Comments for Silent Runner

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brenden355

Aug. 19, 2011

Under rating threshold (show) Intricate enough the Ascend and Descend is cool but could you have made bigger maps and better scenery the 3D is great tho. So over all a nice game with just abit of improving then it could be totally awesome

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(52)

Developer response from Clydeicus

...And here I was afraid the maps were already too big! Thanks for your constructive comment, some trees and buildings on the cliffs and islands would be a good idea... maybe even some underwater stuff? I can see to adding some scenery to the maps and tweaking them for increased awesomeness... after I get some sleep of course! :D

boringegg

Apr. 20, 2012

Under rating threshold (show) Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.

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(25)

mykael

Aug. 19, 2011

Under rating threshold (show) Good start. Things to add - N, S, E, W (and heading) to the radar map so I can see what heading I'm sailing. V - climb to periscope depth. P - Magnified periscope view. When steering, it should turn me as long as I have forward velocity, not just when I accelerate. Pressing down arrow when stationary should make me move astern. Currently I'm stuck rammed into the side of the last destroyer. Torps don't work at 0 range. And I'll second the call for bigger maps. This game play stuff is probably more important than adding more detailed scenery. The scenery seems fine to me.

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(35)

Developer response from Clydeicus

Hooray! Now I have something better to do today than saunter about the house in a self-indulgent swagger. :D

xenoargh

Oct. 10, 2011

Under rating threshold (show) Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.

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(42)

Developer response from Clydeicus

These are great suggestions! I know that I'm definitely going to do a sequel to this game, but I'd like to not make it consecutively to this one and first do an unrelated game instead. It will most certainly happen though.

kogut9

Apr. 6, 2012

Under rating threshold (show) there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)

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(17)

frost4025

Feb. 14, 2014

Under rating threshold (show) it would be nice if the torpedoes are NOT overpowered

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(4)

uberpizza

Aug. 4, 2012

Under rating threshold (show) Why are their no fish in the water!?!?!!?

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(4)

xKilerekx

Sep. 14, 2012

Under rating threshold (show) Wow! First free submarine simulator that have some realism! Maybe add more types of torpedoes and rockets.

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(3)

Gandemwing

May. 4, 2013

Under rating threshold (show) how can i kill the duck?

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(3)

duke476

Oct. 26, 2011

Under rating threshold (show) youknow it would be nice if 1 enemy ship sink slowley like yours and 2 if they had health big ships take three torps small two patrol boats one that kind of thing and fish and coral sharks and underwater volcanoes? and maybe diferent sub types like one is fast but little armor one is tough but slow another that has strong torps and good speed but TERIBLE turning and then the defult thats like the one alredy in game and again BIGER MAPS PLEASE it just feels so...........confined and maybe add deck guns? that we have to use if spotted and a hull meter so we know how much health we have left otherwise wonderfull game!! ill keep playing to see how it changes

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(3)

mykael

Aug. 19, 2011

Under rating threshold (show) Other things. What does holding Z do? I know releasing it fires, but what does holding it do? Louder explosions from depth charge near misses would be good. Some blips when a destroyer is scanning you. Passive vs active sonar (your sonar is just active, but passive should be able to detect ships from a fair range - unless they are running silent).

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(13)

WALRUS84

Apr. 16, 2014

Under rating threshold (show) Great Game, and as an amateur game developer, you are a total pro. I feel the destroyers shoot too many torpedoes, and move a bit too fast. If they didnt shoot as many torpedos at one time, it would be the most realistic sub game ive ever played. i really like this game, and cannot stop playing it.

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(2)

bsc24

Mar. 30, 2012

Under rating threshold (show) maybe some add some upgrades or something?

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(5)

mykael

Aug. 19, 2011

Under rating threshold (show) Warning for 'shallow sea' and 'enemy ship sited would be nice'. Periscope (and normal?) view should be able to be freely rotated.

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(5)

rabbitandwolf

Aug. 7, 2013

Under rating threshold (show) A good tactic would be to open your sonar for about 5-7 sweeps, then shut it and sneak away some distance from you original position. Wait for the destroyers to gather and depth charge your original position, then turn towards them while they are clustered together and fire off your torpedoes. You can usually get one if not two hits! Rinse and repeat. You don't have to get to periscopic depth to fire torpedo, just get near to it when the ships are at first circle on your sonar. If they are further away you may even be able to fire at a deeper depth. Never attempt to fire after a moving destroyer, always wait for it to stop first. When you are bored, try fighting the destroyers using your sub as a boat and stay surfaced the whole time, since your sub is not that slow either.

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(2)

SteveC376

Dec. 26, 2015

Under rating threshold (show) As an exsubmainer, I worked a CEP plot during battlestations. I would like to see a chart that shows underwater features and possible enemy postions/harbors. Have the fog intermittently appear and serve to shield the boat.

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(2)

rluce8

Jun. 25, 2015

Under rating threshold (show) does anyone have the problem of destroyers beaching themselves and being out of torpedo range?

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(2)

asae

Sep. 3, 2012

Under rating threshold (show) Great game, I will admit that although I've noticed something of a glitch in survival, sometimes the enemy destroyers appear on the land patches or are spawned inside the land patches so you can't do anything and they can't either.

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(2)

vice123

Aug. 21, 2011

Under rating threshold (show) I love the feel of the game. Good gameplay foundation - ascend, descend, additional torpedo aiming. I didn't like how enemies detected me from far away even though I was submerged, also they killed me quite quickly without me finding out I was being attacked. I'ma fave the game and come back later to see if I'm getting my submarine action on.

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(2)

Developer response from Clydeicus

Thanks! I did some work on how much warning you get when an enemy ship is attacking. Now when your actions alert an enemy ship, it will flash red as if sonar'ed.

WALRUS84

Nov. 22, 2014

Under rating threshold (show) Definitely the best game on kongregate

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(1)

pizzapies02

Jul. 21, 2013

Under rating threshold (show) Those destroyers just go ballistic when your in range

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(1)

greatestguy

Mar. 9, 2013

Under rating threshold (show) On survival mode the enemy ships run aground a lot and they can still kill you but you can't get them.

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(1)

WALRUS84

Nov. 22, 2014

Under rating threshold (show) The Level 3 map is so cool!!!

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(1)

Holland22

Jun. 4, 2013

Under rating threshold (show) the map needs a little tweeking and what about sub vs. sub combat?

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(1)

Toimu

Jul. 23, 2013

Under rating threshold (show) Like most said, a great start! Tweek destroyers speed and give us more info about our sub.

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(1)

aloe111

Oct. 26, 2014

Under rating threshold (show) To kill the boss, you got to surface and out turn the boss and shoot his behind or flank

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(1)

arw115611

Feb. 2, 2013

Under rating threshold (show) once you figure out that the torpedoes actually can sink the destroyers when you're submerged......which I couldn't get the hang of for a while....the game loses all challenge. still fun while it lasted though.

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(1)

arw115611

Feb. 1, 2013

Under rating threshold (show) im having a very hard time just getting past rd 2. this game is no joke...but it is fun.

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(1)

WALRUS84

Nov. 25, 2014

Under rating threshold (show) lol I was hunting a destroyer, and surfaced to fire so I could watch the ship blow up, but it turns out there were 5 destroyers waiting for me. those assholes

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(1)

billloomiss

Jan. 16, 2014

Under rating threshold (show) should be able to angle torpedos upward, so as to attack a ship while submerged. great game

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(2)

FatCatAttack

Jul. 2, 2012

Under rating threshold (show) Great little game you got here. I still don't hear warning sounds whenever a torpedo is fired, even though you apparently fixed it. Maybe I'm not doing something correctly?

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(1)

TheFirester

Jun. 14, 2012

Under rating threshold (show) i think you should like add a boat/enemy mode,should you?its just something for you can do if you want to.

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(1)

jexia

Jul. 12, 2014

Under rating threshold (show) Needs better torp aiming

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(1)

jexia

Jul. 12, 2014

Under rating threshold (show) Want to be able to lay mines.

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(1)

aintthatthehoot

Jun. 28, 2015

Under rating threshold (show) The torpedoes will fly thru the air. Find a underwater ledge or even a sunken ship to tilt the sub.

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(1)

lacesoutvic

Jan. 29, 2012

Under rating threshold (show) could use: -objectives/missions -health indicator -is there any benefit of having sonar on/off? -depth -bearing/coordinates

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(1)

Master_Of_Helium

Jan. 15, 2012

Under rating threshold (show) Also, I my boat is constantly steering left, that`s a little annoying, though is bearable.

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(1)

l2o3

Jan. 6, 2012

Under rating threshold (show) Warning: European Keyboards usualy switch Y and Z around. wikipedia > qwertz / azerty

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(1)

Stardustjinn

Feb. 7, 2013

Under rating threshold (show) What the... Last boss is a... Why would you... Why would anyone put a submarine in a... I don't even...

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(1)

revenant01

Apr. 23, 2012

Under rating threshold (show) Great game, congrats! 5/5! I would love to see two things: It would be good to have a heading indicator in degrees,and more important, some improvement on destroyers' pathing so that they dont end up off the water, it is really annoying to have to restart a good progress in survival.

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(1)

EPR89

Aug. 21, 2011

Under rating threshold (show) Nice improvements!

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(1)

Developer response from Clydeicus

Thanks! :D (Also, good job on beating the missions and only dying once!)

Ralfo

Aug. 19, 2011

Under rating threshold (show) very good, so far. i do miss some more boat like behavior, instead of a brake, i really need to be able to reverse the engine. furthermore i would suggest the classic engine speed setting: slow - half - flank - ...

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(1)

EPR89

Aug. 19, 2011

Under rating threshold (show) Really cool game. Try to incorporate mykael's suggestions, though. 4/5

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(1)

chill0r88

Apr. 6, 2012

Under rating threshold (show) Just a suggestion for some further improvements: 1st: Set y for fireing torpedos too. - Why? QWERTY / QWERTZ Keyboard support. 2nd: Maybe add steering with mouse (catching mouse with Unity 3d is possible) 2.5nd: Ascending / Diving with mouse wheel? 3rd: Delete the Tutorial from the main screen and add it as first mission with a skip button (just a simple improvement but hey it's better if you play it the first time) + if you like it

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(2)

RyukDemon

Oct. 9, 2013

Under rating threshold (show) One word... Multiplayer.

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(4)

sailorboychow

Jan. 31, 2014

Under rating threshold (show) excellent

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(1)

tmercado99

Mar. 14, 2012

Under rating threshold (show) The steering is kind of annoying, I guess you got to get the hang of it.

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(1)

deathwish0525

Jan. 2, 2014

Under rating threshold (show) I am having problems with enemy ships stranding themselves on islands. Besides that, great game! ^-^

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(1)

multiawesome

Oct. 22, 2012

Under rating threshold (show) this should be multiplayer

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(0)

AlphaSirus

Oct. 28, 2013

Under rating threshold (show) Didn't save my progress :( . Would be nice to have a level select. Great game

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(0)

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