Mouse and Break

Mouse and Break

by Clydeicus
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Mouse and Break

Rating:
2.3
Released: October 16, 2012
Last updated: October 16, 2012
Developer: Clydeicus

Tags for Mouse and Break

Description

A tiny physics playpen set vaguely in my apartment.

An assignment for a game design course at CMU.

How to Play

Click and drag to interact.

Comments

0/1000
Liturn avatar

Liturn

Oct. 16, 2012

3
0

I'm sure this is just a quick test that you've uploaded, but it definitely needs more things to play with, maybe build a whole house for a free roam, give people the ability to walk round a pick things up, you could introduce little challenges, to find things and take them somewhere in order to unlock a new room. Possibilities are endless, but I have yet to see this sort of thing done well. A 3D point and click mystery game, where you walk from room to room rather than click arrows. Nice and easy but not been done to my knowledge.

Ice_king avatar

Ice_king

Nov. 04, 2012

2
0

hmmm maybe make a few leves to go am move around and make EVERYTHING movable to a point, even tho its a test still theres alot of room for improvement

Leboyo56 avatar

Leboyo56

Oct. 16, 2012

2
0

@Liturn: I know it's not completely centric on doing random tasks around a house and to screw with the physics engine, but a game on Steam Greenlight that recently got the go to release called The Intruder sounds a bit like you described. It's just, as I said, a lot deeper than simply messing around completing objectives, has an obvious horror feel to it kind of like Slender, and also obviously isn't free. But yeah, if someone could make a open-roam toy like you said (sort of how Happy Wheels is more or less a game to play for the huge amount of pointless things you can do with the physics engine), that would be awesome.

diuaresouzadino avatar

diuaresouzadino

Nov. 24, 2013

1
0

th nb

jc3833 avatar

jc3833

Jul. 15, 2013

1
0

i've noticed that popping the baloon causes somebody (Clyde i'm guessing) to walk into the house, i wish we could cause other things based on what we break

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