Comments for CalcuDoku Light Vol 1

avatar for specialistol
specialistol

Feb. 25, 2012

Under rating threshold (show) Good puzzle game. One suggestion: next puzzle button after a puzzle is complete (this has been a consistently ignored feedback in all your games). Also I'm looking forward to harder puzzle sets.

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(1073)

avatar for mohirl
mohirl

Feb. 27, 2012

Under rating threshold (show) The solution popup when you finish the puzzle is a little irritating - you already know the solution, and unlike the picture games it doesn't offer anything. Even if you weren't forced to close it before moving to the next puzzle it would be less annoying.

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(653)

avatar for JKuang
JKuang

Feb. 29, 2012

Under rating threshold (show) Such a shame that requests for fundamental UI improvements go ignored for the past two or three releases you've made.

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(713)

avatar for Ahjenta
Ahjenta

Mar. 1, 2012

Under rating threshold (show) Another game from Conceptis that does not have a "next puzzle" function. This has been requested by many people in each of the previous games. At this point, I am convinced that the developer simply does not care about the people that play and love his games.

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(603)

avatar for Ikitur
Ikitur

Feb. 29, 2012

Under rating threshold (show) I love that we can just hover and type in numbers instead of doing all clicks. It certainly needs more puzzles, especially more challenging ones. If you could design a system to make random puzzles, that would be excellent. As others have noted, the sequence to go through after completing a puzzle could be shortened. Overall, it's pretty good. 4/5

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(313)

avatar for ChaoSpectre
ChaoSpectre

Mar. 2, 2012

Under rating threshold (show) Anyone hoping for feedback from Conceptis puzzles should not hold out hope: Conceptis is a developer that lives independently of Kongregate at its own website. The creation of a Conceptis account on Kongregate is probably more of a brand-exposure move on the part of the developer than any honest outreach to any community of gamers.

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(14)

avatar for lazymushroom22
lazymushroom22

Nov. 9, 2013

Under rating threshold (show) Looks like somebody completed level 2 in 1 second. Seems legit...

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(12)

avatar for PerfumedFart
PerfumedFart

Mar. 16, 2012

Under rating threshold (show) Showing the possible combinations for each box makes the whole idea of the mathematical operators pointless. You can just view the combinations and play it like regular sudoku without having to do any math.

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(31)

avatar for philnotfil
philnotfil

Mar. 19, 2012

Under rating threshold (show) 4/5, next puzzle button would have made it a 5/5

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(10)

avatar for tanthe12
tanthe12

Mar. 8, 2012

Under rating threshold (show) There is no calcu in calcudoku. On mouse over all posible combinations are listed, you actually can ignore all calculation. It's big help to visualize but also make the game too easy. 3/5

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(10)

avatar for Sikamikanico
Sikamikanico

Mar. 1, 2012

Under rating threshold (show) I'll bet anyone $1,000,000 that the next Conceptis game will NOT feature a "next puzzle" button and that at least 3 of that game's top comments will be requests for one.

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(25)

avatar for Nebur_Wolf
Nebur_Wolf

Mar. 2, 2012

Under rating threshold (show) Why isn't there an option to turn off the "possible numbers" below the puzzle? And why aren't you (developer) paying attention to critiques? Don't you want to make something better? Improve your existing game, or maybe avoid repeating the same "errors"?

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(9)

avatar for Hayden785
Hayden785

Jun. 12, 2012

Under rating threshold (show) Wow. You can simply look at the solution, then write it down, then click restart and fill it in your self to complete it. Bit of a badge loophole there. Still, I did it normally because I find these so fun.

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(21)

avatar for narf1400
narf1400

Mar. 5, 2012

Under rating threshold (show) I would like an option to turn off the possible solutions when you hover over a field. I think that makes things a little too easy.

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(8)

avatar for MzHartz
MzHartz

Mar. 8, 2012

Under rating threshold (show) It's strange, I find this easier than regular Sodoku.

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(7)

avatar for zekezeke
zekezeke

Mar. 3, 2012

Under rating threshold (show) once you understand the concept its super fun, but i personally found the rules lacking a well-written explanation

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(7)

avatar for CrystalShadow
CrystalShadow

Sep. 13, 2012

Under rating threshold (show) I think an option to turn off the hint box at the bottom would be nice. It's kind of difficult to avoid looking at it, but I think it would be more fun and more challenging to have the option to have to think about possible solutions yourself and actually do the math than to just look at the box for possible combinations.

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(6)

avatar for affinity_of_time
affinity_of_time

Sep. 5, 2012

Under rating threshold (show) So this game is amazing. I had never understood the concept, and this made it easy to learn and I love the puzzles. Only things I would have liked to see are a "next puzzle" button (someone already suggested it, I know) or at least an easier way to move between puzzles instead of going back to the menu each time.

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(6)

avatar for Mythrilvael
Mythrilvael

Mar. 1, 2012

Under rating threshold (show) @Comrade SOD - both 1+3 and 3+1 are valid solutions adding to 4. 2+2 is invalid because it would require more than a single 2 in the row, which breaks the rules.

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(6)

avatar for Micropanic
Micropanic

Feb. 29, 2012

Under rating threshold (show) Just so others are aware. The point of them putting games up on Kongregate is because they're hoping for people to be intrigued enough to go on their website. The reason for that is because they're running a business model of a subscription base for various puzzles of which new puzzles are added daily/weekly . E.g. the ones you've seen on Kong. They've also taken the software that they use one their website and put it on here. There is no 'next puzzle button' because it's just one puzzle a day for any particular game.

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(13)

avatar for travman301
travman301

Mar. 1, 2012

Under rating threshold (show) This game would be immensely harder if it didn't give you the little sample calculations on the bottom.

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(18)

avatar for poprage
poprage

Mar. 3, 2012

Under rating threshold (show) I don't understand why the developer doesn't just add a 'next puzzle' button..

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(12)

avatar for mikerspd
mikerspd

Feb. 29, 2012

Under rating threshold (show) Seriously, you don't have a "next level" option yet? Luckily, having to go back to the menu to pick the next level is the worst thing about the game.

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(12)

avatar for powerisall
powerisall

Feb. 29, 2012

Under rating threshold (show) Seriously. A next puzzle button. We've asked in just about every game you've released for it. UI improvements much?

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(15)

avatar for Edditoria
Edditoria

Feb. 29, 2012

Under rating threshold (show) found a bug: If I click 1 box, choose a number and than click another box quickly, the box appear in the previous one and close immediately. Quite bad feeling for trying to beat best time.

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(10)

avatar for Barnik
Barnik

Feb. 29, 2012

Under rating threshold (show) KenKen made easy. No need for a pencil and scarp paper. Nice job on this game, but it does need "next puzzle" button.

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(10)

avatar for Kratok
Kratok

Mar. 29, 2012

Under rating threshold (show) I love how people are suggesting all these nice things when they won't change a damn thing because they finished everything they needed and it's just an advertisement for their Conceptis Puzzles. Still a good game, 4/5

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(4)

avatar for antodar
antodar

Mar. 1, 2012

Under rating threshold (show) Chenbipan> If only all games gave badge for completing one harder level without any need to spend time to unlock it/train for it :)

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(4)

avatar for frilly
frilly

Apr. 7, 2012

Under rating threshold (show) I wish there was an option to turn off the "hints" at the bottom. Leave it to the player to figure out that 3=2+1 and 5=4+1 or 3+2. Takes a lot of the challenge out of the game, actually it removes (imho) 80% of the calc and turns it into almost a plain old sudoku. Such a shame.

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(14)

avatar for JSilvis
JSilvis

Feb. 29, 2012

Under rating threshold (show) Jesus. We finally get 1 badge after almost a damn week, and only a few in the last couple weeks, and it's another one of these? I mean, they're good games but..there are already 2 others that got badges, there doesn't need to be a third. And I don't have much respect for a developer who so constantly ignores suggestions. People ask for a next puzzle button in every one of these and nothing is ever done. Listen to the fans, damn.

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(25)

avatar for offthewalrus
offthewalrus

Apr. 5, 2012

Under rating threshold (show) isn't this ken ken

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(9)

avatar for VonKarma
VonKarma

Mar. 3, 2012

Under rating threshold (show) There should be Hardcore button, that would hide the possible combinations that can go in this equation. Then it will make sense to have pencil marks, they're useless. It's too easy for my tastes.

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(9)

avatar for jcj64200031
jcj64200031

Feb. 29, 2012

Under rating threshold (show) Because you forced us to have a "possible combination" box, the puzzles become trivial. the majority of numbers can be found by taking one of the single boxes, and go diagonally or horizontally looking for another pair with only 1 combo that uses that number, and repeat with the new numbers.

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(13)

avatar for LulzKiller
LulzKiller

Feb. 23, 2012

Under rating threshold (show) I found the lack of ability to remove possible solutions to be a tad frustrating, however disregarding that it is a solid Conceptis game.

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(49)

avatar for RedSun383
RedSun383

May. 4, 2012

Under rating threshold (show) The little help box at the bottom of possible numbers to fill in is nice for some but I would prefer it not to be there. Make it optional please?

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(8)

avatar for Ajonos
Ajonos

Mar. 1, 2012

Under rating threshold (show) Considering UI improvements never get made for these games, and all use the exact same UI, I'm forced to assume the person who programmed the UI is no longer available, and the person working on it now is just reusing the same infrastructure and doesn't know enough programming to change it.

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(8)

avatar for jono0007
jono0007

Mar. 1, 2012

Under rating threshold (show) I want to give this a higher score, but I have to give it 2/5, because the developer seems to be completely ignoring the obvious problems everyone has with the UI. Kong allows developers to quickly see highly requested features, and to ignore that not just once, but 18 TIMES is irresponsible.

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(20)

avatar for almightylaw
almightylaw

Mar. 7, 2012

Under rating threshold (show) I'd like to believe that this badge is an Adventure Time reference! Algebraic!

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(3)

avatar for Moomatron
Moomatron

Mar. 5, 2012

Under rating threshold (show) This game is totally rombus!

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(3)

avatar for Tortoise262
Tortoise262

Mar. 1, 2012

Under rating threshold (show) I would like to see a way to turn off the "possible inputs" display at the bottom. In the meantime, I have to zoom in on my browser and scroll to the top of the page to avoid looking at it.

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(3)

avatar for beeble2003
beeble2003

Sep. 11, 2012

Under rating threshold (show) The 4x4 and 5x5 multiplication puzzles are too easy because there's only one way of making each possible target: 2=1x2 3=1x3 4=1x4 (2x2 not possible) 5=1x5 6=2x3 8=2x4 10=2x5 12=3x4 20=4x5. The addition puzzles are more interesting because, e.g., 5=1+4=2+3 so there's more than one possibility.

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(3)

avatar for frances_b
frances_b

Mar. 9, 2012

Under rating threshold (show) This game is generally called Kenken. There are a couple of sites online that have new Kenken puzzles daily - and harder ones than these (NY Times and kenken.com). If you want a more challenging puzzle (and one that doesn't do the match for you), check out one of these sites.

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(3)

avatar for KittenFlaps
KittenFlaps

Mar. 1, 2012

Under rating threshold (show) Easier than the others, still a nice way to pass some time.

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(3)

avatar for vmills
vmills

Jun. 18, 2012

Under rating threshold (show) The fact that it displays all the arithmetic for you makes it a bit easier than it otherwise would be - I personally would prefer a greater challenge.

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(7)

avatar for Gallicus
Gallicus

Mar. 11, 2012

Under rating threshold (show) Giving this game a 3, which is the average of 2 scores: 5 because I like this game and all others that Conceptis produces, and 1 because there is no improvement to the interface (after many, many suggestions by myself and others).

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(7)

avatar for AflacXD
AflacXD

Mar. 1, 2012

Under rating threshold (show) its a japanese puzzle its called a Ken-Ken :)

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(6)

avatar for Merelen
Merelen

Mar. 1, 2012

Under rating threshold (show) When you add pencil marks, they should stay where you put them rather than changing to increasing order. If they move it defeats the purpose.

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(6)

avatar for HJTP
HJTP

Mar. 13, 2012

Under rating threshold (show) 1/5 until you improve the interface, many good suggestions have been voted upwards all the time on the other games, take care of your gamers!

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(8)

avatar for kamyra
kamyra

Mar. 5, 2012

Under rating threshold (show) Okay, I really like these games. But from now on I'm going to give one less star until we finally get a next puzzle button. It's not about the two seconds it costs me. It's about how often this has been requested and how easy this should be to implement.

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(8)

avatar for Andostre
Andostre

Mar. 2, 2012

Under rating threshold (show) An option to not not show possible solutions in the window at the bottom would be a plus. The game is too easy, and therefore not really interesting, as it is. Also, here's another request for a "next puzzle" feature. With such a slick UI, the lack of this feature really stands out.

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(8)

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