Comments for Silent Runner

avatar for Gandemwing
Gandemwing

May. 4, 2013

Under rating threshold (show) how can i kill the duck?

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(1)

avatar for nafafakokey
nafafakokey

Apr. 28, 2013

Under rating threshold (show) nice game......

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(0)

avatar for GregoryBenR
GregoryBenR

Apr. 24, 2013

Under rating threshold (show) why i cant play it says error launching unity

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(0)

avatar for fer2299
fer2299

Mar. 25, 2013

Under rating threshold (show) -PRIVATE:sir, we have detected a submarine, awaiting orders. -CAPTAIN:roger, activate light speed

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(0)

avatar for greatestguy
greatestguy

Mar. 9, 2013

Under rating threshold (show) On survival mode the enemy ships run aground a lot and they can still kill you but you can't get them.

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(1)

avatar for david32sims
david32sims

Mar. 1, 2013

Under rating threshold (show) i got to rd 44

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(0)

avatar for Stardustjinn
Stardustjinn

Feb. 7, 2013

Under rating threshold (show) What the... Last boss is a... Why would you... Why would anyone put a submarine in a... I don't even...

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(0)

avatar for arw115611
arw115611

Feb. 2, 2013

Under rating threshold (show) once you figure out that the torpedoes actually can sink the destroyers when you're submerged......which I couldn't get the hang of for a while....the game loses all challenge. still fun while it lasted though.

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(1)

avatar for arw115611
arw115611

Feb. 1, 2013

Under rating threshold (show) im having a very hard time just getting past rd 2. this game is no joke...but it is fun.

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(1)

avatar for arw115611
arw115611

Feb. 1, 2013

Under rating threshold (show) pretty cool game, even though I suck at it.

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(0)

avatar for cc67
cc67

Jan. 29, 2013

Under rating threshold (show) its like a 3rd person and flash version of silent hunter

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(0)

avatar for maddrev
maddrev

Jan. 22, 2013

Under rating threshold (show) love it....

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(0)

avatar for top2323
top2323

Dec. 14, 2012

Under rating threshold (show) Excellent.

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(0)

avatar for ninjaace
ninjaace

Nov. 5, 2012

Under rating threshold (show) Random game suggestion by Kong >>> WOW COOOL I love sub game. No time now to inspect it "deeper". More when I am "back up".

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(0)

avatar for multiawesome
multiawesome

Oct. 22, 2012

Under rating threshold (show) this should be multiplayer

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(0)

avatar for xKilerekx
xKilerekx

Sep. 14, 2012

Under rating threshold (show) Wow! First free submarine simulator that have some realism! Maybe add more types of torpedoes and rockets.

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(3)

avatar for asae
asae

Sep. 3, 2012

Under rating threshold (show) Great game, I will admit that although I've noticed something of a glitch in survival, sometimes the enemy destroyers appear on the land patches or are spawned inside the land patches so you can't do anything and they can't either.

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(1)

avatar for uberpizza
uberpizza

Aug. 4, 2012

Under rating threshold (show) Why are their no fish in the water!?!?!!?

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(2)

avatar for ultralighter
ultralighter

Jul. 28, 2012

Under rating threshold (show) so realistic mother of god

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(0)

avatar for ScientistMan
ScientistMan

Jul. 10, 2012

Under rating threshold (show) @Voydalker: What I did with the rock-spawning shps was I went to the surface in it's torpepo blind-spot and charged it until I hit the rock just enough to bring m front end out of the water at an angle and fired. To make sure it worked, you can back away someand activate the sonar. dead ships don't ping.

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(0)

avatar for Ryan1454
Ryan1454

Jul. 2, 2012

Under rating threshold (show) Hmm maby an alert when one of your torpedo tubes is ready?

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(0)

avatar for FatCatAttack
FatCatAttack

Jul. 2, 2012

Under rating threshold (show) Great little game you got here. I still don't hear warning sounds whenever a torpedo is fired, even though you apparently fixed it. Maybe I'm not doing something correctly?

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(1)

avatar for TheFirester
TheFirester

Jun. 14, 2012

Under rating threshold (show) i think you should like add a boat/enemy mode,should you?its just something for you can do if you want to.

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(1)

avatar for Voydwalker
Voydwalker

May. 31, 2012

Under rating threshold (show) 2 ships spawned on top of a rock and couldnt kill them. they were able to fire torpedoes from the rock oddly enough ...

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(0)

avatar for 1911999
1911999

May. 24, 2012

Under rating threshold (show) IT DOES NOT WORK FOR ME WHEN I CLICK TRAINING TOO NOTHING IS ACTIVATED

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(-2)

avatar for fer2299
fer2299

May. 18, 2012

Under rating threshold (show)

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(-4)

avatar for revenant01
revenant01

Apr. 23, 2012

Under rating threshold (show) Great game, congrats! 5/5! I would love to see two things: It would be good to have a heading indicator in degrees,and more important, some improvement on destroyers' pathing so that they dont end up off the water, it is really annoying to have to restart a good progress in survival.

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(0)

avatar for boringegg
boringegg

Apr. 20, 2012

Under rating threshold (show) Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.

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(4)

avatar for chill0r88
chill0r88

Apr. 6, 2012

Under rating threshold (show) Just a suggestion for some further improvements: 1st: Set y for fireing torpedos too. - Why? QWERTY / QWERTZ Keyboard support. 2nd: Maybe add steering with mouse (catching mouse with Unity 3d is possible) 2.5nd: Ascending / Diving with mouse wheel? 3rd: Delete the Tutorial from the main screen and add it as first mission with a skip button (just a simple improvement but hey it's better if you play it the first time) + if you like it

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(2)

avatar for kogut9
kogut9

Apr. 6, 2012

Under rating threshold (show) there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)

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(10)

avatar for TronG2
TronG2

Apr. 4, 2012

Under rating threshold (show) take cover my submarine sucks they always explode KABOMMMMM!

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(0)

avatar for bsc24
bsc24

Mar. 30, 2012

Under rating threshold (show) maybe some add some upgrades or something?

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(5)

avatar for Eidenhoek
Eidenhoek

Mar. 29, 2012

Under rating threshold (show)

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(-6)

avatar for 0c6947df
0c6947df

Mar. 27, 2012

Under rating threshold (show) really nice try but i don't like it

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(-2)

avatar for tmercado99
tmercado99

Mar. 14, 2012

Under rating threshold (show) The steering is kind of annoying, I guess you got to get the hang of it.

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(1)

avatar for blue4029
blue4029

Feb. 8, 2012

Under rating threshold (show) make an option to go back to the main menu without getting killed also had a health bar for your submarine

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(-1)

avatar for lacesoutvic
lacesoutvic

Jan. 29, 2012

Under rating threshold (show) could use: -objectives/missions -health indicator -is there any benefit of having sonar on/off? -depth -bearing/coordinates

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(1)

avatar for Master_Of_Helium
Master_Of_Helium

Jan. 15, 2012

Under rating threshold (show) Also, I my boat is constantly steering left, that`s a little annoying, though is bearable.

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(1)

avatar for Master_Of_Helium
Master_Of_Helium

Jan. 15, 2012

Under rating threshold (show) It would be more comfortable to move the periscope view with the keys different from responsible for steering, like we could use Q and E. Also, periscope key could be F or V, so all the important buttons would be on one side on keyboard.

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(0)

avatar for l2o3
l2o3

Jan. 6, 2012

Under rating threshold (show) Warning: European Keyboards usualy switch Y and Z around. wikipedia > qwertz / azerty

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(1)

avatar for LaBaDa
LaBaDa

Jan. 6, 2012

Under rating threshold (show) I am a fish!

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(0)

avatar for smello6000
smello6000

Jan. 3, 2012

Under rating threshold (show) Very cool game idea.

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(0)

avatar for ozforce
ozforce

Nov. 3, 2011

Under rating threshold (show) uhh wtf i just blew up a destroyer and then the destroyers just rushed like hyperactive speed and destroyed my sub and only 1 of them survived........these ships have issues...

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(0)

avatar for duke476
duke476

Oct. 26, 2011

Under rating threshold (show) youknow it would be nice if 1 enemy ship sink slowley like yours and 2 if they had health big ships take three torps small two patrol boats one that kind of thing and fish and coral sharks and underwater volcanoes? and maybe diferent sub types like one is fast but little armor one is tough but slow another that has strong torps and good speed but TERIBLE turning and then the defult thats like the one alredy in game and again BIGER MAPS PLEASE it just feels so...........confined and maybe add deck guns? that we have to use if spotted and a hull meter so we know how much health we have left otherwise wonderfull game!! ill keep playing to see how it changes

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(3)

avatar for xenoargh
xenoargh

Oct. 10, 2011

Under rating threshold (show) Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.

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(24)

Developer response from Clydeicus

These are great suggestions! I know that I'm definitely going to do a sequel to this game, but I'd like to not make it consecutively to this one and first do an unrelated game instead. It will most certainly happen though.

avatar for sabras
sabras

Sep. 30, 2011

Under rating threshold (show) Like a lot the game, can you add another N,S,E,W when the periscope is turned so you can know where it is aiming, also you can add the depth information, i know it's not helpfull for the game but adding information like that or instruments will make the game more interesting. Finally why the enemy torpedoes are faster than the sub' ones? Please add a figt against other submarine. Thanks for the game

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(0)

avatar for Daffy121
Daffy121

Sep. 16, 2011

Under rating threshold (show) Needs a multiplayer

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(0)

avatar for infomage27
infomage27

Sep. 4, 2011

Under rating threshold (show) doing above-water visual aiming is much easier than doing below-water radar aiming... is this supposed to be the case?

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(0)

Developer response from Clydeicus

Yes, since above-water visual aiming also carries the risk of giving away your exact position making you vulnerable to torpedo attacks.

avatar for Daffy121
Daffy121

Sep. 2, 2011

Under rating threshold (show) awsome but it would be cool if when you die it shows a submarine falling into a dark abyss just so you know i havent played this yet :l

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(0)

Developer response from Clydeicus

but... that's exactly what happens? :o

avatar for EPR89
EPR89

Aug. 21, 2011

Under rating threshold (show) Nice improvements!

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(1)

Developer response from Clydeicus

Thanks! :D (Also, good job on beating the missions and only dying once!)

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