Orcish Rage: Prelude

Orcish Rage: Prelude

by Chekist
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Orcish Rage: Prelude

Rating:
3.2
Released: March 29, 2018
Last updated: February 27, 2020
Developer: Chekist

Tags for Orcish Rage: Prelude

Description

Fantasy RPG with strategy elements.

How to Play

WASD/Arrows - move character
1,2,3 - use skills
TAB - choose next character
Hero will automaticaly attack enemy

Developer Updates

Feb 27, 2020 5:34am

Translated into Russian and Ukrainian

Comments

0/1000
zordax avatar

zordax

Mar. 31, 2018

6
0

Actually interesting game. I expected less and got more. Needs mori info on enemies, you don't know how you get new "standard" units like bowmans, warriors etc. Strategy was simple - all follow one and go as a mob. Has potential. Maybe some economy like money to buy/upgrade single units and some global upgrades (+10% to warriors damage etc) can be done. I liked idea to have animals in army (Wargs, Spiders, Golems). Many good small things already here. 4/5

Chekist
Chekist Developer

Thans for your review. I want to make "village management" and money in next part.

JeanchristoP avatar

JeanchristoP

Apr. 14, 2018

4
0

is it meant to crash at mission 5 when you press on continue ?

Chekist
Chekist Developer

oh my, that's a bug, with map generating. I'll try to fix it today. I think, if you reload game and load mission again, it can helps. Thank you.

runeman64 avatar

runeman64

Apr. 04, 2018

3
0

i like this system,pls make a sequel to this

Chekist
Chekist Developer

Thank you! We'll do our best to make sequel as soon as possible.

Bananamama avatar

Bananamama

Mar. 31, 2018

3
0

i felt like my hero is less and less important. i just led the bunch of ppl to smack everything around but the hero himself doesnt make a difference

Chekist
Chekist Developer

Thank you for your reply. I'll make heroes more important in next versions.

DoruTheDragon avatar

DoruTheDragon

Apr. 14, 2018

2
0

A few things would've helped the game greatly. First would have liked a map, one that I can check if I missing something before clicking the end mission. Second it would be nice to have the army selection more easier to recognize which unit is more experience, like a L3 below them or just a 3 in the corner of them to more easily at a glance know what you looking at, instead of having to manually check each one. This isn't a bad game though, I like the idea.

Chekist
Chekist Developer

thank you for your reply, i'll make all this things in next chapter.

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