Emeralds vs. Smaragde
by ChristianLonsing
Emeralds vs. Smaragde
Tags for Emeralds vs. Smaragde
Description
The surreptitious bird-of-paradise-man Lavanir LePupu, horrendous hordes of Yellow Ninjas and a vicious giant stone ball are just a few of the obstacles the Heroes of Kaphornia have to overcome in their struggle to gain as many of the precious emeralds from the temple of the Mayo as they can before making for a daring escape in this dice rolling story telling game.
In the classic mode you can use fate points to roll additional dice, whilst in the standard modeyou will take fate in your own hands by facing the Labyrinth Minigame.
Play the Minigame in the STAND-ALONE version! It's fun! :-)
How to Play
Story Mode: Mouse. Minigame: Arrow Keys
Tips for the Minigame:
* The setup is not always fair, make the best with what you've got.
* Don't forget that you can always activate a key for 20 steps.
* In the first 10 levels you only have to gather 1 die to make it to the next level. The die on the lower right corner is usually the easiest to get.
Developer Updates
=Walkthrough=
In order to successfully play the whole story, choose the normal difficulty level and play the Story Mode in the โClassicโ version. A normal difficulty means that the heroes need 2 successes in most of the challenges. So when the dice from the initial roll show at least 2 successes, the hero has succeeded and doesnโt need to spend Fate Points. If on the other hand the initial roll comes up with no successes at all, it is better to not waste a Fate Point, because rolling 2 successes with the 3 extra dice is unlikely. The heroes have enough Stamina Points to survive a couple of failed challenges. Only if the initial roll comes up with 1 success, you should spend a Fate Point.
The Stealth and Charisma challenge have to be faced by one hero and they require 3 successes. Pick the hero with the best skill value for this task. As a matter of fact try to start the adventure with at least one stealthy and one charismatic hero.
In the โStandardโ version the difficulty is raised by +1, so in order to succeed at a challenge you will most of the time have to challenge fate. Technically speaking you can do so in each and every challenge, but the Labyrinth Minigame gets more and more difficult, so it might be a better idea to endure some failures in the beginning of the adventure in order to succeed in the later stage when emeralds are at stake.
Comments
wlerin
Apr. 13, 2013
Is this... is this a game running the FATE system? O_o
In its unplugged version it is a similar system, but has a set number of attributes, which allowed it to be made into a computer game. Hopefully "Emeralds" will be the first in a series with more and more added game functions. If you want to have a look at the unplugged version in all its splendour, you can do so here: http://www.freelancer-rpg.de/Kaphornia.html.
Millismarwa
Apr. 16, 2013
I like it, but it's quite difficult!
wlerin
Apr. 14, 2013
On further review though, the similarity is only superficial.
wlerin
Apr. 14, 2013
Well, FATE 2.0 was basically just a framework for designing your own homebrew system, which seems to be more or less what this (flash) game is using. The unplugged rules look a little different, but I haven't had a chance to examine them in detail. And of course you're the expert on where your inspiration came from.
Kaifish
Apr. 13, 2013
Yes! Made Top Socre! ^^
Nice little game. Sound gets on my nerves, but the story is funny.