Comments for The Space Game: Missions

avatar for naniris
naniris

Mar. 2, 2011

Under rating threshold (show) I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.

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(1841)

avatar for PoolBoy87
PoolBoy87

Nov. 8, 2010

Under rating threshold (show) Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING! It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.

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(1278)

avatar for nerad137
nerad137

Dec. 23, 2011

Under rating threshold (show) I agree with all the comments that this needs a target priority function.

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(87)

avatar for Orakio
Orakio

Sep. 25, 2010

Under rating threshold (show) So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns. You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers. Toward the end you can sell off a little if you need to, for missile funds.

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(743)

avatar for BEARUK
BEARUK

Nov. 4, 2011

Under rating threshold (show) In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.

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(444)

avatar for Graby
Graby

Mar. 12, 2011

Under rating threshold (show) I can tell one funny thing. Last mining mission can be done without any defences - just with extra heavy mining. 3 solar collectors. as many miners as possible + build more with minerals mined. Nothing more needed :)

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(14)

avatar for Graby
Graby

Mar. 11, 2011

Under rating threshold (show) Well, pretty fun and challenging game. Note of course 5/5. Mining missions: First play round just by watching how enemy ships spawn. Then play again. Start by building 2 solar stations upgrading to max. Then build a basic few relays just to cover as many meteors as possible. For rest of the minerals build as many miners as possible. Turn them off untill all build. Turn on and wait for minerals and wave. Enemy spawn with 20/40/60% mined so you can stop nining before it reaches 39/59/79 minerals (to get one wave at a time). Meanwhile build up defences from mined minerals and one upgraded repair station (full hp = full minerals recovery). If enemy changes attacking sides, change defences. Repair everything, sell, rebuild. Crucial thing: when you reach 78-79 % mined and get rid of enemies, sell every defense iand upgrade all miners. Let them mine and you gonna win within few seconds. Hope this helps ;)

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(13)

avatar for gothicajin
gothicajin

May. 11, 2010

Under rating threshold (show) To those people that say this game is too hard: you're probably right... but here a few things that will help: 1. max out spending on resource and power gathering asap, pause the game to build if you have to. even when you see enemies on screen don't panic, squeeze out as much resource/power as you can before you HAVE to defend. 2. know which guns for which enemies- red fighters:anything - green fighter:1 fully upgraded pulse will mean no damage to anything in its range - yellow circles: lots of UN-UPGRADED lasers, one shot per kill, so have many and even swarms will fail. - grey swarms: missiles is a must, even at lvl1 will take out a entire swarm. - Mother ship: missiles again, out ranges everything significantly, hit the mothership before they're close, if in group will take out multiple at the same time, and will kill swarms of the fighters in one shot. that should help in getting through normal mode... for hard and crazy... i guess you'd have to be crazy ;)

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(837)

avatar for gold0955
gold0955

Jul. 14, 2012

Under rating threshold (show) the game needs a targeting system

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(11)

avatar for eviluigi
eviluigi

Jul. 6, 2012

Under rating threshold (show) I think it be better if you could make your missiles and lasers attack certain enemy ships before attacking the others because it's annoying seeing my missiles attack rings when there's mother ships

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(11)

avatar for fireforce8
fireforce8

Sep. 8, 2011

Under rating threshold (show) thanks for colourblind mode XD

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(11)

avatar for lildog55
lildog55

Sep. 2, 2011

Under rating threshold (show) you should be able to command which enemy your lasers attack but they will still auto attack an enemy because im sick of mother ships destroying my base while my lasers are shooting little red fighters

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(11)

avatar for KenzoNL
KenzoNL

Jul. 17, 2013

Under rating threshold (show) Solution for: '[16] setup has failed: loader bypassed' > enable third-party cookies in your browser. The game won't work without it. Please rate up to help others (I had to search the forums).

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(26)

avatar for Orangejuicer
Orangejuicer

Aug. 29, 2011

Under rating threshold (show) You know, it's really frustrating when I'm trying to defend a station or whatever, and motherships come in, and I build a missile platform and upgrade it and by the time the mothership gets there it's got plenty of energy and minerals behind it... And the missile platform just sits there. Uselessly. It does not fire. It lets the motherships tear everything apart. This is not fair!

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(10)

avatar for YuanJunL
YuanJunL

Feb. 2, 2014

Under rating threshold (show) [16] Setup has failed: Loader bypassed Can anyone help me solve this problem?

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(19)

avatar for griffinsclaw
griffinsclaw

Mar. 15, 2013

Under rating threshold (show) the casual collective server, which this game needs to contact to load, is down and has been for a week now. I don't think there's anything kongragate can do, we just have to wait for that community to get the problem fixed. Thumb this up so people know what's going on.

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(104)

avatar for deli_conker
deli_conker

Sep. 13, 2011

Under rating threshold (show) Yeah... This would have a 5/5 if I could order my THELs and missiles to target capital ships only. But the fact that it's missing & adds a ton of frustration at the same time makes it a 3/5.

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(9)

avatar for WoWisleet
WoWisleet

Sep. 1, 2011

Under rating threshold (show) @Cyborg127 THELs, under normal circumstances are indeed useless, however, if spaced from the main base in special levels like the giant mining rig, they can take out motherships long before they make it in range, which can be invaluable on hard/insane.

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(9)

avatar for Joshlad187
Joshlad187

Jun. 7, 2011

Under rating threshold (show) Survival missions, waves only come at 5%, 10% etc... build some energy stores and stop miners at certain waves to stop flooding and fill them back up.

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(9)

avatar for trashduke
trashduke

Jan. 3, 2014

Under rating threshold (show) Yup, I got this as well - the game doesn't seem to load properly? "[16]Setup has failed:Loader bypassed"

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(6)

avatar for chp2001
chp2001

Mar. 16, 2014

Under rating threshold (show) Every time I try to play one of CasualCollective's games, it shows a loading bar and then "Setup has failed: Loader Bypassed" any ideas?

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(5)

avatar for Extreme_Z7
Extreme_Z7

Aug. 5, 2012

Under rating threshold (show) Finishing a mission while you are losing an attack is AWESOME!

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(8)

avatar for jcheung
jcheung

Dec. 23, 2011

Under rating threshold (show) would love a priority selection for missiles AND the THEL since it kinda sucks to watch your fully upgraded THEL blast at swarms of missiles/o-rings/whatever else while there are 2 motherships waltzing in right in the middle... something like target "weakest/strongest/closest(now)/farthest" would be nice, if you have the time or even want to... just my 3 cents. would make my life simple...r.

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(8)

avatar for bigchiefpaleface
bigchiefpaleface

May. 3, 2011

Under rating threshold (show) great game!. played it to death now though and hungry for more!

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(8)

avatar for teejayvee
teejayvee

May. 2, 2012

Under rating threshold (show) Simply wonderful. Beautiful and challenging.

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(19)

avatar for Cyborg127
Cyborg127

Aug. 23, 2010

Under rating threshold (show) THELs are rather useless. Too much energy drain, and are out performed by missile turrets. Fully upgraded THEL = 2400, fully upgraded missile turret = 1900, which gives you 100 missiles out of it before it starts to cost more than a THEL. Add in splash damage from the missile turret and it's a clear winner between these two turrets. And you can turn them off if your pulse lasers are equal to the task, saving minerals.

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(251)

avatar for KillerHP
KillerHP

Sep. 1, 2014

Under rating threshold (show) It say [16]Setup has failed : Loader bypassed

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(5)

avatar for iranaeus
iranaeus

Oct. 2, 2011

Under rating threshold (show) Some type of target selection like o ngemcraft on missle lauchers would be great rather than having to replay a mission because they all target swarmers on the opposite side of the map instead of the 16 motherships firing on the base.

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(7)

avatar for sethsatsumaseth
sethsatsumaseth

Apr. 20, 2011

Under rating threshold (show) There needs to be a sandbox mode. Not like unlimeted resources or energy. But a timer to how late you can send enemies. And to be able to change the enemy behavior to like swarming exploders or lone mother ships.

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(7)

avatar for liamb01
liamb01

Jun. 13, 2013

Under rating threshold (show) i think you should add a sandbox mode, so people can practice different strategies and stuff. like if you agree

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(17)

avatar for sysy
sysy

Jul. 17, 2014

Under rating threshold (show) "Setup has failed: Loader bypassed"

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(5)

avatar for pacogoatboy
pacogoatboy

Dec. 25, 2011

Under rating threshold (show) Zoom out with your scroll wheel... One of the easier Impossible badges, just takes some time to replay the levels once you've unlocked crazy mode. A way to make the mining missions easier: The game sends waves either every 5 or 10% completion. You can mine to 4% (or 9/14/19/etc%, as appropriate) and then turn off your mining lasers. It lets you deal with just 1 wave at a time, and makes those levels vastly easier as a result. Once you get to a sufficiently high percent, you can recycle everything, charge up an energy storage or two, and build a zillion mining lasers. The last 25-75% (depending on the level) is done before the next wave reaches you.

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(16)

avatar for supahsamurai75
supahsamurai75

Aug. 2, 2011

Under rating threshold (show) For some reason, it's saying "Unable to load game"... Frustratingggg!

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(38)

avatar for Thariel
Thariel

Jan. 29, 2014

Under rating threshold (show) cannot finish medal due to broken game :(

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(5)

avatar for EaqueMinos
EaqueMinos

May. 24, 2011

Under rating threshold (show) I've discovered the lamest way to finish the mission 4 and 5 where you have to resist for 5 minutes. I called it the G.T.F.O. -- The Acronym stands for : Get The F*** Out :p -- Instead of building defenses, just build a long chain of energy relays (and every 7-8 ones a solar station) and voilà ! If your chain is long enough, it will act as a fuse, delaying the death of the farthest energy relay and allowing you to resist for 5 minutes easily.

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(63)

avatar for adelard
adelard

Jul. 17, 2011

Under rating threshold (show) Same here, newest FF, Opera, Chrome - "Unable to load game. Please notify www.casualcollective.com." I hope this will get fixed soon :)

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(23)

avatar for Vlax
Vlax

Aug. 10, 2012

Under rating threshold (show) I beat mission 3 and 8 on Crazy with just 4-5 Solar Stations powering loads of Miners. Mission 3 spend your starting resources building 5 stations and as many miners as possible then any minerals gathered on upgrading miners, you shouldn't need energy but an upgrade or 2 may help. Mission 8 fully upgrade 4 solar stations, build about 30 miners clustering as many as you can within the larger asteroid areas then upgrade them. The solar stations positioned properly can cover all asteroids without relays on both missions.

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(6)

avatar for undeadcupcake3
undeadcupcake3

Apr. 8, 2013

Under rating threshold (show) For me, I think that TSG is a very good game. It does a nice mining/defense type genre (In space), but this game does it very well. Also, I especially like the diversity of all of the structures and pirate ships, it really makes you think about what strategy is best for defending your equipment from the pirates. Don't you just savor the moment when your THELS, Missiles and Pulsers just destroy a huge pirate fleet? However, this isn't to say there are a few things I sort of long for in a space-genre game: A structure from which you could build your own ships to fight pirates in epic space battles, maybe a little diversity in the asteroids (Like blue, purple, red colored ones), a new Laser weapon, and possibly a co-op or multiplayer mode so you can team up with friends and be the first one to mine an asteroid field, or just fend off pirates as long as you can. Honestly, this game is quite possibly one of the best flash games on the web, maybe one of the best games period. 9.5/10 easily.

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(6)

avatar for Ireneuszz
Ireneuszz

Feb. 14, 2012

Under rating threshold (show) The game is great, but few tweaks would make it even better: 1) Ability to set what type of units your towers should target. It's stupid when my THEL fires for fighter, and there is a mothership in range. 2) Asteroids should wanish when you mine them dry. This would make more sense.

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(6)

avatar for Sindarin8
Sindarin8

Dec. 23, 2011

Under rating threshold (show) WTH are points for? Should have had upgrades to spend points on. I suggest stuff like increased Solar Power generation, faster mining, better weapons, etc.

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(6)

avatar for Thecomputergeek
Thecomputergeek

Jul. 9, 2014

Under rating threshold (show) This is a nice game, 4/5. I would have gave it 5/5 if I were able to make weapons target specific units.

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(4)

avatar for NiWe
NiWe

Dec. 12, 2011

Under rating threshold (show) "Setup has failed. Loader bypassed". Hm...

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(21)

avatar for hamuka
hamuka

Mar. 16, 2013

Under rating threshold (show) Great. Now ABSOLUTELY NO CasualCollective games work. Holy shit. Everyone, get the pitchforks and create some greek fire, we're going to march against KIXEYE for betraying us like that! (For those not knowing, KIXEYE is CasualCollective's present form.)

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(27)

avatar for kyoso
kyoso

Jan. 4, 2011

Under rating threshold (show) Congratulations! You just won the "No One Could Hear You Scream" Badge and 60 points! Impossible badge is only (truly) hard due to mission "Weapon 2/6" in Crazy mode, I redid it about 30 times until I got a lucky break, and most of the motherships spawned south. The way I did it was with a line Power\Power-Power-Power-(Power+Repair+2Missile)-Power-Power-Power-Battery, each power is lvl 1, repairs/missiles are lvl 1 and putting 2 lvl 1 lasers on each of those powers to fend off initial waves. Then, on the last node (9th), I built 6 missile launchers, upgraded to max, 1 good laser (for mothership fighters) and repair stations. Ofc you won't have resources for all that so as the ship moves, sell lasers/powers (not too much power)/repairs and finish the missiles and build repairs, worked for me.. barely. Love this game 5/5!

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(27)

avatar for seekerboy
seekerboy

Jul. 17, 2011

Under rating threshold (show) as soon as it is 100% loaded a message comes up and says [16] setup has failed: loader bypassed - does anyone else get this?

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(20)

avatar for DaneL2
DaneL2

Sep. 7, 2011

Under rating threshold (show) The keys to success: 1) Be quick. Never stop improving, idle time is wasted time. 2) Be generous with the miners. Clean out meteor clusters quickely and move on. 3) Missle Launchers are expensive, but will significantly reduce the threat of ALL enemies.

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(13)

avatar for wouterboy
wouterboy

Mar. 28, 2013

Under rating threshold (show) Just here to notify you that the game is back on!

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(9)

avatar for GeniusSpark
GeniusSpark

Mar. 24, 2012

Under rating threshold (show) Wouldn't fighter bays make this game more epic?

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(5)

avatar for LoneFullmetal
LoneFullmetal

Feb. 14, 2012

Under rating threshold (show) *cries* I'm only able to beat 5 missions. I have all the right turrets in play, but they always hit the wrong targets. So much for the 2009 quest =/

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(5)

avatar for l3vuseusz
l3vuseusz

Jul. 6, 2012

Under rating threshold (show) "space virgins"... THAT hurts!

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(5)

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