Comments for Flip'd

avatar for Kemp250
Kemp250

Jun. 18, 2012

Under rating threshold (show) Cleared it and found two references. Was one of those "the secret"?

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(0)

avatar for Kemp250
Kemp250

Jun. 18, 2012

Under rating threshold (show) Achieved to fly through the roof on 4th level. Trying to get back in now. Great job! (Also, you could make a little visual effect when grabbing energy, it feels a bit dumb to look back to see if I got it. Would make it more satisfying)

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(0)

avatar for fellatiomatic
fellatiomatic

Jun. 17, 2012

Under rating threshold (show) Dude... invert Y axis option!!!

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(1)

avatar for Shadowx2468x
Shadowx2468x

Jun. 17, 2012

Under rating threshold (show) Oh, and also, when the game is paused, the timer stops counting, but yet the player's movement doesn't stop. When used properly, it's possible to get some slightly lower scores. (FYI I didn't use it for my scores)

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Developer response from Chman

Thanks for the report. I noticed that too, although the player has 'acceleration', so moving -> pausing -> moving will be longer in the end because of the start acceleration. Anyway, the game was made in under 7 days, remember ;)

avatar for Shadowx2468x
Shadowx2468x

Jun. 17, 2012

Under rating threshold (show) Great game! I love it, and hope to see an extended version in the future. Also, I'm not sure if this is a bug or purposely coded in to prevent absurd hacked scores, but I've managed to get a score below 48,000 four times now, and each time the score doesn't appear to get posted to the leaderboards.

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(1)

Developer response from Chman

No anti-hack included. Keep in mind the timer keeps going on as the fade to black goes on ! So it adds roughly 1s to the timer.

avatar for logicraft
logicraft

Jun. 17, 2012

Under rating threshold (show) Nice look and concept.

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(0)

avatar for stevenblanc
stevenblanc

Jun. 17, 2012

Under rating threshold (show) So I managed to uh... fall out of the world? In the last level after I dropped down the final shaft. I landed on what I thought was the exit platform but then floated out into the blue.

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(1)

avatar for infomage27
infomage27

Jun. 17, 2012

Under rating threshold (show) extremely frequent checkpoints would make this a lot less tiresome - i keep failing to switch at the *exact* second needed on level (3 was it? the first one with the water, where you have to drop down), and having to re-do the entire 10 seconds of level before this gets REALLY OLD after the 20th time.

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(-1)

avatar for PolskiD3mon
PolskiD3mon

Jun. 17, 2012

Under rating threshold (show) Heres the walkthrough and the secret if any one needs! - http://www.youtube.com/watch?v=DICvCa9AoYM

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(0)

avatar for therealnoz
therealnoz

Jun. 17, 2012

Under rating threshold (show) Beautiful graphics. But, the puzzles are a bit dull and finicky.

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(-1)

avatar for PorterW1
PorterW1

Jun. 17, 2012

Under rating threshold (show) 5/5 and favorited. I would love if you could make level in an out door city-scape, With all the "sky" lights and hints of towers, roofs and signs, I can imagine the testing as just a brief intro to the world.

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(0)

avatar for MattRix
MattRix

Jun. 17, 2012

Under rating threshold (show) Great game, I finished it. Only nitpick is that the glowy things have hit areas that are WAY too small. I know you said you made them easier, but imho they're still too small. There were many times when I thought I walked/jumped right through one only to see it still sitting behind me... especially on the level where there's a line of them over the water at the start.

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(-2)

avatar for benblo
benblo

Jun. 17, 2012

Under rating threshold (show) Looks/feels real nice, plays well, and seems clever, BUT, way too difficult IMO. I understand it's a very short prototype but you're introducing brutal challenges 20 seconds into the game! I loved Portal exactly because it was all about figuring out the solution, and not (or very little) about actually executing it. Though I didn't play much of VVVVV, I understand it was much much more about execution, but as far as I'm concerned you could make the platforms in-between the pools 3 or 5 times larger and the game would be just as interesting (especially in the early levels). Also: getting stuck = meh; took me longer than I'd have liked to understand the energy thing.

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(1)

avatar for Sevaul
Sevaul

Jun. 17, 2012

Under rating threshold (show) Good game, good concept, fun, challenging. I personally hate this game but only because it gives me a migrain. Keep up the good work though I am very impressed just not my genre of game.

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(1)

avatar for Lttlemoi
Lttlemoi

Jun. 17, 2012

Under rating threshold (show) a jump button would be awesome

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(-2)

avatar for ZStoner
ZStoner

Jun. 17, 2012

Under rating threshold (show) Neat spin (or Flip) on the Portal-type games. Any chance future levels will have you "flip" to the side in addition to flipping from floor-to-ceiling?

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(2)

avatar for boldy97
boldy97

Jun. 17, 2012

Under rating threshold (show) I can't find the secret... Can't you tell me on what level it is? :p

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(1)

avatar for Vievioora
Vievioora

Jun. 17, 2012

Under rating threshold (show) The limit of spins make the game a real pain in the ash.

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(1)

avatar for SuavaGuava
SuavaGuava

Jun. 17, 2012

Under rating threshold (show) Beat it :D Not feeling up to finding the secret atm though.. /-:

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(0)

avatar for fusoy
fusoy

Jun. 17, 2012

Under rating threshold (show) Okay, so i was on the last level. Nevermind cause it's short you don't need save ;)

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(0)

avatar for fusoy
fusoy

Jun. 17, 2012

Under rating threshold (show) Oh... No save ? :/

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(1)

Developer response from Chman

The game is 5 levels long (which, if you refer to the highscore table, can be all finished in about 50 seconds), so I didn't feel the need to add a save option :)

avatar for baramburum2
baramburum2

Jun. 17, 2012

Under rating threshold (show) What is the technology used? Unity ?

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(-2)

avatar for SSBRAZIL
SSBRAZIL

Jun. 17, 2012

Under rating threshold (show) Great game. Feels somewhat as fluid as Portal or VVVVVV, but not so much.

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(0)

avatar for WegPast
WegPast

Jun. 17, 2012

Under rating threshold (show) Awesome graphics for some Unity game :) And, as already said, it seems like portal or vvvvvv. One thing I just want to say : FOV, it's a platform-puzzle game were you spin all the time in any direction... Maybe a wider field of view will be welcome, no? But nice, 5/5

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(0)

avatar for verklighet
verklighet

Jun. 17, 2012

Under rating threshold (show) I agree with LogicBomb, not knowing whats coming up is truly frustrating. And the fact that you HAVE TO DIE to find out is even more frustrating. The GOOD game mechanic is being destroyed by BAD level design. Because of this, the learning curve is too steep, which makes me doubt that any more than 30% of players will see past level 3.

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(0)

avatar for Terrabit
Terrabit

Jun. 17, 2012

Under rating threshold (show) Amazing game, here a 5 stars for you!

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(0)

avatar for antiAkumawepon
antiAkumawepon

Jun. 17, 2012

Under rating threshold (show) i think the puzzle where you have to fly through the air by switching gravity over and over is a bitt to hard especially since you have to grab pickups while your flying and those v ery pickups are near the water

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(0)

avatar for xsolonx
xsolonx

Jun. 17, 2012

Under rating threshold (show) Great concept and execution, can't wait to see more.

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(1)

avatar for LogicBomb
LogicBomb

Jun. 17, 2012

Under rating threshold (show) The one complaint I have is that, at certain points, it is impossible to see what is next so you have to go through it multiple times to know what is there. It would be nice to have a checkpoint at those points.

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(1)

avatar for Aiscence
Aiscence

Jun. 17, 2012

Under rating threshold (show) Awesome game ! and the secret was really hard to find, must have done it 3 times + hint from a commentary below to find it! :p

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(0)

avatar for buagaga
buagaga

Jun. 17, 2012

Under rating threshold (show) the movement keys don't work on macbook

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Developer response from Chman

Hmm that's unfortunate and strange. The game has been tested on several Macs (MBAir, MBPro, iMac) and it worked perfectly on all of them... Make sure you click into the game frame to give it focus.

avatar for TiRSO
TiRSO

Jun. 17, 2012

Under rating threshold (show) Great visuals, too frustrating.

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(0)

avatar for Plasterduck
Plasterduck

Jun. 17, 2012

Under rating threshold (show) Quite challenging and enjoyable, could use a tutorial for some of the more complicated jumps. I could see this becoming a full fledged game.

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(1)

avatar for ElKevy
ElKevy

Jun. 17, 2012

Under rating threshold (show) The game was nice, but don't make players jump on thin platforms, they'll just slip and get frustrated. Really.

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(0)

avatar for nonamegamer
nonamegamer

Jun. 17, 2012

Under rating threshold (show) awesome graphics and music!

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(1)

avatar for yunashadow
yunashadow

Jun. 17, 2012

Under rating threshold (show) The rotational flipping may make the game feel clunky control-wise to those who can't calculate the landing-position offset (non-fluid flip movement they may say, not understanding the unique challenge presented to them by the rotational flipping mechanic) Please don't think of it as something to fix, but without a tutorial puzzle that shows this rotational offset happening the player's flip calculations will be off constantly causing pointless frustration. I suggest placing a big TV in the landing location of the first flip that shows the flip in 3rd person perspective so players can be aware of and witness the rotational offset for their selves. Luckily though, the only place where knowing this makes a big difference in this game prototype is the very last flip. Also, I love the secret area and the VVVVVV character cameo. Again, props on making an amazing game concept come to life... even if it is a disappointingly short prototype... 5/5! Now go make it even better!

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(1)

avatar for yunashadow
yunashadow

Jun. 17, 2012

Under rating threshold (show) I had thought something was off in all my flips before, but after 5 minutes of trying to do the last flip I realized my problem. When you flip in Flip’d, it’s not a direct flip upside-down like in VVVVVV, but instead you rotate clockwise causing you to not only be upside-down, but also a small distance to the right of where you flipped from. Those having trouble with the last jump... don't flip towards the last pickup from the orange line directly in front of it. It tricks you into thinking you are supposed to flip from there, but instead flip forward while standing a just a little bit to the left of it you will find yourself collecting the last pickup... then it is all about the timing as you pull back and attempt to use it in time! This rotational flipping is actually a pretty good thing.

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(0)

avatar for yunashadow
yunashadow

Jun. 17, 2012

Under rating threshold (show) I wish to see a lot more out of this game. Flip'd is definitely not just 3d V*6... it is so much more. It’s difficulty comes from have to judge where you will land before flipping, as there is often no time to reorientate yourself mid-flip due to the tight precision required in most of the flips. You often have to land blindly. This is not detrimental, in fact it is what makes it unique… the gameplay isn't about flipping and then maneuvering to a landing position, but it is actually about calculating your approach to a landing before attempting to do your flip and seeing if you get it right. That feeling of finally landing on a platform that’s been giving you trouble is the kind of feeling I play games for. The only bad thing was that it took me until the last jump of the last puzzle to see that there is also a unique behavior to the flips…

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(0)

avatar for yunashadow
yunashadow

Jun. 17, 2012

Under rating threshold (show) Beautiful game! It’s a simple concept that pulls much inspiration from VVVVVV and Portal, but manages to distinguish itself from them. The atmosphere is just great... I spent almost as much time looking at the cool stuff outside of the windows as I did raging at how precise some of the flips are (for those not finding the secret... I suggest you do the same). Flip’d could easily evolve into a full-fledged game experience with just a bit more attention to interior decoration, a deep background story for both our character and the location, some moving platforms, different hazards such as spikes and turrets to give more variety to the challenge than just "don't fall in the water,” more great music tracks to suit the mood of each puzzle, some flippin' crazy boss puzzles, and some extra features like… well, jumping. Different colored pickups to do different things would flesh out this concept... include a pickup for getting +1 jump in a level just like the current pickups give us +1 flip.

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(2)

avatar for New999
New999

Jun. 16, 2012

Under rating threshold (show) At some point im guessing this might become a Steam game. Seriously, Portal and VVVVV reference? Brilliant.

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(121)

avatar for NotoriousGOD
NotoriousGOD

Jun. 16, 2012

Under rating threshold (show) The right level of difficulty in the spirit of VVVVV

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(0)

avatar for missingno
missingno

Jun. 16, 2012

Under rating threshold (show) Doesn't work on Linux.

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Developer response from Chman

Hello, sorry about that. Unfortunately the game was made with Unity, which doesn't run on linux (yet).

avatar for selin74
selin74

Jun. 16, 2012

Under rating threshold (show) GREAT GAME,little too hard though:P

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(0)

avatar for TigerLova
TigerLova

Jun. 16, 2012

Under rating threshold (show) very very good it made me think of mirror's edge the environment (red wall xD and music) but very difficult :( and if the end is what rolpege say "That is not part of the test" it's like a phrase in portal (2?) "you are a horrible person, it's what it says : a horrible person... it wasn't even for the test" xD

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(0)

avatar for cevgar
cevgar

Jun. 16, 2012

Under rating threshold (show) Beautiful! ... but I'm not really fond of precision first person platforming, much less so when faced with Kong's arbitrary "no fullscreen Unity" policy. Lack of walk and crouch controls was a minor irritation, they are fairly standard, and not having them breaks immersion, especially when all I really wanted to do was take my time to explore and ponder over the purpose of the strange and wonderful complex (vaguely Portal-esque). The inability to jump was the real deal breaker for me. Granted this would require reworking the puzzles, but seriously, having to switch gravity to get over a foot high step?! Still, a solid 4.

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(0)

avatar for MichalW6
MichalW6

Jun. 16, 2012

Under rating threshold (show) Looks great, feels great, I love the music, but the puzzles are a bit too tiresome for me. Can't feel out how to actually catch those thing mid-air and I'm not known for my patience anymore :(

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Developer response from Chman

Hello, thanks for the report. I've just uploaded a new version, pickups are now easier to grab :)

avatar for Rolpege
Rolpege

Jun. 16, 2012

Under rating threshold (show) Found the secret. Amazing! "That is not part of the test" :D

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(8)

avatar for Rolpege
Rolpege

Jun. 16, 2012

Under rating threshold (show) Love it! 5/5

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(19)

avatar for ItsAmmar18
ItsAmmar18

Jun. 16, 2012

Under rating threshold (show) AMAZING! 5/5

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(2)

avatar for seyb
seyb

Jun. 16, 2012

Under rating threshold (show) When I see your games, Orton and The Princess, Laval Climber, I detect a secret passion for torturing people. I think you are mentally disturbed. Just awesome. Vivid graphics, nice and frustrating gameplay, like I love it. Only 7 day ? Seriously ? Can't wait to see more. Now. Do it.

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(2)

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