controls. You need to fix the gun point bug, let you cancel attack points so you can move them (like with the escape key), and keep the path without having to redo it every time just so you can nudge the attack points a bit. This'll be a great game if you can fix these things.

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(4)

avatar for Twentyfourthbird
Twentyfourthbird

Sep. 27, 2010

Under rating threshold (show) My gun points were glitched. I got unlimited points after the first level, but I can't buy grenades at all.

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(4)

avatar for CrimsonV
CrimsonV

Sep. 27, 2010

Under rating threshold (show) Only problems I see are that times overlap so you can't pick the time you want easily, and you can't make the restart button disappear when you're trying to choose your attack points.

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(4)

avatar for Kyriva
Kyriva

Sep. 27, 2010

Under rating threshold (show) Not good that you lose arsenal points upon going to the menu, and ridiculous that you can't switch weapon after failing a mission.

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(4)

avatar for Lancer873
Lancer873

Sep. 27, 2010

Under rating threshold (show) An interesting and original concept here. It takes forethought, planning, timing, and all that fun stuff. I definitely love it. 5/5, and thanks for bringing a successful Madness flash to Kongregate at last.

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(4)

avatar for ghost_creature
ghost_creature

Dec. 30, 2010

Under rating threshold (show) RIGHT CLICK FOR SLOW MOTION LAG LOL

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(7)

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