Comments for LineDodger

avatar for GhostlyGamer
GhostlyGamer

Oct. 18, 2009

Under rating threshold (show) Wish my score would submit =P

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(2)

avatar for jafman30
jafman30

Mar. 27, 2009

Under rating threshold (show) not bad not great either so 3/3 could be better with levels that have mazes or sumtin

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(2)

avatar for norcekri
norcekri

Mar. 23, 2009

Under rating threshold (show) The play strikes me as depending more on luck of placement than on skill. For instance, where is the skill in happening to be on the correct side of a game-ending barrier? Also, some placements demand that I step into the jaws of the line monster, which snap shut before I have a chance to back out.

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(7)

avatar for hariboelf
hariboelf

Mar. 14, 2009

Under rating threshold (show) ok, game not de best but quite easy and fairly boring 3 1/2

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(1)

avatar for xDarkDeathx
xDarkDeathx

Jan. 23, 2009

Under rating threshold (show) I had a hard time with the lighting, but it's still very good.

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(0)

avatar for Eryth
Eryth

Aug. 3, 2008

Under rating threshold (show) simple and fun... only problem is the movement... would think it's better if it moves at the speed of your mouse constantly...

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(4)

avatar for beenie123456
beenie123456

Jun. 13, 2008

Under rating threshold (show) bs

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(2)

avatar for PugusDoggers
PugusDoggers

Apr. 26, 2008

Under rating threshold (show) Gah. The movement speed of the cursor makes this game just a tad more difficult than it should be. 3/5

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(7)

avatar for PloftKaploft
PloftKaploft

Feb. 20, 2008

Under rating threshold (show) You can make a good use of pause here. Since your speed depends of how far the pointer is from you, just pause, move the pointer away and when you unpause it'll move like a rocket (and, I think, if you went over a background tile, you won't have much score drained). Thanks for the game.

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(2)

avatar for guenwhyver
guenwhyver

Feb. 7, 2008

Under rating threshold (show) The movement was very very very bad. The "thing" should move at the same speed all the time. No acceleration or velocity depending on distance of mouse. Just a set speed.

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(4)

avatar for invitro
invitro

Feb. 7, 2008

Under rating threshold (show) someone... please! strangle the musician!

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(0)

avatar for AppleJordan
AppleJordan

Feb. 6, 2008

Under rating threshold (show) Also, I didn't even notice the background tiles, so those should be more deterring.

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(0)

avatar for AppleJordan
AppleJordan

Feb. 6, 2008

Under rating threshold (show) It's good, but you need to make it harder. perhaps make a fifth dot and put it on the edge, constantly moving. connect that dot to the two ends and that should be pretty good.

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(0)

avatar for shadowfox009
shadowfox009

Feb. 6, 2008

Under rating threshold (show) 2 EAZY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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(0)

avatar for William_Wilson
William_Wilson

Feb. 6, 2008

Under rating threshold (show) There's an oversight to allow high scores easily... needs to be fixed.

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(0)

avatar for DevilishFree
DevilishFree

Feb. 6, 2008

Under rating threshold (show) Very simple game... but is fun.

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(0)

avatar for alexlol
alexlol

Feb. 6, 2008

Under rating threshold (show) its ok, but too harsh too hit a line and instantly lose. 3/5

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(0)

avatar for pinkfloyd
pinkfloyd

Feb. 6, 2008

Under rating threshold (show) i actually kinda liked this game but it just doesn't seem to go anywhere and the little dot really should be more responsive but like others have said maybe lvls or somthing to make it harder it just seemed to stay the same all the time and then when it started to rotate i thought maybe it was going to get harder but it was just the background rotateing so no real challenge still. but 3/5 for a fun little idea just needs to be further developed

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(0)

avatar for ypsksfgos
ypsksfgos

Feb. 6, 2008

Under rating threshold (show) the game was quite boring and i found that by moving fast enough you can go thru (cant spell today) the lines themselves 2/5

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(0)

avatar for b3rmud4
b3rmud4

Feb. 6, 2008

Under rating threshold (show) got 6995. shit this game was boring

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(0)

avatar for Knite
Knite

Feb. 6, 2008

Under rating threshold (show) this game is unbelievably stupid

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(0)

avatar for mecenday
mecenday

Feb. 6, 2008

Under rating threshold (show) It's like snake... but you play the apple.

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(0)

avatar for trif
trif

Feb. 6, 2008

Under rating threshold (show) does what it says on the tin

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(0)

avatar for brocoli
brocoli

Feb. 6, 2008

Under rating threshold (show) Nice game, unfortunately you have to rely too much on luck for this game 3/5

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(0)

avatar for ss_gone
ss_gone

Feb. 6, 2008

Under rating threshold (show) I feel like it's a bit harsh to just die when you hit a line. Maybe we can have some lives, you know? Also, why did my first 5 pentagons spawn in the middle of a tile? That sucks for me. I mean, it's a good game. Good idea...just eh work on the implementation. My biggest thing is that there should be a live system and a level system - start the game easy and make it harder. If there are levels, then that gives players a goal. Also, maybe there should be a "combo timer" that tracks how quickly you need to get a pentagon to increase your combo? This could go down steadily, making it harder to get bigger combos (say, because you have less time to get your 7th pentagon than you do to get your 3rd.) Anyway, 3/5. Interesting concept and good programming, but I don't think the implementation is quite there yet. v2 should rock though, ;)

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(0)

avatar for SonicXV
SonicXV

Feb. 6, 2008

Under rating threshold (show) NO. No no no. The pentagons should be possible to get, and theres only one really long level. its incredibly dull. Needs more levels, and start with smaller lines, and more pentagons.

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(0)

avatar for Eragon398
Eragon398

Feb. 6, 2008

Under rating threshold (show) . . . hate it .. . sorry but i just do. . . 1/5

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(0)

avatar for Muircheartach
Muircheartach

Feb. 6, 2008

Under rating threshold (show) Oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha, oocha,

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(-1)

avatar for Crusader32
Crusader32

Feb. 6, 2008

Under rating threshold (show) I also like the fact that there ARE powerups in the game but theyre usually in the Computer's favor and not to the player :)

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(0)

avatar for BGLamb
BGLamb

Feb. 6, 2008

Under rating threshold (show) Sometimes I relly wish I had a mouse.

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(0)

avatar for William_Wilson
William_Wilson

Feb. 6, 2008

Under rating threshold (show) I like it, there are always ways to improve a game. I agree that an option for keyboard would be nice, perhaps a way to track the highest combo as well? Still doesn't detract from the fun 5/5

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(0)

avatar for ButtonsTheFox
ButtonsTheFox

Feb. 6, 2008

Under rating threshold (show) hha love the music but the game itself is kinda hard and annoying 4/5 ;)

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(0)

avatar for Juze
Juze

Feb. 6, 2008

Under rating threshold (show) Not bad, but can be good for badges. But I don't think it still gets badges. *3/5.*

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(0)

avatar for neilm85uk
neilm85uk

Feb. 6, 2008

Under rating threshold (show) Nice and simple but, as has been said, it could do with some kind of power ups as you move on. The changing background is just not enough. Nice effort though - 3-4

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(0)

avatar for OriginalSup3rman
OriginalSup3rman

Feb. 6, 2008

Under rating threshold (show) Interesting concept. I like how the lines move fluidly. If you could change it so when the screen fades dark, your "ship" still glows. I kept loosing where I was. Also, sometimes the pentagons spawned on the wrong side of the screen, or in a place that you couldn't get too.

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(0)

avatar for dnevill
dnevill

Feb. 6, 2008

Under rating threshold (show) When the board is split (H, V, or +), clear & only spawn pentagons on the same side as the player.

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(0)

avatar for necuz
necuz

Feb. 6, 2008

Under rating threshold (show) It's simple. Too simple. I kept playing, hoping for something interesting to happen. It never did.

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(0)

avatar for rafleo
rafleo

Feb. 6, 2008

Under rating threshold (show) i like the smoothness... that's very good! quality and graphics are also good, gameplay ok. just something like powerups, music and more creativeness is missing. great potencial though.

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(0)

avatar for DarkMcCloud
DarkMcCloud

Feb. 6, 2008

Under rating threshold (show) nice, not more.

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(0)

avatar for BigTeddy
BigTeddy

Feb. 6, 2008

Under rating threshold (show) Hoi, silly game. Gets boring very fast.

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(0)

avatar for spyro23888
spyro23888

Feb. 6, 2008

Under rating threshold (show) not bad - a bit boring after *coughs* 2 minutes of play. What about powerups etc ? I would also prefer arrowkeys to the mouse ! 2/5

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(0)

avatar for FishBone
FishBone

Feb. 5, 2008

Under rating threshold (show) Nice game, but so many problems. It has alot of slowdowns (at least for me) and the lines seperating the board in several pieces is just annoying.

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(0)

avatar for Crusader32
Crusader32

Feb. 5, 2008

Under rating threshold (show) nice game 4/5

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(0)

avatar for garduque
garduque

Feb. 5, 2008

Under rating threshold (show) Not the worst game I've played this week, but also not one I'm likely to play again.

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(0)

avatar for Odjn
Odjn

Feb. 5, 2008

Under rating threshold (show) Why does the sound turn on again when I restart? Minor annoyances like that drop the score.

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(0)

avatar for visitant
visitant

Feb. 5, 2008

Under rating threshold (show) Certain things just really hinder the enjoyability of the game and that forces me to give it a 3/5. There's nothing that makes it really bad but there's nothing to make it good.

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(0)

avatar for str1fe
str1fe

Feb. 5, 2008

Under rating threshold (show) Decent game, but has potential to be so much more. 2/5 in its current form.

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(0)

avatar for sprint45_45
sprint45_45

Feb. 5, 2008

Under rating threshold (show) Needs to be more exciting

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(0)

avatar for Lapper
Lapper

Feb. 5, 2008

Under rating threshold (show) What is this? My score hits zero like crazy because of pentagons on the tiles you told me *not* to go on. And half the time, I can't even get there because the lines are *on top* of it.

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(0)

avatar for Nabb
Nabb

Feb. 5, 2008

Under rating threshold (show) Is it really that hard? The only thing that makes it hard to get infinitely high scores is the + - and |

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(0)

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