Play: The Space Game: Missions

Strategy & Defense

Four achievements & 110 points to earn!

"One Small Step for Man" Badge

(5 points - 143,040 awarded)
Goal Checklist:
3 missions completed [Best so far: ]

"Resistance Wasn't So Futile" Badge

Part of the Best of 2009 quest.

(15 points - 36,975 awarded)
Goal Checklist:
10 missions completed (normal) [Best so far: ]

Miner's Guide to the Galaxy Badge

(30 points - 8,181 awarded)
Goal Checklist:
All 21 missions completed (any difficulty) [Best so far: ]
10 missions completed (hard) – For those keeping track at home, this is the 167th reference to Hitchhiker's Guide to the Galaxy on Kongregate. [Best so far: ]

"No One Could Hear You Scream" Badge

(60 points - 4,234 awarded)
Goal Checklist:
21 missions completed (crazy) [Best so far: ]

Game info loaded

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The Space Game: Missions

Current Achievements (See all achievements for all games)

"One Small Step for Man"
Badge earned
Badge Of The Day
"One Small Step for Man" Badge ( easy ~ 5 points )
3 missions completed [Best so far: ]
"Resistance Wasn't So Futile"
Badge earned
Badge Of The Day
"Resistance Wasn't So Futile" Badge ( medium ~ 15 points )
10 missions completed (normal) [Best so far: ]
Miner's Guide to the Galaxy
Badge earned
Badge Of The Day
Miner's Guide to the Galaxy Badge ( hard ~ 30 points )
All 21 missions completed (any difficulty) [Best so far: ]
10 missions completed (hard) – For those keeping track at home, this is the 167th reference to Hitchhiker's Guide to the Galaxy on Kongregate. [Best so far: ]
"No One Could Hear You Scream"
Badge earned
Badge Of The Day
"No One Could Hear You Scream" Badge ( impossible ~ 60 points )
21 missions completed (crazy) [Best so far: ]

Created by:

Cclogokong_chat CasualCollective

Rating:

  • Currently 0.0/5 Stars.
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4.2 (37410 ratings)

Click star to add your rating.

Published:

2009-07-21

Game Plays:

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Description

The sequel to ‘The Space Game’ with 21 new missions and 4 difficulty levels.

Repair space stations, defend jump ships, mine mega asteroids and destroy new enemy super ships in this action packed game.

Instructions

  • Complete the tutorial levels ** Nuff said :)
Best (see all)
avatar for naniris
naniris

Mar. 02, 2011

Under rating threshold (show) I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.

+ - !

(1014)

avatar for PoolBoy87
PoolBoy87

Nov. 08, 2010

Under rating threshold (show) Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING! It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.

+ - !

(753)

avatar for Orakio
Orakio

Sep. 25, 2010

Under rating threshold (show) So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns. You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers. Toward the end you can sell off a little if you need to, for missile funds.

+ - !

(450)

avatar for BEARUK
BEARUK

Nov. 04, 2011

Under rating threshold (show) In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.

+ - !

(131)

avatar for gothicajin
gothicajin

May. 11, 2010

Under rating threshold (show) To those people that say this game is too hard: you're probably right... but here a few things that will help: 1. max out spending on resource and power gathering asap, pause the game to build if you have to. even when you see enemies on screen don't panic, squeeze out as much resource/power as you can before you HAVE to defend. 2. know which guns for which enemies- red fighters:anything - green fighter:1 fully upgraded pulse will mean no damage to anything in its range - yellow circles: lots of UN-UPGRADED lasers, one shot per kill, so have many and even swarms will fail. - grey swarms: missiles is a must, even at lvl1 will take out a entire swarm. - Mother ship: missiles again, out ranges everything significantly, hit the mothership before they're close, if in group will take out multiple at the same time, and will kill swarms of the fighters in one shot. that should help in getting through normal mode... for hard and crazy... i guess you'd have to be crazy ;)

+ - !

(600)

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