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Omyn
by Cardsy
Omyn
Tags for Omyn
Description
"They took all that made you whole..."
Omyn is an ambient underwater block-puzzler in which the player takes control of Omyn, a lost fish trying to navigate his way through the dark ocean.
This project was created by four students at Vancouver Film school in under 2 months, simultaneously balancing a full course load.
Lead Programmer/Secondary Level Design:
- Richard Harrison
Lead Art:
- Sarah Lewiski
Lead Audio/Level Decoration:
- Gavin Dickson
Project Manager/Lead Level Design:
- Peter Qumsieh
Special thanks:
To our instructors for all the help.
To Newgrounds for music.
Comments and feedback are more than welcome!
How to Play
Controls (also listed in-game):
- Move mouse cursor to aim Omyn
- D or W to swim forward
- Can push some blocks
- A or S to swim backward
- Click and hold left mouse button to grab a block
- Swim backwards to drag the block
- R to reset puzzle
- M to mute sound
- Spacebar to pause game
Comments
CraftyTurtle
Nov. 30, 2011
Love the art. I found it difficult to move to a block without bumping, then grab hold and pull. The fish kept bouncing off the block, and the block moved further away. It took 4 or 5 tries to get it. Also, the edge of the area the fish could go seems to differ from the drawn background, so the fish is sometimes hidden, and other times it is unable to move in what appears to be space. Anyway, I like it a lot, so you get a high score from me.
mgoc
Nov. 30, 2011
Great art and smooth movement!
CraftyTurtle
Nov. 30, 2011
Dang! Can't get past the double-bubble on level... whatever level it is, it's after the ship.
knight_of_nee
Nov. 30, 2011
good game, nice puzzles. only concern is that in the ship if you drop the block on to your head, there is clipping issues and you go into the wall, never to return.
all in all great game Rich