Comments for Legend of Kalevala

avatar for strikeoutsrus
strikeoutsrus

Jun. 25, 2011

Under rating threshold (show) I like these retro style games with levels to explore. Would be nice to be able to shoot while you jump.

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(1990)

avatar for ChainedLupine
ChainedLupine

Jun. 25, 2011

Under rating threshold (show) Oh, and for those who say they want more of the game.. Don't worry. You know that room with the wall that you cannot pass? No matter what you do? That is reserved for future expansion. :) I had more levels nearly completed, but didn't have enough time to thoroughly test them before releasing the game.

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(1292)

avatar for Apsy
Apsy

Jun. 26, 2011

Under rating threshold (show) For the 4songs : - 1 Near the start (you need to activate a switch in right side of the same area) - 2 Near the place where you get the wing, you need to destroy a wall with the upgraded spikes - 3 Under the big ancestor statue, still by using the upgraded spikes against the small wall. - 4 After passing the door by activating the 3 crystals, jump into the first pit, then on the left side we can see the entrance for the last song

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(1211)

avatar for SilverIris
SilverIris

Jul. 1, 2011

Under rating threshold (show) Since I beat the game with both endings I can give a more concise review. To be blunt, I freaking love this game. The controls are smooth, and easy to remember. The speed of the character is nice, not too fast or too slow. The graphics are bright and colorful, which is nice. Even in dark areas I know what I'm looking at. The music is something else, it adds emotion to scenes and areas. I've even had one track stuck in my head because I liked it so much. I want to give you a personal thank you for adding backtracking in. It's something I miss in platformers. I love being able to revisit levels that I liked, and having to problem solve.

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(510)

avatar for Bluey55
Bluey55

Jun. 28, 2011

Under rating threshold (show) Is it just me, or do those jumping enemies look like headcrabs to anybody else?

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(122)

avatar for ChainedLupine
ChainedLupine

Jun. 25, 2011

Under rating threshold (show) Whoa, thanks for all the comments! I'm going to look over them and figure out what I need to start working on for version 1.7. :) The more feedback I get, the better I can make the game! So thanks for playing and giving me that valuable information. The first priority is to deal with the "black screen" error that a number of you are reporting. This bug did not show up in initial testing, so I suspect it's something to do with the Kongregate version of this game. For those who sent me a bug report: THANK YOU! If you don't mind, I will be contacting you shortly with information on how you can help me test this further.

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(783)

avatar for Ayukina
Ayukina

Jul. 12, 2011

Under rating threshold (show) Better guide to the secret room (This requires the wings): Within “Worldly Ruminations” (the cave after “Alter Ego”), there is a door leading into “Ancestor Grounds”. Next to that door, there is a platform going upward. Follow that. Keep going and going until you reach the room full of spikes scattered on the ground with a brain in the middle with a hovering turret. To reassure you're in the right place, the memory collected talks about the kinship between machines and animals. There will be a platform slowly going back and forth. If you jump and just miss the ledge the brain is waiting on, you’ll hit the secret room. There is no benefit or consequence for this room, but it’s fun to discover. For me, at least. :3

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(44)

avatar for KoreanFausto
KoreanFausto

Jul. 14, 2011

Under rating threshold (show) ChainedLupine is a pretty sick developer cause he's actually listening to people's suggestions! Keep up the good work!

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(17)

avatar for pilipinasmalakas
pilipinasmalakas

Jul. 13, 2011

Under rating threshold (show) Are those headcrabs or chicken? 5/5

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(17)

avatar for ChainedLupine
ChainedLupine

Jun. 26, 2011

Under rating threshold (show) Good news! I've found the cause of the black screen bug. I will be releasing a fix today that will keep the bug from causing a black screen and completely ruining the game for some of you. To those who are getting the black screen: CONGRATULATIONS! You're totally sequence breaking my game. :D

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(17)

avatar for kratoyd
kratoyd

Jun. 27, 2011

Under rating threshold (show) Hmm... That yellow barrier that blocks one of the three crystals can apparently be glitched through if you get close enough to it and attack it. Now it's following me around the map, though...

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(16)

avatar for robodex1
robodex1

Jul. 12, 2011

Under rating threshold (show) If only this were around for the Pixel Pak quest... *sigh*

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(59)

avatar for NicolasVerdi
NicolasVerdi

Jul. 15, 2011

Under rating threshold (show) Jump too far to make in current state? Challenge accepted

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(15)

avatar for Priem
Priem

Jun. 27, 2011

Under rating threshold (show) i really enjoyed finding hidden random stuff about he creation of the game... wish more people took hat much pride in their work.

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(15)

avatar for Vicar
Vicar

Jul. 11, 2011

Under rating threshold (show) A for Apple, B for Boy ,S for Status ,N for.......MAP!!.

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(492)

Developer response from ChainedLupine

There's a reason for that. Originally it wasn't a map. N for...NAVIGATION WAYPOINT. But now it's a map. Since this seemed to bug so many people, it's now M for MAP. Oh yeah, and it's I for Status right now, since WASD controls conflict with that. ;) Actually, it's now I for INVENTORY. Just in case that bugs anyone.

avatar for dragonesBR
dragonesBR

Jul. 13, 2011

Under rating threshold (show) It would be nice to have a Menu where you could read your memories again.

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(14)

avatar for seb9
seb9

Jul. 13, 2011

Under rating threshold (show) this is the first time i played a game as a purple metallic petrodactly greyhound.

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(36)

avatar for 12neo
12neo

Jun. 28, 2011

Under rating threshold (show) Very good game. To defeat the first boss lure him to the big bombs. For the last boss you must bounce his bombs onto him and then press down and c. Continue that. Ending 1=Don't put the gems into the machines and directly step onto the light-(Bad Ending) Ending 2= Put all the gems into the machines and then step into the light. (Good Ending) The locations of gems are in one of the best comments. Plz + so everyone can see

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(71)

avatar for Gamezfreak
Gamezfreak

Jul. 13, 2011

Under rating threshold (show) Kalevala is the national epic of Finland, for those who want to know it

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(34)

avatar for GRANDE_R0J0
GRANDE_R0J0

Oct. 10, 2011

Under rating threshold (show) This game was awesome! It definitely brings the feeling of a true retro game and that is worth quite some praise. It doesn't feel too short like some games leave players feeling (I completed the first play-through in an hour and a half). The only things I would like to see is the ability to shoot spines in air and when you find secret areas, clear the foreground layer to show the "cave" you are moving through. What would also be cool is, taking from metroid, secret breakable walls. If you added that then more and more upgrades could be hidden or just fun facts.

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(13)

avatar for xcid911x
xcid911x

Jul. 14, 2011

Under rating threshold (show) people have been asking "what exactly are we controlling here?" well, my best guess is a pterodactylgreyhound thing with wings rofl

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(13)

avatar for The_Last_Gamer
The_Last_Gamer

Jul. 13, 2011

Under rating threshold (show) I like how the speed of the quills you fire is directly related to the speed you're currently moving. It would be nice to fire while jumping, though.

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(11)

avatar for Lindrim
Lindrim

Jul. 13, 2011

Under rating threshold (show) After you beat the game with "bad" ending you can choose "continue" option in menu, find the rest of gems and then beat the game with "good" ending without having to find all the stuff again

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(11)

avatar for gegiersk
gegiersk

Jul. 11, 2011

Under rating threshold (show) Is the Jump magic Jump badge a reference to David Bowie's number in Jim Henson's Labyrinth? Love the inside references for badges.

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(11)

avatar for Storey14
Storey14

Jul. 12, 2011

Under rating threshold (show) Why is the realm always treacherous? I mean, isn't there a land of fluffy bunnies and unicorns who help you on your quest for the magical lollypop? But still, great game, 5/5.

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(26)

avatar for Merlin0480
Merlin0480

Jun. 29, 2011

Under rating threshold (show) Loved it, I was ar first seeing just a normal game, but it quickly became more of a book for me, where my main focus wasn't upgraded (like I do in most platformers) but instead I focused greatly upon finding the memory tidbits, which helped moved the whole game along beautifully. Thanks for creating it, and kudos for doing it such a short manner of time!

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(10)

avatar for mohirl
mohirl

Jul. 12, 2011

Under rating threshold (show) Definitely the best purple metallic pterodactylgreyhound game this week

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(25)

avatar for JHSpencer
JHSpencer

Jun. 24, 2011

Under rating threshold (show) wonderful art and concept, although i feel that the controls could be a bit smoother

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(269)

avatar for insaninater
insaninater

Nov. 18, 2012

Under rating threshold (show) i miss these story-driven games, always better than the gameplay-driven games imo, and now they are all but extinct, no new ones are being made and that hurts.

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(9)

avatar for zyodei
zyodei

Apr. 30, 2012

Under rating threshold (show) damn dude, that is old school done right. easy 5.

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(9)

avatar for LordBucket
LordBucket

Jul. 12, 2011

Under rating threshold (show) I'm a flying space puppy!!! :)

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(9)

avatar for Pardus
Pardus

Jun. 28, 2011

Under rating threshold (show) I just finished the game. Wow. That was amazing. This and Endeavor, and all of those kind of games... WE NEED MORE OF THEM! The pixel art made my day, and the story was really good. The controls were a bit awkward and I wished we could attack while we jump(maybe make a force-field for the last boss while hes in the air), but the game was amazing. Smacked it onto my favorite list.

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(9)

avatar for Mnwa
Mnwa

Jun. 28, 2011

Under rating threshold (show) For those who ask, yes, Kalevala is finnish folklore and a book, as well. I have read it. :)

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(9)

avatar for weirdguy
weirdguy

Jun. 28, 2011

Under rating threshold (show) I know this is a ridiculous request, but could you make the doors glow or something? Sometimes they just blend right into the background.

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(9)

avatar for ChainedLupine
ChainedLupine

Jun. 26, 2011

Under rating threshold (show) As an aside, if you're getting the black screen when you reload a game, then the fix will repair that too. So it's not necessary to start the game over if you are willing to wait a few hours for me to fix the bug and post the update!

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(9)

avatar for ChainedLupine
ChainedLupine

Jul. 12, 2011

Under rating threshold (show) If you've got questions about this game, please see my Q&A thread in my shouts! Vote up so people can see this, please.

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(34)

avatar for Zshadow
Zshadow

Jan. 9, 2013

Under rating threshold (show) Still one of my most favorite games on here.

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(7)

avatar for ChainedLupine
ChainedLupine

Jun. 26, 2011

Under rating threshold (show) 1.6.2 is live! This fixes the black screen crash. I've also added a new error catching screen in case this happens again. If you see it, please screenshot it and send me a bug report! (Be sure to add what you were doing at the time, too.) Next version will be done by tomorrow, and will include some more bug fixes (all minor, non-game-crashy sorts) and re-tune some of the game play mechanics. In particular, the boss fight is too hard!

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(62)

avatar for l2o3
l2o3

Jul. 12, 2011

Under rating threshold (show) If you get stuck, press N for minimap. Blinking orb will show room you need to go to next.

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(21)

avatar for stone_devil
stone_devil

Jun. 26, 2011

Under rating threshold (show) everyone keeps saying they found the "fun fact".I have found 3 so keep looking guys

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(31)

avatar for foxinpox
foxinpox

May. 24, 2013

Under rating threshold (show) Is it me, or does the character you play as looks kind of like umbreon?

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(8)

avatar for jahara94
jahara94

Nov. 10, 2012

Under rating threshold (show) Please note that in the end where it says get all the health packs, it really means it. >_> That boss is hard even when you figured out how to kill the thing. 11/10 though. Great game!

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(8)

avatar for name333
name333

Jan. 15, 2012

Under rating threshold (show) protip: if you shoot as the final boss is falling you can hit him three times instead of two

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(8)

avatar for meosy123
meosy123

Oct. 22, 2011

Under rating threshold (show) Im playing an Umbreon with wings!!! :D

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(8)

avatar for Jubiaxk
Jubiaxk

Aug. 13, 2011

Under rating threshold (show) I found two "Fun facts". The first is after the double jump, take the elevator then when you'll see the bat go to the flying island next to the elevator. You'll see an egg. Then the second is outside the mountain. Just climb it and you'll find the egg on the top of the moutain in a hidden tunnel.

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(8)

avatar for storn42
storn42

Jul. 13, 2011

Under rating threshold (show) this game is one of the best flash games ever.

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(8)

avatar for Unknown89089
Unknown89089

Jun. 28, 2011

Under rating threshold (show) Headcrabs ^-^

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(8)

avatar for Kodemunkey
Kodemunkey

Jun. 28, 2011

Under rating threshold (show) This game reminds me of when i was young, and we had to walk fifteen miles to the nearest games machine, uphill and in all weathers.

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(8)

avatar for mixt
mixt

Jan. 15, 2012

Under rating threshold (show) The final boss is strange because it seems really hard but if you know what you are doing it becomes a cakewalk. First off if you haven't figured it out the goal is to tackle the bombs it throws back at it in order to ground it, and then when it is on the ground attack it with your spikes to actually damage it. (If you are having trouble hitting it with a bomb I found that jumping to hit the bombs in the air made it a lot easier, but use whatever works for you.) The cakewalk piece is that the first thing it will always do after taking to the sky is throw more bombs. With a bit of luck you don't have to see it fire a bullet other than waiting for the first bomb.

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(7)

avatar for Funboy35
Funboy35

Jan. 13, 2012

Under rating threshold (show) Did anyone else find the little fun fact within Modus Operandi, where you get the Double Jump?

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(7)

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