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Comments for Night and Day (GitD Edition)

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MoratGurgeh

Feb. 11, 2013

Under rating threshold (show) Oh yeah, and the time compression should be reset to x1 at the start of a level. I often finished a level on x9 and then had to restart the next level as it started off zooming along at x9 :)

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(11)

MstrRich

Feb. 10, 2013

Under rating threshold (show) Definitely not an easy game. A lot of trial and error on how much energy you need to produce/conserve until you get to a point where you can keep your metal factories running through the night. Overall a good and challenging game.

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(8)

DanielDrache

Feb. 11, 2013

Under rating threshold (show) In the tutorial the text balloons would move on to the next before I had read them, Needs background music & I would like slightly better graphics. But 4/5 cause its a great game

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(8)

DanielDrache

Feb. 11, 2013

Under rating threshold (show) Also would be great to be able to pause/Ultra Slow speed and be able to build plan

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(7)

Gigathorn

Feb. 19, 2013

Under rating threshold (show) the concept is good, i hope the sequel will be better because this game need a lot more of little things to be a hit. - i would like to click and drag the map - a RESET/QUIT/RESTART button when you made a mistake !? - demolishing just after building (2-3s) should be refound - a bestiary to understand what monster i will encounter - a reset speed x1 when reaching night/day/end game. - lightning building when you move your mouse cursor on them, because when it's dark you can't find anything - an arrow is not a creep !? if you manage to implement this game why don't you polish it with one basic design of a monster... - the tutorial is very very useless, and you don't have enough time to read all your explanation : a simple description of what to do and how to do it could do the job better.

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(4)

ericbloedow

Mar. 03, 2013

Under rating threshold (show) just found out the hard way: turrets are helpless at night without a light next to them! very nasty...

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(3)

Tolrick

Feb. 16, 2013

Under rating threshold (show) far too easy to get screwed over by something you didn't know about, like blue creatures being able to pass by your lights. What's the point of the lights if things can walk right by them? I lost most of my connectorsand trying to kill that crerature cost me my ability to reconnect to my -ONLY- metal source. game over. Actually I call it cruddy game design. Work on improving this and I'll reconsider my rating.

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(6)

Jeanmiwan

Feb. 24, 2013

Under rating threshold (show) Useless tutorial : we should know what creatures are to be expected. Not just "some creatures aren't destroyed by daylight" And I'd like my connectors to connect. I built a connector in range of another connector right next to an existing gun. I demolished this gun because it was useless. Surprise ! half my network wasn't connected anymore, despite the connectors in range with each other. So my 1/5. I'm not against hard games, but I'm against unplayable ones.

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(2)

Developer response from BobJanova

Thanks for the tutorial feedback. I didn't have time in the 10 days to get the creature side of the game finished, in all honesty. Network connections are supposed to re-establish themselves if a building is removed and they're still in range, though; that's a bug, thanks for reporting it.

Jeanmiwan

Feb. 24, 2013

Under rating threshold (show) I have to tell the idea is good, although my feedback is negative.

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(2)

imalobster

Feb. 15, 2013

Under rating threshold (show) There is a glitch whereby if you demolish a structure and keep pressing demolish on the already open tab, it will end the game with your victory, just thought I'd help out by point that out.

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(1)

Developer response from BobJanova

Thank you, I'll look into that.

MindState

Mar. 11, 2013

Under rating threshold (show) The tile construction dialog's "close" button should be larger. Surprisingly difficult to press the "x". Either that, orallow it to be closed with ESC.

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(1)

MoratGurgeh

Feb. 11, 2013

Under rating threshold (show) Excellent and challenging game! Be nice if the Tile info tab had a larger close button, and I'd love to see the game expanded on, but 5/5 and favourited.

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(2)

Aboopityba

Feb. 12, 2013

Under rating threshold (show) Love this concept, i know it was made in ten days, but it would be nice to see it fleshed out.

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(1)

aloe111

Feb. 11, 2013

Under rating threshold (show) the factory need to be lighted by a nearby light to run at night

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(0)

Calidron

Feb. 19, 2013

Under rating threshold (show) I really like the concept of this game, but the execution does need a little work. As has been said, more details on the creeps so you don't get blindsided, the controls are very clunky, the time needs to reset, and the machine guns (I think) need to have either more armor or more damage. Minor things, overall I enjoyed the game very much! 3/5

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(0)

madmax82510

Feb. 17, 2013

Under rating threshold (show) the game developer is screwing with us. we get random creeps each wave. one time, i had no guns on wave 2 and got hit with the blue creeps that are immune to light. same level different game i added a gun and creeps moved over the impassable terrain to attack me from the rear. no blue creeps that time. so basically whatever you do, you'll fail. thanks.

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(0)

ramrod24

Feb. 11, 2013

Under rating threshold (show) So in the tutorial time moves at a normal rate. Trying to learn the game turned to night and I got wiped out. Lesson learned I think

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(-1)

Tolrick

Feb. 16, 2013

Under rating threshold (show) can't imagine how this won a contest.

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(-1)

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