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Another complaint is the "Select a Cell" text box in the middle of the grid. It blocks some of the colours, which are essential for a good strategy. The box should not obscure the grid.
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My major complaint is that some of the grids are unsolvable. It is OK to increase the number of turns by -1 each turn, but there should be some way of solving each grid. Some grids simply can't be solved in the required number. So getting a high score has more to do with luck as to which grids are generated, rather than skill.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..
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Fairly good, I wish you could replay from the level start instead of starting over, and I wish this had achievements but good game overall
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This is a fun game, I enjoyed the music and overall gameplay, but it would be pretty nice if there was a "competition mode", where you have to compete against A.I. viruses to make yours the biggest by the end of the round. 4/5, 5/5 if you add that mode.
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gotta love all those "original idea!" and "stolen from flood-it!" comments... anyone remember the name of the original 2-player game from the early 90s this is based on?
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5/5 .... let's get some achievements! I loved the game! very addicting, and i love the feature where you can choose where to start your 'virus.'
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Cute little game with a very catchy soundtrack. i give it a 3 of 5 because although its fun, it gets repetitive very quickly. maybe have every third level be a bonus level or something where you do something unique... just a suggestion
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Cute game, nice music, but yes, having to restart from the beginning every time is a huge pain. After I've cleared levels 1-5 a few times, doing it over and over is a totally pointless waste of my time.
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The difficult curve should rise faster, like two less moves per level instead of one. And needs some history. More challenges whould make it cooler.
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@Pokemonboy111, nattyfrank, and everyone else who claims that this game is not original because it copied "Flood-it", I suggest you check the release dates. Since I don't expect you do do so, I"ll do it for you. Release date on this game: April 12th, 2007. Release date on Flood-it: October 4th, 2009. Call me crazy, I'm more inclined to give the "original" title to the one that game out 2 years earlier.
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i hate how everyone is saying how its an original game, there is one called "flood-it" its just like this one, but squares.
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very original idea, but it would have been better with lvl up or updrade or even enemies to do it a little harder but i like the idea ;)
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@conanthecribber: After completing level 7, I had 5300 points. So I bet there is a way to get more points a round, although I have no idea how. But if I would have continued playing all the way to level 14 exactly the same way I did the first 7 levels, I would have had 10500 points, just like you said.
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Any tips on scoring more points. Realistically, I don't see much chance of getting past level 14 (that's where you only have 19 moves). Yet by then I only have around 8900 points. All the high scores for hte week start at around 10500, so I assume either a) somehow people get thru two more levels b) there is a way to get more points per round c) people are cheating.
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Could be a good game, but because of my colour blindness it's too hard to play. Would like to see some kind of colour blind mode